Binky
Arcane
- Joined
- Nov 17, 2015
- Messages
- 453
Celtic Tales: Balor of the Evil Eye (1995)
The goddess Danu has tasked you to unite the tribes of Eire by force and/or diplomacy and defeat the evil Fomors. The Fomors will demand tribute every year, occasionally raid you, and generally mess with you (uproot trees, set fires, cause cattle sickness, turn farmland into marsh).
To help unite the tribes you must recruit champions. There are three kinds: druids, bards, and warriors. Druids are powerful spellcasters, and are very useful in battles and other tasks. Bards are also spellcasters, but I don't like their spells and use them mostly for bartering and negotiating with other tribes. Warriors are war leaders and melee fighters. Apart from leading men in battle, they can also duel other warriors - this can be very useful, especially if you've got a good item and are outnumbered.
You can bring a maximum of 7 champions to a battle when attacking a province. Weather affects combat. Example: if there's fog, visibility and spell range is reduced to 1, making spellcasters all but useless. Thankfully, weather changes during the course of a battle. Bards and druids use runes to cast spells. These runes can break (unless they're made from stone), so I generally bring 5 warriors and 2 druids to a fight.
Champions can die in combat, but are usually just captured when they fall in battle and their side loses. Captured champions can be convinced to join your tribe. If they refuse, you can either release them or exile them from Eire (never exile champions, they'll join you eventually). Items can be crafted in burgs by champions or received as a gift from Danu (most often happens when you defeat a Fomor in a duel). Champions have different stats and skills. Some skills like Heroism are inborn, others can be gained by performing tasks. Farm and you can get the Land skill. Mine, chop trees, or train and you can get Might.
There are 40 provinces in Eire. You can manage each and every province you have by yourself. Or you can delegate this task to your champions and focus on a select few provinces. Every province has a burg, a citadel, and a champion's tent. You can improve the burg and the citadel, mine metals, chop trees, farm, herd cattle, make items, play hurling, learn and cast spells. When dealing with other tribes you can barter, negotiate, make war, and steal cattle from them.
The game's not hard, but you can screw yourself by uniting Eire too quickly and then face the Fomors with weak, poorly equipped champions. Heal, confusion, and hurl stones are very useful (druidic) spells.
It's a pretty sweet game. Shame it didn't get the attention it deserved.
Praise Danu.
Screenshots
Screenshots pt. 2
The goddess Danu has tasked you to unite the tribes of Eire by force and/or diplomacy and defeat the evil Fomors. The Fomors will demand tribute every year, occasionally raid you, and generally mess with you (uproot trees, set fires, cause cattle sickness, turn farmland into marsh).
To help unite the tribes you must recruit champions. There are three kinds: druids, bards, and warriors. Druids are powerful spellcasters, and are very useful in battles and other tasks. Bards are also spellcasters, but I don't like their spells and use them mostly for bartering and negotiating with other tribes. Warriors are war leaders and melee fighters. Apart from leading men in battle, they can also duel other warriors - this can be very useful, especially if you've got a good item and are outnumbered.
You can bring a maximum of 7 champions to a battle when attacking a province. Weather affects combat. Example: if there's fog, visibility and spell range is reduced to 1, making spellcasters all but useless. Thankfully, weather changes during the course of a battle. Bards and druids use runes to cast spells. These runes can break (unless they're made from stone), so I generally bring 5 warriors and 2 druids to a fight.
Champions can die in combat, but are usually just captured when they fall in battle and their side loses. Captured champions can be convinced to join your tribe. If they refuse, you can either release them or exile them from Eire (never exile champions, they'll join you eventually). Items can be crafted in burgs by champions or received as a gift from Danu (most often happens when you defeat a Fomor in a duel). Champions have different stats and skills. Some skills like Heroism are inborn, others can be gained by performing tasks. Farm and you can get the Land skill. Mine, chop trees, or train and you can get Might.
There are 40 provinces in Eire. You can manage each and every province you have by yourself. Or you can delegate this task to your champions and focus on a select few provinces. Every province has a burg, a citadel, and a champion's tent. You can improve the burg and the citadel, mine metals, chop trees, farm, herd cattle, make items, play hurling, learn and cast spells. When dealing with other tribes you can barter, negotiate, make war, and steal cattle from them.
The game's not hard, but you can screw yourself by uniting Eire too quickly and then face the Fomors with weak, poorly equipped champions. Heal, confusion, and hurl stones are very useful (druidic) spells.
It's a pretty sweet game. Shame it didn't get the attention it deserved.
Praise Danu.
Screenshots