Fun contrast compared to the remakes FF get, which are from bad to worse.According to Akitoshi Kawazu (creator of SaGa) we are going to get a remaster, a remake, and a new game. It is really nice to see this SaGa getting so much attention for SQ and apparently doing quite well sales wise.
Since when did that push for glorified JPGs began, and why is it pushed so much in gaming?Square Enix embracing NFTs and hoping they are getting the norm....
https://www.videogameschronicle.com...and-blockchain-become-a-major-trend-in-games/
have fun with SaGa NFT edition in the future i guess..
Mutan working on some kind of remake (RPG) for the PS5: https://www.gematsu.com/2021/12/mutan-insight-hiring-staff-for-work-on-high-end-rpg-remake-for-ps5
Not a JRPG but I don't think there's any appropriate thread.
Mutan working on some kind of remake (RPG) for the PS5: https://www.gematsu.com/2021/12/mutan-insight-hiring-staff-for-work-on-high-end-rpg-remake-for-ps5
As a subcontractor studio, this could be damn near anything. The engine, meaning not a company that uses in-house engines, and PS5 as the lead platform, meaning a company with international legs (PS5 software in Japan sells worse than 360 software did) are actually big clues. Square Enix is the only known Japanese licensee of UE5 so far (using it for DQ12), and Mutan has worked for SE in the past so that seems reasonable. The question is what SE game deserves this shiny a remake (I'd dismiss "high end" as puffery if not for the US5 thing).
One thing of note is they want the 2D designer to do characters, monsters, and backgrounds, and wants them to do the concept art. That narrows things further, as it suggests the original's designer is no longer at SE (or is too important to work on the remake directly) and is replaceable (not someone like Toriyama who only getting replaced in DQ, even a side project, when he's dead). 3D Designer is to do both indoor and outdoor work and 3D director's duties include terrain, which eliminates any game that takes place entirely indoors/underground (there's been a few, but none from SE come to mind). 3D Motion designer's duties only list cutscenes (and implies there's significant enough cutscenes to need a dedicated animation group) and wants experience in both UE4 and Unity.
I doubt it's the Chrono Cross thing. 1: Its been in development too long for art directors and that new an engine 2: Geforce Now leaks say it's a remaster despite other things in the leak from SE saying "remake" like the FF9 Remake (and I really doubt it's that, since Toshiyuki Itahana is still with SE).
Still not an RPG, though but I guess it's one step closer :D
Wasn't demon gaze extra coming out today after the december delay? Can't see it anywhere.
Apparently, there was a leak, and some butthurt from the devs:
https://youtu.be/0yOOnmreh8s
Links:
Game Builds https://mega.nz/file/b1EG0JrR#_5pFJc5... https://mega.nz/file/ztFAxR7L#54OQfmu... https://mega.nz/file/j1VSTZqS#53G9ulM...
Careful, as these links will quickly disappear.
Funny, usually Mobygames tends to be quite informative, but not in this case.moby earthbound series
How different was Earthbound from Mother 1+2? I never tried that mother 3 and its a pity the Eathbound N64 never saw release? Was it finished and locked up in a vault? It has happened before.
ABOUT THIS GAME
Post-apocalyptic "Showa America" and "A teenage girl revived from the dead"
Showa 66, Japan has bought out most of the United States with its strong economic power. A surge of immigration has firmly planted Japanese culture within the American continent. Two cultures are rapidly amalgamated, although conflicts are inevitable, citizens gradually adapt to a life never imagined as time goes by.
However, a mysterious catastrophic incident changes the world drastically. The social order is long gone. An unknown amount of time passes, a teenage girl mysteriously revives from the dead, only to find a brand new wild post-apocalyptic world with zombies, monsters, and human survivors of different backgrounds and beliefs.
What happened to me and the whole world? With many questions in her mind and trying to find answers, Choko embarks on an adventurous journey across the United States that will change her forever.
Fast-paced Exciting and Strategy-based Combat
Second life is not the only thing given to the girl, but also a mysterious and frightening power.
SAS features a free-flowing and brutal combat style. Players will fight against hordes of zombies and monsters, moving, attacking, and dodging in countless fast-paced combat situations. Get ready to dive into the ocean of ketchup!
Melee weapons, ranged weapons, and some... strange weapons. Players are encouraged to choose all kinds of distinguishing weapons that satisfy their combat style and use different attack moves and abilities to fight their way out among different types of zombies, monsters, and bosses.
"Living and become stronger" in "A Journey of 80s Pop Culture"
It's more than just combat in Choko's long journey.
SAS will take the player back to the 80s, a golden era filled with good old memories, to experience the unique scenery of post-apocalyptic "Showa America", while exploring stories of people and survivors of different backgrounds.
Using a big RV as Choko's new home, players will be able to customize and upgrade it, as well as enhance Choko's status and unlock abilities through various enjoyable "Living Activities" gameplay with all kinds of resources found during exploration and combat, such as new weapons, costumes, collectibles, EXPs, and last but not least, unexpected nostalgic mini-games. Live a better life and become stronger, even if it is the end of the world!
https://archive.is/nOKmOHere’s a rundown on the game:
Join young pirate Parute Kairi and pervy boy monster Otton in an adventure to locate the lost treasures of the Monsupi Sea! Determined to make a legendary name for herself, Parute sets sail with a magic compass and the aid of newfound monster girl companions, but what starts as a raucous romp across uncharted islands gradually reveals something more sinister. Through their colorful encounters with rival pirates and locals in need, Parute and company learn some unsettling truths about the king who governs these waters, all leading to a confrontation that could tear their adorable crew apart!
Seven Pirates H is a traditional RPG focused on exploration and discovery with a gigantic dose of fanservice thrown in! As Parute, you’ll command your party of monster girls in combat against naughty enemies, exploiting weaknesses to gain the upper hand in turn-based combat. Adventure across islands and ride Otton to reach secret areas, gather items and enhance your abilities as you level up! With the special “Booby Training” system, you can control the bust size of the all-female crew for stat boosts, bigger for increased power and defense or smaller for improved speed and agility!
Features
- Discover a new stand-alone chapter in the Genkai Tokki series!
- Explore islands and their surrounding waters in search of legendary treasure.
- Take on naughty enemies in turn-based combat enhanced with Auto mode and other quality-of-life features.
- Play bust-enhancing mini-games to control the attributes of your all-female crew!
- Upgrade stats and skills, accept side quests and more as you brave treacherous dungeons.
- Enjoy colorful high-definition 3D presentation, fully voiced characters and loads of fanservice!