Developer Double Damage's announcement was the most revealing: It confirmed yesterday that its space combat sim Rebel Galaxy Outlaw will release exclusively on the Epic Store and will be available "elsewhere" after 12 months. The decision was, in part, fueled by a desire to reduce the cut that stores such as Steam take from games sales, it said. Valve currently takes a 30 percent cut of the sale, whereas Epic will only take 12 percent.
Double Damage said it hoped the 88/12 split would be the "new standard", and that offering exclusive content to Epic would help create the "momentum" to make that happen across all stores.
"We hope this is the start of establishing a new standard," it said in a
blog post. "Before Valve and the 70/30 split it was pretty darn rough to be an indie, both in terms of royalty share and in terms of the ability to sell things without a publisher. We can all thank Valve for using their leverage to make that happen, and usher in the era we have now. We think it’s safe to say that a large percentage of the games made today wouldn’t exist without it.
"Epic is using their leverage to push that even farther, to 88/12. That’s another whole strata of developers who can survive. The only way this gets any traction is with some exclusive content and we’re willing to be one of the canaries in the mineshaft."
Double Damage also said that having a "curated store with a more limited selection of quality games" was a positive for customers.