A dozen or so hours into Shadow Hearts Covenant, it took a while to click but what I found is a very enjoyable PS2 JRPG. The foundation is a solid turn based JRPG but it does quite a few unique things to make it stand apart. First, all combat (and some non-combat, like shopping) actions use the wheel to determine success. Optimally, you'll want to hit all red areas, but missing any hit areas will result in a weaker or failed attack/combo. Each character has a different wheel with adjustable number of hit areas, the speed of the pointer, size of different areas etc, which means relying on muscle memory only gets you so far. Each character has unique abilities as well as ways to upgrade them. The MC has demons forms for each element, the lieutenant girl learns rapier techniques from parts of Wagner's operas, the old puppeteer can get dresses for his marionette to learn new spells, the wolf learns abilities from dueling other wolves (which seem to be a common pet in the alternate WWI era), the bodybuilder superhero oscillates between different forms (story reason yet to be explained) and the fortune reading girl can buff (or debuff) the party with Tarot and use perfumes which don't seem terribly useful in random battles, but bosses might be a different story. The random battle rate is vastly lower than say, PS2 SMTs, and the enemies range from the usual undead to rather obscure mythological creatures and bastard versions of common animals. Goetia demons are in a prominent role as the sources of magic that you can equip.
The story is okay so far, you're being hunted by a secret society and I know Rasputin will be involved later. I read the game being described as "dark" but I don't think that's quite accurate - perhaps in comparison to more animu JRPGs but the game is rather goofy if anything. Sure the MC is a half demon or something and his soul is a called Graveyard but at least so far it hasn't really dealt in any serious matters. I don't know what to think about the MC, his design is odd and outside the part where he is inhabited by demons, he mostly seems to goof around.
I read about the game being described as easy and while it is far from the most difficult JRPG I've played, I wouldn't quite call it easy. I do wish the bosses were a bit harder but random battles can get hairy as enemies can deal 30-40% of a character's HP in one turn - get unlucky and have 3 of them gang up on one dude with less than full health and they can get killed quite easily. I've still got enough reason to keep building my party so I'm happy enough.
Langrisser 2 on the mega drive is better unless you're a huge storyfag.I'm a few scenarios into Der Langrisser. Really loving it, battles feel so much more meaty than Fire Emblem due to the commander/soldier system. Mass move also solved by having the soldiers auto follow the commander.
One thing I am really enjoying about it is how it weaves the story points into the battles. They really make an impact on how you compose your forces and it has that feel of unpredictability but hasn't completely fucked me over (yet).
Really recommend it as a SNES SRPG that is one hundred percent playable today, I turned off the music but it seemed decent too.
Langrisser 2 on the mega drive is better unless you're a huge storyfag.I'm a few scenarios into Der Langrisser. Really loving it, battles feel so much more meaty than Fire Emblem due to the commander/soldier system. Mass move also solved by having the soldiers auto follow the commander.
One thing I am really enjoying about it is how it weaves the story points into the battles. They really make an impact on how you compose your forces and it has that feel of unpredictability but hasn't completely fucked me over (yet).
Really recommend it as a SNES SRPG that is one hundred percent playable today, I turned off the music but it seemed decent too.
Der langrisser is just a name for the snes version of langrisser 2.Langrisser 2 on the mega drive is better unless you're a huge storyfag.I'm a few scenarios into Der Langrisser. Really loving it, battles feel so much more meaty than Fire Emblem due to the commander/soldier system. Mass move also solved by having the soldiers auto follow the commander.
One thing I am really enjoying about it is how it weaves the story points into the battles. They really make an impact on how you compose your forces and it has that feel of unpredictability but hasn't completely fucked me over (yet).
Really recommend it as a SNES SRPG that is one hundred percent playable today, I turned off the music but it seemed decent too.
Interesting, that's a sequel to Der Langrisser? Looking forward to getting to it so.
Some Shadow Hearts screenshots.
I'm not, that issue hasn't been fixed.Some Shadow Hearts screenshots.
Hey, you're emulating that right? How are you managing to do it without half the screen going black when the Judgement Ring appears during combat?
I'm not, that issue hasn't been fixed.
How about Koudelka? Saw a review and it seemed interesting.Playing Shadow Hearts 2 before 1 is ideal, actually.
If you play it after 1, the entire game feels pointless considering its ending. The game should've ended with Rasputin beaten, too many dev brainfarts after that.
How about Koudelka? Saw a review and it seemed interesting
Hate to break it to you but is not the platform but the genre that is annoying you.I took Final Fantasy III for a six-hour spin, and I had to drop it. One thing I've noticed just now is that ever since I played Skyrim in 2014, I hardly ever went back to JRPGs with random encounters since then. Fallout 3, New Vegas, Morrowind, PS:T, Wasteland 2, Gothic, Fallout, Fallout, Arcanum, Baldur's Gate, Icewind Dale, The Witcher, Deus Ex, Dark Souls, etc.: all of them have visible encounters.
But it's not just about "random encounters". I've played Nocturne, and that game kept the tension going. It made battles fun and engaging, compared to the NES Dragon Quest and Final Fantasy titles I've played. It's not that these games are brainless, but that they are simply too slow. Too many random encounters + battles that don't really take a lot of thought + no actual feeling of being rewarded = no sense of fun. I'm giving SNES JRPGs a try next, because with DQ1+DQ2+DQ3+DQ4+FF1+FF2+FF3 + Maagic of Scheherazade+Faxanadu I've decided these NES RPGs are simply not for me. I'm guessing it doesn't help this year I played Resident Evil, which was a good example of a game that is fun throughout the experience, instead of feeling like I'm waiting for the next fun thing to happen in a sea of boredom.