Played it for a good 5-6 hours last night. Damn fine game.
Got questions? Ask em. Ive only got it for the 360, and got the CE edition.
Complaints.
1. Light. A small complaint to be sure, in fact, its realistic, but still anoying. In most dungeons (only been in 3 at this point) the ambient light levels is very low, but enough not to bump into walls like a moron. In fact, you can see for quite a while, making out sillouhettes, etc. Except its hard to make out small details of things around you. Break out a torch, and its almost the opposite. you can see EVERYTHING 3 feet away, but the light blinds you from looking down hallways.
2. Shadows. The whole video with picking up rib cages? thats the very first thing you see in the game. That exact room and rib cage, and its wierd with the shadows gone. Yeah, I know theyve been announced out for a while now, but its still akward.
3. The compass. I hate it. With a passion. There is NO reason to explore. You are never going to find anything by wandering around, as you cant help but just go towards the icon on your compass, out of habit alone. It CANNOT be turned off at this point. I tried. Your cursor can, the compass, or even better, its icons, cannot.
4. Faces. They are all rounded. Everyone looks like eskimoes. Except Khajit and Argonian, which look amazingly well done.
5. Clipping. To be fair, only happened once, but it was damn obvious. A knight on horseback leaned over to talk to me, and you could see his forehead popping through the metal of his helmet.
6. Eyes. When in conversation, the eyes move around, alot. Someone is talking to you, but looks like they are trying to look at their right ear, then go back to looking at you.
7. Spotty Psuedo AI. Not referring to the AI of enemies or NPC's but deer. A minor point to be sure, but deer seemed to run away from you, in no intellegent direction. In fact, they ran into a giant pond, and got stuck. Where I killed them with my sword. IT led to me finding a really cool looking series of rocks and waterfalls, but sadly, no secret dungeon.
8. Conversation mini game. Couldnt figure it out. Pissed me off. No way to tell their affinity to you, and if your failing or doing better. Bribing only lets you get more chances to play the game.
Praises.
1. The length of Dungeons. I spent a good 3 hours exploring the second dungeon (The first being the training one). It just felt awesome. It took me about the same time to explore that dungeon, as it did the entire dungeon of tribunal. (Where as tribunals sewers were kind of obvious, keep going forward affairs, these seemed to be intellegently laid out, with a few surprise traps along the way.)
2. Inventory/map interface. Far superior to last time.
3. Fight system. Its very hard to explain without playing, but its just... fluid. Intellegent and fun use of momentum would be the best way to try.
4. Marksman system. The AI is intellegent enough to run and shoot at the same time, as well as try and take the best shots. Had an amazing fight with a bow enemy below me, and me on top of a crenulated wall, shooting back and forth, with her arrows bouncing off the wall, making the perfect sound, and yo ucould see them spinning off after they hit. I could have grabbed them after they missed in fact, had I run out of arrows.
Got questions? Ask em. Ive only got it for the 360, and got the CE edition.
Complaints.
1. Light. A small complaint to be sure, in fact, its realistic, but still anoying. In most dungeons (only been in 3 at this point) the ambient light levels is very low, but enough not to bump into walls like a moron. In fact, you can see for quite a while, making out sillouhettes, etc. Except its hard to make out small details of things around you. Break out a torch, and its almost the opposite. you can see EVERYTHING 3 feet away, but the light blinds you from looking down hallways.
2. Shadows. The whole video with picking up rib cages? thats the very first thing you see in the game. That exact room and rib cage, and its wierd with the shadows gone. Yeah, I know theyve been announced out for a while now, but its still akward.
3. The compass. I hate it. With a passion. There is NO reason to explore. You are never going to find anything by wandering around, as you cant help but just go towards the icon on your compass, out of habit alone. It CANNOT be turned off at this point. I tried. Your cursor can, the compass, or even better, its icons, cannot.
4. Faces. They are all rounded. Everyone looks like eskimoes. Except Khajit and Argonian, which look amazingly well done.
5. Clipping. To be fair, only happened once, but it was damn obvious. A knight on horseback leaned over to talk to me, and you could see his forehead popping through the metal of his helmet.
6. Eyes. When in conversation, the eyes move around, alot. Someone is talking to you, but looks like they are trying to look at their right ear, then go back to looking at you.
7. Spotty Psuedo AI. Not referring to the AI of enemies or NPC's but deer. A minor point to be sure, but deer seemed to run away from you, in no intellegent direction. In fact, they ran into a giant pond, and got stuck. Where I killed them with my sword. IT led to me finding a really cool looking series of rocks and waterfalls, but sadly, no secret dungeon.
8. Conversation mini game. Couldnt figure it out. Pissed me off. No way to tell their affinity to you, and if your failing or doing better. Bribing only lets you get more chances to play the game.
Praises.
1. The length of Dungeons. I spent a good 3 hours exploring the second dungeon (The first being the training one). It just felt awesome. It took me about the same time to explore that dungeon, as it did the entire dungeon of tribunal. (Where as tribunals sewers were kind of obvious, keep going forward affairs, these seemed to be intellegently laid out, with a few surprise traps along the way.)
2. Inventory/map interface. Far superior to last time.
3. Fight system. Its very hard to explain without playing, but its just... fluid. Intellegent and fun use of momentum would be the best way to try.
4. Marksman system. The AI is intellegent enough to run and shoot at the same time, as well as try and take the best shots. Had an amazing fight with a bow enemy below me, and me on top of a crenulated wall, shooting back and forth, with her arrows bouncing off the wall, making the perfect sound, and yo ucould see them spinning off after they hit. I could have grabbed them after they missed in fact, had I run out of arrows.