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Rance Series

InD_ImaginE

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Pathfinder: Wrath
is this series worth? from what game should i start playing?

Gameplay varies between games. Story wise it is about a guy having adventure and having sex (lot of them rape) with lot of girls altho in later games it is presented in bit of comedic/light-hearted way although I think Rance 4 gaiden games are darker.

If you really2 want to feel whether the series is for you or not I think Sengoku Rance is the better gateway to the series for actually having a fun gameplay.
 

Bohrain

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My team has the sexiest and deadliest waifus you can recruit.
is this series worth? from what game should i start playing?

Sengoku is the best gameplay wise. If you are up for hilarious writing, but lackluster gameplay start with VI. The first four games have also been translated, so you could start from the first one, but the first two especially are pretty bad games.
 

thesecret1

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Jun 30, 2019
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is this series worth? from what game should i start playing?
I advise starting from the first game and playing through the series in chronological order. The first several games have pretty shit gameplay, but the writing makes up for it and they're sort of crucial to understand everything that's happening (most Rance games love to refference older titles. Even ones that were made decades ago. They expect you to know it all, and they don't bother with recaps or anything of the sort).
 

Deadass

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is this series worth? from what game should i start playing?
I advise starting from the first game and playing through the series in chronological order. The first several games have pretty shit gameplay, but the writing makes up for it and they're sort of crucial to understand everything that's happening (most Rance games love to refference older titles. Even ones that were made decades ago. They expect you to know it all, and they don't bother with recaps or anything of the sort).

should i wait for the translation of rance 01 then? i heard mangagaymes is making it
 
Joined
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Only the original Rance 1 is translated, not the remake (and It's not worth the time, imo. Gameplay is rather "painful").

Start with Sengoku, it's fun and mostly standalone.
 

Endemic

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You're better off watching the Rance anime than playing 1, it hasn't aged well.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
"Hasn't aged well", fuck off. Rance was very good for 1989. In some ways it is very advanced. The game didn't become a legend because of some poorly drawn tiddies.

Play Rance 1 like a real man. Experience the FABULOUS Keith. Get all the bad endings. Grind. Be an asshole.
 

Endemic

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Jul 16, 2012
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"Hasn't aged well", fuck off. Rance was very good for 1989. In some ways it is very advanced.

I'm not talking about the adventure segments. The dungeon crawling isn't what I'd describe as "advanced".
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
"Hasn't aged well", fuck off. Rance was very good for 1989.
Tbh, if you have to say "X was very good for {When it was released}", this is a pretty strong indication it has in fact not aged well.

(I haven't played any Rance before 5D/kicihkou, so I can't comment on Rance 1s actual quality)
 

Bohrain

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My team has the sexiest and deadliest waifus you can recruit.
As far as I know Rance games weren't considered to be anything special until III. And Kichikuou was the thing that really gave the series a cult status. It was the best selling eroge until Fate Stay/Night was released.
 

ebPD8PePfC

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Joined
May 13, 2018
Messages
225
Done with the first playthrough. I was really impressed. That was way better than I expected. I thought the game got into the top 101 by being an inside joke game like Planescape, but no, the gameplay is really good with an addicting one-more-turn quality, and the story is oddly interesting. Having one item per unit is great, plenty of choices with vague consequences, interesting people to conquer instead of anonymous mooks, fun music, great visuals.
I didn't care for the porn, and wish there was an option to disable it, but I can't say there wasn't something addicting in playing girl Pokemon (there's a nes game about collecting generals that's much closer in spirit, does anyone remember the name?). The first twenty or thirty turns I was on my way to conquer JAPAN, but than I made the wrong war declaration and lost a lot of steam. Next playthrough I'll try to win it in less than 60 turns, though it looks impossible.

I really like that the scoring system was used as a soft losing condition... you can't really lose the game since you can always spend turns growing the army, but this will lose you points, so there's a system for players to lower the difficulty if they need to, by deciding how much they care about points. In most games where grinding can be used to adjust difficulty it has no downside, and it sometimes seems like the only disadvantage to grinding as a strategy is that it's boring. Here grinding is completely effortless (pass turns doing nothing), but it's discouraged through means that only challenge seeking players might care about. It's really elegant, and I'm sure others games have done it though I've probably missed them. This could be an interesting alternative to story-mode difficulty levels used in many RPGs, where the players could choose instead to lose points to auto-win fights, or spend points to boost their characters. So if a casual player gets stuck he can add 6 strength and win, and the devs wouldn't have to create and balance another difficulty level. Are there any other long form games (so no short arcade games, smhups, srpgs) that use scoring in a similar manner?

Anyway, what should I play next:
- Romance of the three kingdoms 11
- Celtic Tales
- Dark Sun - Shattered Lands
- Continue Elminage Gothic
 
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Deuce Traveler

2012 Newfag
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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
ebPD8PePfC , since you just completed Sengoku Rance, I would really recommend taking on a RotTK game. My favorite ones were the ones where you could create your own officer and move up the ranks as events moved along around you. RotTK X might have been my favorite of the series.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I didn't care for the porn, and wish there was an option to disable it,
After watching a scene the first time you can then fastforward it(I think the fastforwarding is slightly slower in MG edition tho), which is fairly close to disabling.

Makes it easier to focus on the good stuff for replays. Gotta fill that CG gallery and clear game report after all.

Edit: as for games with a scoring system as difficulty, I can only think of the Clarus Victorio egypt games.
 
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Bohrain

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norf
My team has the sexiest and deadliest waifus you can recruit.
I really like that the scoring system was used as a soft losing condition... you can't really lose the game since you can always spend turns growing the army, but this will lose you points, so there's a system for players to lower the difficulty if they need to, by deciding how much they care about points. In most games where grinding can be used to adjust difficulty it has no downside, and it sometimes seems like the only disadvantage to grinding as a strategy is that it's boring. Here grinding is completely effortless (pass turns doing nothing), but it's discouraged through means that only challenge seeking players might care about. It's really elegant, and I'm sure others games have done it though I've probably missed them. This could be an interesting alternative to story-mode difficulty levels used in many RPGs, where the players could choose instead to lose points to auto-win fights, or spend points to boost their characters. So if a casual player gets stuck he can add 6 strength and win, and the devs wouldn't have to create and balance another difficulty level. Are there any other long form games (so no short arcade games, smhups, srpgs) that use scoring in a similar manner?

Rance X has a NG+ scoring thing, but it works kinda backwards. The game is virtually impossible to beat on the first time if you go in blind, but you get NG+ points for different bad ends. So each failure makes it progressively easier until you beat it. Then you can be a completionist and try the harder good ends, try hard mode and/or be a completionist and try to get the remaining character cards.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
In other news, 14 newsposts about Solasta kickstarter. 0 about Codex top RPG getting an official English release.
There are darker gods than Infinitron we have yet to call upon. Perhaps WhiskeyWolf is interested in spreading the good news?
I have to actually work around here? Sigh, will try remembering how to do news when I get back home.
 
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WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
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Messages
14,991
There, done. I hope you assholes are happy, because I will have Mossad on my ass for this one.
 

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