Viata
Arcane
I love FFIX, it's my second favorite FF. But there is only one thing I hate in that game: it takes too long to start a battle, holy shit.
SMT has an excellent setting but it's a shame the game plays like ass. I could have done without 3/4 of the encounters in the game. There comes a point it feels like padding.
It’s really not that bad. While especially the late-game (level 50+) has up to 3(!) encounters per tile, every other step.. at level 28 you can fuse Kushinada-Hime - she has the Estoma spell which literally removes random encounters from the game at will, any time.
Doesn't this eventually become a problem, though? I admit I never put it in practice, but since fusions are tied to your max level, and given that (apparently) there's no easy way to grind out experience, doesn't it become counter-productive to skip random encounters altogether? That would mean you are stuck with a certain max fusion level. This is purely hypothetical, it's possible that bosses can be defeated at vastly different levels (e.g. 25-35 recommended), whereas consistently surviving an entire area requires a more narrow level gap (e.g. 30-35 recommended).
It's a shame either way that the game is somewhat barebones compared to the bigger games like Final Fantasy VI, because every plot-related NPC interaction was great. The "realistic" artstyle makes a huge difference in tone, with characters properly proportioned. It makes it feel like everything you see is real.
SMT 1 is broken. After you get the charm bullet(which you can charm even the final boss of any route), it gets so easy whenever I replay it I force myself to avoid them.
This has been on my radar for years, I never grabbed it when it was dirt cheap but I suppose modern SE doesn't deserve even pocket change. As it stands I think it'll stay in my backlog until I feellike I'm up for that specific kind of challenge.I've finally gotten around to playing The Last Remnant again after putting the PC version off and on for so long. I played it back on the Xbox 360, but got walled at several occasions due to poor planning.
I don't know if I've changed, but all this autism behind the scenes in game is actually pretty nice. I'd like to play more games that require me to read up 10 hours just to slightly understand the core mechanics.
Sadly dropped this game when I realised I would never be able to directly control specific attacks/moves made by my units.I've finally gotten around to playing The Last Remnant again after putting the PC version off and on for so long. I played it back on the Xbox 360, but got walled at several occasions due to poor planning.
I don't know if I've changed, but all this autism behind the scenes in game is actually pretty nice. I'd like to play more games that require me to read up 10 hours just to slightly understand the core mechanics.
Sadly dropped this game when I realised I would never be able to directly control specific attacks/moves made by my units.I've finally gotten around to playing The Last Remnant again after putting the PC version off and on for so long. I played it back on the Xbox 360, but got walled at several occasions due to poor planning.
I don't know if I've changed, but all this autism behind the scenes in game is actually pretty nice. I'd like to play more games that require me to read up 10 hours just to slightly understand the core mechanics.