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Prosper Realms of Arkania: Shovelware Edition

Unwanted

Bobbles

Unwanted
Dumbfuck
Joined
Jul 28, 2013
Messages
143
The first Steam patch was only intended to fix the language issues, nothing else has been fixed. Writing the English translation has been top priority for the devs today (for obvious reasons).

edit: The save game corruption bug has been found. After casting a spell in combat, all your future save games will be corrupted. A hotfix will be relesed later today.:incline:
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
....?.....? what. the translation is incomplete on release !?o_O
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
So, yeah, there's no other explanation other than they pushed the game out on Steam in an alpha state. How does this even happen? Like I said, it's become clear that Steam QA does nothing more than look at promo videos and tries to see if the game actually boots and isn't malware.exe

This is a disgrace, really. What a way to ruin a potentially good thing, idiots.
 
Joined
Mar 30, 2012
Messages
7,129
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
First Chaos Chronicles, now this. It's really depressing, I was looking forward to try Arkania, but now it seems that good old dos version will be the the only choice.
 

A user named cat

Guest
Will someone please do an official and detailed Codex review of this in its current state?
 
Joined
Feb 19, 2005
Messages
4,610
Strap Yourselves In Codex+ Now Streaming!
You guys should stop making any assumptions about WL2/PE based on this mess (even if they're merely ironic). From the first announcement/screenshot it was clear to anyone with half a brain that this would end up to be cheap, incompetent shovelware. Sure, nobody thought it would be that bad, but that's just adding extra fun/schadenfreude. If you expected incline from this game you are seriously deluded.
 
Unwanted

Bobbles

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Messages
143
It's like the publisher doesn't even care.

United Independent Entertainment makes 99% of their profits off annual iterations of first sector simulators (e.g. Woodcutter 2011, Agricultural 2013). This game probably wasn't a huge priority for them.

The lead dev has clarified his position on bug priorities:

Dass der Magier keine Talent- und Zauber-Steigerungsversuche umwandeln kann ist aktuell kein "großer, schwerer Bug", sondern ein "Versäumnis das wir in einem der nächsten Patches angehen werden", schließlich betrifft er nur genau eine Charakterklasse - wir haben 11, mit der Option auf erheblich mehr. Zuerst konzentrieren wir uns also bitte mal auf wirklich schwere Fehler, die jeden Spieler betreffen.

For non-Germans, he's basically saying that they're going to focus on the big bugs first and leave the cosmetic stuff for later.
 
Joined
Dec 31, 2011
Messages
833
Wasteland 2
You guys should stop making any assumptions about WL2/PE based on this mess (even if they're merely ironic). From the first announcement/screenshot it was clear to anyone with half a brain that this would end up to be cheap, incompetent shovelware. Sure, nobody thought it would be that bad, but that's just adding extra fun/schadenfreude. If you expected incline from this game you are seriously deluded.

This applies to SR too, it was clear from the begining that SR is going to be a mobile game, by a mobile games company.
PE, W2 and T:ToN have competent and tried writers / designers on board and teams experienced in developing PC games on tight budgets.
 

pusheax

Novice
Joined
Mar 17, 2012
Messages
13
From what I can gather Crafty Studios outsources development of facebook games.
They did not even list RoA game on their site. The biggest game for their publisher is Agricultural Simulator 2013.
I can imagine that Crafty Studios decided to move to old school projects for some reason(maybe because that's where money is in Germany:)). Then they did not have enough money to finance their new project(which has 3D graphics! How foolish) and decided to make an early release on steam. Steam does not test all new games - they think that games from approved publishers will be polished enough. Crafty Studios might be even not aware of steam early access program. Something tells me that it's their last game...
 

Necroscope

Arcane
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Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
You guys should stop making any assumptions about WL2/PE based on this mess (even if they're merely ironic). From the first announcement/screenshot it was clear to anyone with half a brain that this would end up to be cheap, incompetent shovelware. Sure, nobody thought it would be that bad, but that's just adding extra fun/schadenfreude. If you expected incline from this game you are seriously deluded.

I prefer not to make any assumptions at all, but then again it's better to expect shit these days.
 
Unwanted

Bobbles

Unwanted
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Joined
Jul 28, 2013
Messages
143
The devs have many similarities with Bioware, inculding the fact that they have multiple studios working on multiple projects. RoA HD was made by their smallest studio (two people) while the others are plugging away at updating the cash shops of their browser games.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,935
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
tumblr_m22gt8NB8x1r66e7xo1_500.gif
 
Unwanted

Bobbles

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Jul 28, 2013
Messages
143
Further clarification on the patches:

Dass die Savegames nach wie vor verschwinden halte ich für ein böswilliges Gerücht, der Savegame-Bug ist gefunden und korrigiert soweit ich das weiß, wir konnten ihn nämlich heute nachmittag zweifelsfrei reproduzieren. Dass die "alten" Savegames weg ist, lässt sich allerdings nicht ändern, da wurde schon die Hälfte nicht gespeichert, da gibt es also nicht zum Wiederherstellen.

Ansonsten sind auf Steam heute nur kleine Änderungen hinzugekommen, dort war weitestgehend unser aktuellste Version bereits verfügbar. Und dass dort geflamed wird wie nur was ist ganz normal, das müssen und werden wir aushalten. Ich möchte nochmal betonen, dass wir bisher nicht im PC-Bereich tätig waren, sondern aus der Browsergames-Ecke kommen. Und wir haben vor zu zeigen, was das in Punkto Fehlerkorrekturgeschwindigkeit und Erweiterungen zu bedeuten hat
wink.png
. Als kleiner Hinweis vielleicht: Normalerweise messen wir Entwicklungszeiten für Patches eher nicht in Wochen.

Savegame bug is fixed on Steam, expect daily/bi-daily patches from now on.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,685
Location
Core City
You guys should stop making any assumptions about WL2/PE based on this mess (even if they're merely ironic). From the first announcement/screenshot it was clear to anyone with half a brain that this would end up to be cheap, incompetent shovelware. Sure, nobody thought it would be that bad, but that's just adding extra fun/schadenfreude. If you expected incline from this game you are seriously deluded.

True, true... But the truth is that both in this case as in Shadowrun, the proposals came from fairly "new" companies, without a significant history of games released, albeit with one or two "famous" names behind everything. In the case of Obsidian and inXile, there is greater sense security. (Although in the case of Obsidian it's a fact that the game will come buggy as hell.)

But recent failures (although in the case of Shadowrun, it's at least playable) really frightens me somewhat. I can no longer look with the same optimism to the next RPGs of "Kickstarter generation".
 

LundB

Mistakes were made.
Joined
Jan 2, 2012
Messages
4,160
Told you optimistic fucks it'd be a mess.

ll9SYFU.jpg


Realms of Arcania

:hmmm:
LundB said:
Nope, Steam doesn't make the logos or boxart. Don't even try to blame Gabe for this (boxart from trailer):

arkania.png


Not the best sign for QC. Not as much that one of the artists made it as the fact that apaprently NOBODY caught it before it went up on steam and in a trailer.
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
You guys should stop making any assumptions about WL2/PE based on this mess (even if they're merely ironic). From the first announcement/screenshot it was clear to anyone with half a brain that this would end up to be cheap, incompetent shovelware. Sure, nobody thought it would be that bad, but that's just adding extra fun/schadenfreude. If you expected incline from this game you are seriously deluded.

True, true... But the truth is that both in this case as in Shadowrun, the proposals came from fairly "new" companies, without a significant history of games released, albeit with one or two "famous" names behind everything. In the case of Obsidian and inXile, there is greater sense security. (Although in the case of Obsidian it's a fact that the game will come buggy as hell.)

But recent failures (although in the case of Shadowrun, it's at least playable) really frightens me somewhat. I can no longer look with the same optimism to the next RPGs of "Kickstarter generation".

What does this have to do with Kickstarter RPGs and in what way was Shadowrun a failure?
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Response from main dev:

tZQL477.png


So, yeah, everything points to this being an early "push it out the door, worry after" release and they don't even care to hide it. Sad. "Check back in 6 weeks" wow, why not delay it for another 2 months then, idiots? They must have completely run out of funds.

2013: Where customers are unpaid beta testers who will eventually get a playable game given enough beta testing. Just pathetic.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,685
Location
Core City
What does this have to do with Kickstarter RPGs (...)

All RPGs are promising the "rebirth of the classic RPG model", one way or another. I didn't mean to imply that everyone has the same problems, I was referring to the fact that all are promises that may as well not materialize in the end.

(...) and in what way was Shadowrun a failure?

Where? Well .. First a weak campaign, easy even on the hardest, unexplored battle system, and also an interface aimed at tablets. To complete the problem, we have an editor that's much more limited than it seemed at first (read the topic "Shadowrun modules" for details). Still, I liked the game, but it is undeniable that was a disappointment.
 
Joined
May 6, 2009
Messages
1,876,370
Location
Glass Fields, Ruins of Old Iran
I can't believe they're trying to sell this shit for $20. Clockwork Knight please post some info and screenshots of just how half-baked this is, I'm morbidly curious now.


Posted this on the news thread, copypasting here.

All of those pics were taken in "Fantastic!" quality. It goes from "Tolerable" to "Fantastic", if you're wondering.

B0KwrwHh.jpg


mdSmVgv.jpg


aFxMVC1h.jpg


k5LT12Hh.jpg


dsLxa2Uh.jpg


AjXhgeOh.jpg


SKdFKFmh.jpg


The piggy on the other hand, is beautifully anmiated. It's potato game, alright.


1Ec92gAh.jpg



tumblr_m8r7fv0IAu1r5v4lko1_500.png
 

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