Attention all newfags: When you go into the thread of arecently releasedany game and ask "SO HEY GUIZ IS THIS GAME GOOD?", you are just begging to be misled by shitposters. You have been warned.
Read the offical™ codex review and decide for youself.So, did the patches do any good? Is it playable and/or good now?
Read the offical™ codex review and decide for youself.So, did the patches do any good? Is it playable and/or good now?
http://www.rpgcodex.net/content.php?id=9224
So, did the patches do any good? Is it playable and/or good now?
Delve deeper into the mystical lore of the Northland with 3 new heroic questlines in “For the Gods” the first DLC for Realms of Arkania: Blade of Destiny.
First, you’ve been entrusted by a nobleman from Clanegh with the difficult task of transforming the paramour of a Thorwalian leader’s daughter into a worthy suitor. But father and daughter do not always see eye-to-eye. May Rahja, the Goddess of Love, be with you, because this quest is not going to be a cakewalk.
Next, when a villager goes missing, those that remain speak of strange phenomena haunting their fields and scaring their animals. These unnerved villagers look to you for help and point towards Orkhun, the ancestral dwelling of the Baerhag Clan which had been left to decay centuries ago. Perhaps there is more to these mysterious happenings than a run of the mill ghost story?
Then you will journey to the godforsaken hicksville of neighboring Rukian. First and foremost, the Rukian population lives to serve their passing travelers. But a dark spector of death hovers over this remote hamlet. Even though the Goddess of Hospitality’s name is on every Rukian’s lips, have the residents of this gloomy crossroads taken their credo a step too far?
Discover new towns, dungeons, and quests, encounter the Gods of Love, Death, and Hospitality and venture further into Northland legends of this epic RPG saga.
Features
- 2 new dungeons (An enchanted piece of woodlands, an old crypt)
- 1 new questline around Rukian
Chris Firefox
DLC is Free of Charge for current owners
Dear valued players of our Game! We have invested the last weeks to develop a set of new contents including two new dungeons and a total of four new side quest series for your enjoyment, and released it under the name "For the Gods" as a DLC. Please do not buy it if you want it, we will be sending out Keys to every current owner of the game, and of course to everybody owning the boxed version, this will also come free of charge.
There was a little misunderstanding with the release time, so please be patient, you will receive your key as soon as possible, thank you!
Final "gold" patch - including a free expansion - to be released imminently. Those who have trouble understanding how games work can use this official chart to help them out:
Best time for a front page re-review would be early next week, if you can find the time for it.
Patch 1.33, 21st of February 2014, 9pm (GMT+2)
- New Intro
- Extensive rebalancing of all weapon values
- 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
- “Good” and “Masterwork” Weapon variants introduced
- Weapon trader sortiments reworked and spread hints to them
- Extensive rebalancing of NPC values
- Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
- Every combat spell now has a unique visual effect
- Unlocked spells Nekropathia and Abvenenum
- Many inside house screens reworked
- Individual temple screens per god
- Temple distribution reworked according to world background
- Improved modability (new Functions, hook for Tavern activities)
- Battle stances
- Necrophobia checks when battling undead
- Better marking of “Points of Interest” in every town, not only Thorwal
- New Quest marker on the travelmap
- New Druid rituals (using Obsidian Dagger)
- Improved item tooltips
- Extended trader item tooltips
- Groenvelden redone (Groups of People you can talk to)
- Real loading screen for battles
- Evade in battles now uses up a parry attempt
- You can now only either evade or parry once per turn
- Fixed many spells (e.g. negative AE was possible)
- Fixed scene display on the travelmap
- Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
- Fixed several hangs in the Gold DLC
- Fixed several smaller issues (questbook, main menu image and more)
- Fixed Tjoila crash
- Prevented buggy dialogs (e.g. from a mod) freezing travel
- Radial Menu in Dungeons fixed
- Fixed “earshield” texture problem in Thorwal
- Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
- New Dungeon/Quest Torkil’s Chasm
- New Quest “Beilunk Riders in Trouble” (lunatic)
- New Quest “Sweet Erika”
- Race on Bodir
- Tavern-Event “Throwing Contest”
- Four new Encounters at sea (lunatic)