Rahdulan
Omnibus
- Joined
- Oct 26, 2012
- Messages
- 5,321
Been playing Star Ocean (SNES 1996) seriously for the first time recently. I had tried it a couple of times in the past after the fan translation came out, but usually stopped after an hour or two. However, my love of classic Tri-Ace titles such as Star Ocean: Second Story and Valkyrie Profile made me decide to see it through to the end. What I found was an excellent - yet obviously flawed - JRPG experience taking many cues from western RPGs. Also one of the most aesthetically beautiful games I've played from the era.
While exploration and progression initially appears to be quite linear, it's quickly revealed to have a fair amount of flexibility and lack of hand-holding. With the ability to recruit a total of eight characters to your team per playthrough, and a total of 12 recruitable characters, each effecting a playthrough in unique ways, this game boasts one of the most impressive amount of replayability in a SNES era JRPG to date, besides the likes of Romancing SaGa. Add in the robust skill system that includes everything from abilities such as identify, painting, smithing, alchemy, and cooking, and you find something you've never really seen in an SNES era JRPG. These are all things that we saw in Second Story in a much more refined system, but what amazes me is that it came out when it did.
The battle system has a plethora of problems, such as lack of control of your entire party, inability to move your character on the battlefield independent of attack commands, and sometimes bafflingly foolish AI. Somehow it remains fun and contributes to the overall challenge of the experience.
The story is nothing to write home about, but the world itself and the unique scenario it presents keeps me entertained well enough. Being particularly invested in and seeing the origins of the characters Ronyx (Ronixis in the fan translation) and Iria - as they are the parents of Clyde from Second Story - is a treat.
Music is fantastic and one of Motoi Sakuraba's finest JRPG works.
Again, the game is flawed, but it's admirable to see the intentions of the Tri-Ace on their first independent foray. I'd like so share some screenshots of my playthrough and urge all of you to give the game a try if you're a fan of Tri-Ace games.
I always thought Star Ocean's biggest fault was how underutilized the whole "access to a starship" feature was, not to mention inherent downplaying of SF elements in favor of over-represented fantasy. It basically took the series until the third installment to properly tackle visiting other planets. Crafting systems alone are mindblowing considering they're an optional part of the game and you can tell Tri-Ace really wanted to give it their all even if not necessarily taking much thought into how it played with the entire package.
Not a fan of the PSP version despite it being the first official English release of the original, though. It seems too... sterile, I guess?