Jack Dandy
Arcane
Infinitron בחיית דינעק תעשה לזה סטיקי
Just please, please make one of the stretch goals a robust and relatively user-friendly campaign/map editor/creator.
(And making it similarly easy to create and implement new art assets would be fantastic, too.)
For what it's worth, godspeed to the developers. I'm sold.
Finally.
Not sure if you saw this on the KS page? (Don't know about "user friendly" but at least it sounds comprehensive compared to some of the very basic offerings some recent games have had)
Ceres GamesCreatorSuperbackerabout 3 hours ago
The toolset is similar to NWN1 in its user-friendliness, maybe even more so. NWN2's toolset was a little more complicated, especially the terrain mapping, which isn't the case with our level editor: we want it to be intuitive and easy to use so maps can be built without much hassle. Since we have a fixed perspective rather than rotateable 3D, the editor can also be compared to that of Shadowrun Returns when it comes to building maps and placing objects, but our engine is more powerful than SRR's was. We're not too familiar with the editors of D:OS and DA, so we can't give you any comparisons there. We will make a detailed post on the editing tools in the future, so stay tuned for that update!
That really is an extraordinary paragraph. That said, I'm disappointed that "the historical realism of Darklands, the vast explorable space of Daggerfall, the intense challenge of Wizardry" and so forth. Feel bad for the games that were left out.
oho, they're already being shady to get backers to pledge.Ceres GamesCreatorSuperbackerabout 3 hours ago
The toolset is similar to NWN1 in its user-friendliness, maybe even more so. NWN2's toolset was a little more complicated, especially the terrain mapping, which isn't the case with our level editor: we want it to be intuitive and easy to use so maps can be built without much hassle.
this sounds exactly like taken from the box's back of nwn2. it's a terrain mesh, you paint textures and plop down objects to decorate your area. next they will say that they also use tiles ((for the overland map)). it's totally like nwn1, no difference there and nothing to fear, lads.The ground can be raised or lowered to create a flat or hilly landscape, and textured and decorated with decals. [...] objects can be placed freely on the map. To create an encounter, just place a group of enemies on the map and set them to hostile. You can also place sources of light with adjustable intensity and shadows, impressive visual effects, flocks of birds, shoals of fish, lively critters, and ambient sounds to spice up the atmosphere of your map. The editor is easy to get into, and extremely powerful once you master it.
Party creation and composition is entirely in the hands of the player.
Another name checked!! Poor Darklands, still waiting to be picked for kickball.Ceres GamesCreatorSuperbackerabout 3 hours ago
The toolset is similar to NWN1 in its user-friendliness, maybe even more so.
Will all great Neptune's ocean wash this filth clean from your hand? No, this your hand will rather the multitudinous seas incarnadine, making the green one red.It's done. Now I must go and wash my hands repeatedly.
Honestly I'm rooting for Wizardry but it seems to have been crowded out by the Gold Box and FRUA namedrop.Another name checked!! Poor Darklands, still waiting to be picked for kickball.
For a point of reference, TSI's Seven Dragon Saga was able to raise US$ 106,000 in about twelve days before they pulled a strategic retreat and cancelled their campaign.
99 lepers and 1 leprechaun
So what's the story about them being nazis?