Having only played 5 before, I've put some dozen hours into
Persona 2: Innocent Sin so far and I am really liking it. This is a duology that only got a western release with the PSP remakes... well, the first part did anyway, as
Eternal Punishment never got brought over in true Atlus fashion, and the fan translation is on hold. Luckily the PSX version of that did get fan translated, meaning after having played the first part on PSP with all the improvements, I'll have to go back to the PSX version. Ah well.
I'll get the bad out of the way first, and that is the lack of difficulty. Apparently, the originals were never hard to begin with, and the PSP remakes got made even easier. The hard difficulty is comparable to a mild medium difficulty in other RPGs, if that. The auto battling system in this is quite robust, allowing you to easily repeat commands, which you will be doing against random encounters and sometimes against bosses. My only deaths so far were against undead soldiers and their kamikaze moves. I'll be genuinely surprised if I ever get a game over.
The setting is 90s Japanese high school, but it goes into the supernatural way faster and way more openly than the later games. Rumors becoming literally true if they're believed enough, students being sucked of their souls and immediately forgotten, a curse spreading throughout the school that mangles the faces of everyone wearing the school's emblem. The cast of characters is uh,
colorful in that there doesn't seem to be a single well adjusted person in this world, everybody's got a quirk or three. I already know the real identity of the antagonist, but that hasn't really soured my experiences with other games before, I'm still interested in seeing the story.
This game's designs were heavily inspired by fashion magazines (
https://imgur.com/a/2zvhL here's a gallery with art from all the games, P2 stuff about 1/3 and 2/3 through) but you don't get to see that in game as it is all sprite based. I'm also impressed how many new demons I'm encountering, even with 10 of these games under my belt, about half the enemies are new to me, if not more.
The combat is pretty standard but the game has probably the most attack types of any game in the series. There's five different types of physical attacks, water, earth and nuclear attacks on top of the usual elements and so on. I don't even know all of their interactions yet. Negotiations are in depth as well, since demons have multiple personality types and each party member has unique tools for handling them.
The music is good too, but that's a given.