I took some time to play
Kaijy Big Battel: Fighto Fantasy, one of the few commercial games made with OHRRPGCE (
Alien squatter is another recently released one which I intend to play as well). The game aims to be reminescent of your average SNES game, not more, not less, which is fine.
The settings is quite interesting. The game is inspired by a real wrestling league I think and you play as a bunch of wrestlers chasing the evil Dr Cube in different altered time periods from old Egypt to modern ones like early 20th century Russia. The game is kitsch, silly, funny and over-the-top, don't expect it to take itself seriously, the game filled my expectations in that department.
Overall you explore the time periods one after another, although you recruit the different playable characters along the way (up to 8, one is optional, you can use 4 at a time) and each one has a special skill to interact with environment which will invite you to travel back to the previously visited locations. Hard to explain why, more of feelings, but overall I thought that the locations were a bit small while I thought the layouts were more often good than bad ; depending on the location there's more or less room for free exploration while you enter a new location with a more or less straight pass and more or less closed areas. There are some occasionnal puzzles including a cool one where you need to reorder statues based on a small story.
Encounters are visible on the map, they are relatively sparse and the monsters won't respawn until you rest. Besides, if I had only one advice, I think that, apart maybe from the very beginning where you may be lacking in gold to buy MP potions, the good way to play the game is not to rest until you know you won't roam the location a lot anymore (so for example you may rest before and after fighting against the final boss of the location, not much more besides these spots), the game seems balanced around doing the encounters once.
Combat uses a classic turn-based system. Basic attacks make no damage, each available character feels quite unique and even the different skills are generally different enough. There are hidden but logical elemental weaknesses, and I got to use buff and debuff skills. Buying the right equipment, using skills and not avoiding encounters (but not grinding either) the game is relatively easy but as you advance monsters make real damage so you'd better kill them and the game contains several fun boss fights near the end.
You have no control on characters' level up, which is a flaw in my opinion, the characters regularly gain new skills which is fine, and the best skill for each character has to be found which is even better, but I think I would have preferred to have some control on raising stats so I could more or less min/max attack/defense, and some characters even have some possible fighter or mage builds (depending on some special pieces of equipment) which could have made for a fun choice.
On a technical level, the visuals are good, especially the environments which are varied and furnished. The
soundtrack is original and fits the game, all things considered I can't say I loved it myself but it's only a matter of taste. The game takes a little more than 10 hour long to beat if you do everything, which could seem short but the game really don't lack in content in my opinion. It's not notably great but I had a good time playing it.