Balthier's VA may be my new favorite.
He's also Fenris in Dragon Age 2.
Beat Bloodstained: Ritual of the Night. Have 99.8% of the map covered before entering the boss room. Clearing that room out better fucking give me the 100% I want, because I went full autismo with searching. Great game though. Loaded with SOTN callbacks, as little Easter Eggs for those familiar, plus a little statement by Iga saying Castlevania is still his, just under a different name. Dragged his hairy nutsack all over Konami's face with this game. Starts off real easy, but bosses are varied and challenging enough on their first go that I used a few healing items on 1 or 2 of the later ones. One boss even killed me the first time I went in on him! Can't recommend it enough for anyone who has played a Castlevania before, or is looking to dive into the series.
Bought I Am Setsuna as part of the summer sale, since I wanted a comfy JRPG to play and relax to. Beginning starts off OK, because MP costs are steep, and Ethers are expensive. The game also has a complete absence of Inns, so you better have a nice supply of Tents on you at any given time. Unfortunately, the difficulty is mostly gone now that I can spam abilities as I please since I have tons of Ethers, and characters get abilities that restore MP you can abuse to essentially fully heal yourself at the end of every battle. And I assume I'm somewhere around the 40% finished mark, if I include the side quests, so I've still quite some ways to go.
Quite a bit unfortunate because the game has some interesting underlying mechanics that really felt underutilized. Characters can equip accessories with both skill slots for both active and passive skills, and 1-3 skill enhancers. Using skills in battle confers a random chance one of these enhancers will permanently affix its effect to the skill in question, but at 1/10 the power each, and can be stacked (idk the cap, but the protag has one with 6 of the same affix atm). Mixing and matching accessories as you level to build your skills the way you want is cool, but feels unnecessary and needlessly complex because the difficulty simply isn't there.
Enemies don't drop gold, but materials that can be sold for money and further used to create 'spritnite,' this game's materia that is equipped into a character's own slots that increase as they level, as well as the aforementioned accessories they earn. It sorta works because enemies all drop different loot based on how you kill them - with Fire / Water / Lightning / Dark / Time element. Was the enemy debuffed? Did you fucking slaughter it for >50% of its remaining HP? Did you kill it in <15% of its total HP? (This one can be a real pain in the dick because you often hit so fucking hard you Overkill 90% of the shit you see). Did you use a combo?
Since combat is pretty much copy-pasted from Chrono Trigger, it's intended to incentivize you to use different party members for different enemies, especially if you're material hunting. On one hand, you need to use certain party members to get skills you want, and that's cool. But on the other it can be a fucking drag because enemies immune to Water have a Water-kill drop, and can be fucking aggravating. I've been unable to get a certain material for Remedy because....I'm too strong. I have to have my magicians attack because my fighters hit too hard to get an Exact Kill on some monsters, and it's bogging down the pace of combat and fucking infuriating me.
It makes money a real pain in the ass to get early because you have no MP to fuck around with and get all sorts of different kills on enemies. But once you have resources, combos, and characters you can swap in and out between fights, you get massively overloaded with materials to sell in town.
Standard fight. I see 5 enemies. Cool. I surprise them, and start with full ATB, and a tick of Momentum, which is a reaction-based trigger not far off from Gunblade mechanics that adds varying effects to attacks, spells, etc. I cast a spell to add Lightning to my weapons. Use Crono + Frog's equivalent to a combo to wipe the screen out in a single hit. Because Crono's weapon is Water-based I get: Water Kill, Light Kill, Over Kill, Momentum Kill, Link Kill. Plus the basic drop. That's 6 items per enemy, for 5 enemies. 30 fucking drops every single battle.
At least the soundtrack is nice. It's all piano, so it feels like I'm sitting in a jazz club, feeding a maraschino cherry from my Old-fashioned to a qt I just met at the bar.
There are clearly some decent things here, but execution was lacking because of a senseless need to make a 'throwback' game, instead of just owning it and taking the risk of making your own game. Gonna try to power through and finish it, but it might be hard. We'll see, bros.