I've beaten the Mysterious Atelier Trilogy DX on the Switch, and I'd gladly share my two cents. I'm playing the series ass-backwards, starting from Ryza 1&2, so understandably the move to Mysterious games was a surprise, often a welcome one, if only because of TB combat. But then again, these games are in constant flux design-wise, so it's never wise to take anything for granted for too long.
- Sophie 1 - story-wise, it's probably the tightest and Sophie is the cutest Mysterious girl, I'm not so sold on her squad though. I liked that the plot was so unassuming and limited, and even the confrontation in the Library is hardly a save the world scenario, maybe on a similar note Ryza 1 will eventually be, that is - the saving the world that nobody asked for, and nobody will thank for. I definitely do not like that the maps are so small, with only a handful being more dungeon-ish (the upside-down cathedral being probably the most fun to move through, followed by fairy forest). Sophie 1 boasts a very neat board game style overmap to tie these smal locations together, and all the resource management takes place here. TB here is definitely my fav from all Mysterious games - I will use it as the standard to which others should aspire to. Alchemy is, understandably, bit of a shocker after the no-frills Ryza 1 model (not so happy with Ryza 2's slight revamp tho), but even the disposable bombs eventually become a non-factor upon striking a deal with Corneria. I do not like the Ideas system, it's slightly off-balance and slows down gear progression. Tech-wise, Sophie 1 suffers from weird UI scaling? Every menu (and particularly text boxes) look so squished it's uncanny. Very nice visuals, very nice music (Plachta rebuild song lol). I kinda missed the heroic trumpets that Ryza revels in, but got some more euro instruments instead. Overall, Sophie 1 is a cool game.
- Firis - it's such a weirdo entry - half of it is very much about piecing together a sensible roadmap to reach Reisenberg, preferably having got the required recs from other alchemists on the way, then the game opens up and all the high lvl options are finally available. Fighting against scarcity of resources is the biggest obstacle in the first part, fighting against the mind-boggling drag that moving between locations is was the biggest one in the latter part, lol. Firis is the first game to include multiple quest hubs, often demanding you trek between them a lot, and even handy cheats like the flying broom or the teleport to campfires is unable to mask that. Firis also has the weirdest time flow I've seen so far - days pass so frickin fast! Story-wise, it's very quaint, although young Firis isn't as cute as I'd like her to be (she gets better with age). It's very much a handful of stories after you graduate, which may be nice to some, I guess. Personally, I don't like that they're this disjointed, it'd be much nicer if they overlapped a little, though the world is LARGE enough to warrant plausible disjointment between storylines. It's really frickin big, maps are gargantuan, and some of them even have stages, the underwater lake map first and foremost lol, but also the flying island, the big tree - Firis has it all, it's a really big game which tests your patience a lot. Fights are similar as in Sophie 1, but with one less party member and only three skills per character, with more to unlock through equipment - gating these behind equipment is linear, better made gear will simply have more skills. Which is absurd in Firis, because alchemy advancement works per item group here - you have to make an item 3-4 times to unlock the ability to move traits between them. Since you do not outsource weapon & armor creation in this entry, unlike in Sophie 1 and L&S, making gear is a giant bother. Can't say that the new attack link is as readable and directly translating into strong attacks as in Sophie 1. There's a much larger variety of strong enemies to test yourself against, but, as usual - crafted consumables are far more important than good timing on your skills. In this regard Ryzas 1&2 are much different, though brought down by their RT combat. Firis also includes a dumb revamp of the Ideas system, with you being simply unaware what is there to unlock until you randomly stumble upon a trigger, which won'y unlock the item anyway - you will have to farm items/enemies to do that, lol. It's horrible. Overall, Firis is a nice enough concept game, though not a strong entry.
- Lydie & Suelle - this one assumes a chapter-based structure, which will be the case in Ryzas, but there they're not accounced outright - you really have to check the quest log to know that you're in the next chapter in Ryzas. In L&S, you get vignetted chapter cards, very neatly cutting the story into segments, which kinda slows down the whole experience in my opinion. It's logically required, as the whole gimmick of L&S is to advance your third rate atelier to stardom, and this happens by passing a series of exams, one per chapter - only one of them is timed, though. Time is a non-factor though, contrary to Firis - here days pass very, very slowly. L&S fully graduated from cauldron-based alchemy of Sophie 1, using catalysts to modify the alchemy tetris typical of Mysterious games, but these got a bit fancier than in Firis, with the ability to swap colours using finite resources and such. It's rather OK, though we're back to relying on outsourced weapon and armor creation. There's no longer the absurd concept of advancing item groups to access traits, it's tied to your alchemy level thankfully. The Ideas system returns, though now it's back to the Sophie 1 model - you're aware at all times if there's something to unlock, and since the ideas are grouped chapter-wise, you do not have to stress over not being able to access item X early enough. I did not like the combat, we're back to three characters party, but with three more as support cast, intervening if you trigger them - with a spell, or item. Oftentimes a character is simply stronger as a supporter than they would be in party proper, also there's no attack chain anymore, instead you have to unlock individual duo attack gauges between just a handful of characters. Duo attacks take forever to cast due to an unskippable animation and feel like such a bother, you unlock them super late anyway. Locations typically operate on a 3-5 map dungeon format, not Firis-sized thankfully, and with teleport anytime. L&S suffers the most from its cast, in my opinion - let's start from the party proper, being just six characters, including twin protagonists, with two more tacked on in DLCs. It's mostly a bunch of boomer alchemists from earlier entries, and most of their interactions are boomer reminiscing, or wink-nudges aimed at people who played previous entries. The two new party members are criminally underexposed. Maybe in their best interest, because Lydie & Suelle are really, really mean characters, always having something rude to say to everyone - the fact that they come as a pair only adds to it, as they simply gang on others. They're NOT cute. Overall, L&S is a nice-ish entry.
I will play Sophie 2 eventually, since I have it bought already, but I need a break for now.