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Really Obscure RPGs

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,368
Like its my fault for the cover pic. Sheesh. Pull the stick out of yer arse if your snowflake panties are in such a wad. Take it up with the dude putting the vid up.

nah... its up yours and your anal fistula.

Here have another vid ya sore arsehole
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,384
Location
Goblin Lair

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,368
Oh that's nice. Never dl'd a steam game on iphone though. I'll have to look into it.

ok... i checked my app center and apple ap center has it on sale for 5.99 and a free LITE version as well. There are NO in app purchases so hopefully its complete from the apple app center.
 

sys0nar

Educated
Joined
Oct 19, 2020
Messages
72
Location
Australia
Golden Axe Warrior (1991)

Golden_Axe_Warrior.PNG


Sega basically recycling the fantasy world from their Golden Axe arcade beat-em up and making a game to compete with the original overhead Zelda.
Excellent action RPG, sold terribly, recently got a cult following, but there is hope.
Sega has been recently mass releasing their games on Steam, including the great ports of the 3 arcade Golden Axe games for $1 each.
Been emailing Sega asking them to put it on Steam and do it justice, would appreciate if anyone interested did the same.
goldenaxewarrior-3.png
goldenaxewarrior-7.png
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,922
Location
Swedish Empire
guize GUIZE *trips down a flight of stairs, comes right up again* GUUIZIZEE

Ambermoon open source remake in progress of a fantastic CRPG! (PC/Windows)






Originally released in 1993 for the Amiga by Thalion Software, Ambermoon was the second part of an unfinished trilogy and sequel to Amberstar that was only released in Germany. In was an incredible RPG for its time, and featured 3D graphics that were considered revolutionary for the Amiga, but sadly for the company it couldn't save them from collapse.


Although we did get to play the English version as the last beta release by a1exh which was previously available through the Thalion Webshrine and as an easily playable HD package for your Amiga. Today's news is something special indeed for fans of this great Dungeon Crawling/CRPG. As thanks to Alexh letting us know through the EAB forums. He has said that if you head on over to the github website linked below, you can try out the latest albeit early version of an open-source remake of Ambermoon; an open source version of that classic game which should bring this awesome Amiga RPG to many other platforms including Windows and Linux!


Do note however even though the game is still regarded as in an early alpha state with development by Pyrdacor, and many people such as Metallic, Hexaae, Maynef who have been diagnosing and fixing bugs in the Amiga version. What Alexh has said is "There is a hope from his participation to steer the development to create tools which will allow easy back-porting of bug fixes he discovers to the English v1.07 and German v1.05 Amiga versions down the line".

And that's just a small part of the information gathered about this open sourced remake, but for further info hit the links below!

How to run the game

I got some questions of how to run the game:

You need the original game data (either ADF files or extracted files like Party_char.amb etc).

Put these files next to the downloaded executable file called Ambermoon.net.exe.

If you have not yet, install the latest .NET framework for Windows.

The game only runs on Windows as of now.

Links :1) Source 2) Detailed Info
http://www.indieretronews.com/2020/...SAAKtYiCbzCMnzMMGGSJjpaNoDyboFXTmvdVZTaTrhaLg
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,672
Location
Bjørgvin
I hope this is not yet another Luzurware, but will eventually be finished.
I initially skipped it on my chronological play list, but after reading on the CRPG Addict's about it, I wanted to play it.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,672
Location
Bjørgvin
My Amiga Forever installation was on my old computer, and WINUAE rather repulses me; the most user unfriendly emulator I've ever tried.
But if there is some premade HD-ready installation of the game available I may give it a try.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,695
Having used WinUAE for quite some time, I can't say you're wrong. Any special keys like screenshotting, changing speed are buried somewhere deep or don't exist at all. And I swear whenever I'm not looking it changes settings on me. Wonder if FS-UAE is any better, doesn't look like it, since they're both based on the same code...sigh...
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,368
I really meant to try that but I was stuck finishing my analysis of ACS using WinUAE. Its annoying i'll say that. Anyone get Dragon Wars to work correctly on it? Tha has to be my near favorite game on Amiga next to Keef the Thief (i had soo few games)
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,672
Location
Bjørgvin
I got Dragon Wars to work well with Amiga Forever.

Main problem was figuring out how to save.
This is what I wrote about it several years ago:
To be able to Save and other things like Load, you need to press down the Home key at the same time. The Home key emulates the Open-Amiga key of a real Amiga.
You also need to create a save disk first (a good alternative may be to install to a virtual HD, something I haven't tried myself) and make your emulator (I invested in the commercial Amiga Forever) use 3 disk drives. Setting the Floppy Drive Emulation Speed to Turbo there is hardly any waiting time.
 

Farewell into the night

Guest
Does Dragonfire: The Well of Souls (2000) work on the modern cumputers? I remember playing it as a little kid.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,368
I'm looking to help someone find some pnp adventure where the spaceship is a living whale but the princess of said ship is part of it. I then found this site and games:

Whales VOYAGE
ab0ZWCg.jpg

007.png

008.png

004.png

looks kinda cool though I know nothing about it.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,857
Location
Reichskommissariat Russland ᛋᛋ
I promised to try Metalheart and write down my impressions... Well, I managed to finish the first screen, but then uninstalled it. No character creation - and entire stat/skill tree consists of like ten entries altogether. Game is extremely slow, and even that you can't run constantly - they did introduce stamina bar to the game! Combat is even slower, and of course there is no "combat animation speed" option - it was in Fallout, but that's Metalheart, and Metalheart doesn't need it. Combat also is absolutely braindead, and even the weakest scorpiola has enough MP to cross the entire screen and shank your character; thus, the only viable tactic is to soak damage and heal all the time. UI is cumbersome, a lot of things have no key shortcuts and of course you can't rebind your keys - 2005, ancient times, man.

I have no intention to torture myself with this - while 2D art is really pretty the game is just too bad; someone should strip it and use in some better game.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,342
I promised to try Metalheart and write down my impressions... Well, I managed to finish the first screen, but then uninstalled it. No character creation - and entire stat/skill tree consists of like ten entries altogether. Game is extremely slow, and even that you can't run constantly - they did introduce stamina bar to the game! Combat is even slower, and of course there is no "combat animation speed" option - it was in Fallout, but that's Metalheart, and Metalheart doesn't need it. Combat also is absolutely braindead, and even the weakest scorpiola has enough MP to cross the entire screen and shank your character; thus, the only viable tactic is to soak damage and heal all the time. UI is cumbersome, a lot of things have no key shortcuts and of course you can't rebind your keys - 2005, ancient times, man.

I have no intention to torture myself with this - while 2D art is really pretty the game is just too bad; someone should strip it and use in some better game.

When you recover you can compare Paradise Cracked with Metalheart and tell if it's worse or even worse.
Game is TB all the time, combat or not, with large levels and NPCs with their turns.
:M
Sounds promising?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,922
Location
Swedish Empire
LUWIEy.png

'Ruadine' is a single player dungeon-crawling adventure, currently in development and set for release later this year.

This in-browser demo offers a taste of the game's mechanics and takes roughly 10 - 20 minutes to complete. The finished game will be available for purchase as a DRM-free download (Windows), with plans for release via Steam as well as mobile (Android).

CONTROLS : Arrow keys or WASD to move / select combat action, SPACE to confirm / act, CTRL to open menu / use skill.

The game is also fully playable with the mouse! Gamepad support is in the works.

Please note that story elements within the demo are mostly non-existent, but will be implemented during the game's development.

Also, some minor graphical / UI oddities exist in the browser demo, which won't be present in the final version. Particle effects may cause slowdown on some devices.

Enjoy!
https://glasscandlegames.itch.io/ru...4IL73NqklL5rkS1dneA7rBlHKHD5qvEgdiNSA4au2Xa98
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
I plowed through this thread over the last day or so, and there is a reason most of these games are obscure. I played about half of them during the dark times of no real RPGs being released, and they're either terrible or unplayable buggy messes. Prince of Qin is one of the few that I could recommend if you've played all the actual good RPGs already and are looking to kill time. The Fall might be worth plowing through its issues, but it's not some hidden gem underneath. The Infinity Engine and Diablo clones are not worth it even if they're free.

The inner autistic in me still enjoys seeing all these games being tracked down for posterity sake.
 

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