https://archive.fo/Cy4RmAffiliation: freelance (independent since July 2018)
He directed Caligula2 for FuRyu as a freelancer, not from within the company. This is probably the main reason behind the sequel's significant improvements over Overdose, though the combat is still not nearly as deep as the Vita game's. At the end of the day, Caligula is still a FuRyu-owned brand, and I believe Yamanaka did (almost) as well as he could with C2 without violating the company's retarded post-Vita casual-friendly policy.
I pretty much copy-pasted the rambling of that anon, so credits would be to him.Yamanaka:
The first game, "Caligula," was adjusted to my liking. It was aimed at core gamers, and was difficult to get into. That didn't match with FuRyu's policy of wanting to expand the player base, so for the previous game, Caligula Overdose, we asked Historia's help to make the battles more suitable for the light-weight audience.
Sasaki:
I think the last game was a little too much for the light audience. I'm proud to say that we were able to make up for that this time.
Yamanaka:
When I made the game, it was too difficult and people got angry, and when Historia adjusted it, it became too light. The actual fans of "Caligula" were somewhere in between. Having made both games, I was able to find the right balance, and that's what I'm using in Caligula2.
These are the ramblings of a local caligula autist of a small image board i use, i think people should be more aware that the remake is an inferior product to the original and in my previous post i didn't elaborate much in the topic.
While we're on this topic, I'll confess that I used to blame Yamanaka a lot more than I should have (although these screens don't explicitly show it). Having looked into it more, the Overdose mess was mainly caused by executive demand. Yamanaka apparently left FuRyu right after Overdose (which came out in Japan in May 17, 2018) to do freelance work, which implies he was dissatisfied with his lack of independence.
https://archive.fo/LEYf6
>https://archive.fo/Cy4RmAffiliation: freelance (independent since July 2018)
He directed Caligula2 for FuRyu as a freelancer, not from within the company. This is probably the main reason behind the sequel's significant improvements over Overdose, though the combat is still not nearly as deep as the Vita game's. At the end of the day, Caligula is still a FuRyu-owned brand, and I believe Yamanaka did (almost) as well as he could with C2 without violating the company's retarded post-Vita casual-friendly policy.
I pretty much copy-pasted the rambling of that anon, so credits would be to him.Yamanaka:
The first game, "Caligula," was adjusted to my liking. It was aimed at core gamers, and was difficult to get into. That didn't match with FuRyu's policy of wanting to expand the player base, so for the previous game, Caligula Overdose, we asked Historia's help to make the battles more suitable for the light-weight audience.
Sasaki:
I think the last game was a little too much for the light audience. I'm proud to say that we were able to make up for that this time.
Yamanaka:
When I made the game, it was too difficult and people got angry, and when Historia adjusted it, it became too light. The actual fans of "Caligula" were somewhere in between. Having made both games, I was able to find the right balance, and that's what I'm using in Caligula2.
I wonder what would typical "OLOLO I don't play japanese rpgs 'cuz all of them are silly like FF7" cRPG-loving hardcoer 'Dexers say if they actually tried this game. Probably they would give up during tutorials...
-Encounter rate ranges from annoying to absolutely infuriating.
wasnt there a fix for this and other fixes for the game when played with an emulator? I thought someone posted that here somewhere.
The sequel is an extended epilogue, yep.-Loads of unresolved plot stuff (wrapped up in the sequel surely).
DO NOT play this on hard when given a choice upon loading a save, you'll regret it. At least the MC learns to run in the sequel, making dungeons less annoying.-Encounter rate ranges from annoying to absolutely infuriating.
DDS is one of the easier games in the series.
turbo would help with random encounters, that's how you deal with these older JRPGs in general
I highly recommend Hard for DDS2. You'll get that option if you import your save from 1, along with items, and decisions in 1 will affect outcomes in 2.
What you described is pure trolling sadism, ugh.I can just imagine the shit eating grin on the devs' faces when they came up with that one.
You should play the sacredgold romhack,more difficult and balanced.Playing HeartGold currently. It's major nostalgia bait for me because I played Gold for hours upon hours as a kid. It's really fun, though. I highly recommend it if you haven't played it.
I'm sure I'll replay this one later on. I'll keep that in mind when I replay it. Thanks!You should play the sacredgold romhack,more difficult and balanced.Playing HeartGold currently. It's major nostalgia bait for me because I played Gold for hours upon hours as a kid. It's really fun, though. I highly recommend it if you haven't played it.
What do you think of Rescue Team DX? I have heard that the Explorers games are the best, but I have rarely seen Explorers compared to DX.Not sure if it counts as a JRPG, but I'm playing Pokemon MD: Explorers of the Sky. Quite a fun dungeon-delving roguelike. Shame the friendly AI is retarded, and the difficulty is uneven: At points, you're steamrolling the opposition, then, suddenly bad weather fucks up your party, and you stumble upon a Monster House (aka the room is flooded by powerful enemies), cutting your escape. THEN you step into a trap tile when you try to move to boot.
Finally finished this game, then watched a LP for the postgame because it's actually boring. Took me 50+ hours. Quite good and highly recommended, don't let the Pokemon look fool you, this game IS NOT for kids: The difficulty spikes near the end, with enemies capable of spamming attacks that insta-kill your entire party, traps that can remove party members from your party for the entire dungeon (or even make your escort vanish and thus fail a "escort NPC" mission"), enemies love to target your vulnerable units, you can accidentally wander into post-game dungeons you randomly unlock that will tear your apart if you're not prepared, some Pokemon choices for your avatar are horrible traps that will make things VERY hard, the plot is mature and not bad (no swearing and at one point you're tied in front of an execution squad lead by the villain, who decides to have you clawed to death before you have a chance to escape), etc.
The Super Mystery Dungeon has lots of QoL improvements, but many steps back, including random items you can grab to get bonuses that have a RT timer to be acquired. In a fucking turn-based game. You also cannot make suspend saves, which is absolutely criminal. For good or bad balance is also nonexistent due having 700+ of the critters present: Being one-shotted by an attack off-screen can happen. At least your partner dying is not an instant loss. The plot is also sadly more "kiddy", which is a step-back compared to EoS.
It's also odd that your avatar is a school boy that was transported from whatever he is to a Pokemon world... And he still goes to a school as a pokemon, derp. At least most of the classes are survival/battle themed.
God, it takes forever. I watched a LP of the OG game from LParchive with all the endings and such since I wanted to skip directly to the enhanced version, but sadly, to get the new content you pretty much have to replay the game multiple times, it seems. Also, in the OG game Gore got butthurt and hostile if you were anything but neutral upon meeting him in the last level. Is this the same here?Still mere ~90 hrs of gameplay...
No idea, I don't have a Switch and I dunno if I should bother with that one, I remember reading a LP of Rescue Team, which is what got me to get the EoS game for my 3DS. The following game was shit IIRC, so I skipped directly to Super Mystery Dungeon, which I still have to replay and finish. I'm not sure if I'll bother with a remake of the first game for now.What do you think of Rescue Team DX? I have heard that the Explorers games are the best, but I have rarely seen Explorers compared to DX.
Yup, it's the same in Redux.lightbane said:in the OG game Gore got butthurt and hostile if you were anything but neutral upon meeting him in the last level. Is this the same here?
AFAIK there are only two areas that require New Game+ : one in Grus (entire second part of the level - it was present in OG as well) and one in WoG (after killing the final boss of the Womb). Everything else in the game (main & WoG) can be accessed during first play. Axcept some small Law or Chaos -only areas (one quest and one fight -> weapon for each alignment).lightbane said:I wanted to skip directly to the enhanced version, but sadly, to get the new content you pretty much have to replay the game multiple times, it seems.