entertainer
Arbiter
its funny to see skyway talk about exaggeration
MetalCraze said:entertainer said:MetalCraze said:People just exaggerate.
Well judging by two clans and public gamers I've played with since OA came out nobody complains about the bugs... [totaly misses the point]
Yes, open-world shooter. No real RPG elements but an RPG "vibe" thanks to limited inventory, weapon and armor modifications, side quests with multiple solutions and some C&C. There is an MQ and no grinding (where did you get THAT idea?)Freelance Henchman said:Currently STALKER sounds best. This is basically an open-world shooter isn't it? Is there a "main quest" that you can follow or do you basically grind for loot in dungeons (sewers)?
No. Unless by "open-world" you mean a dozen of 200m x 200m areas (or only 3 500m x 500m ones in CoP). CoP maps also give an impression that they were just quickly thrown together in an editor - levels are very empty and low on detail compared to original Stalker where they've spent more than 3 months on them. This especially shows in Pripyat which here looks like a bunch of boxes whereas in Stalker SoC it looked like a real city district where people do live (because it was modelled after respective district in the real city, not out of an ass)Freelance Henchman said:Currently STALKER sounds best. This is basically an open-world shooter isn't it?
Both. And it's very tedious - "main quest" is just an excuse to move you from one map to another. Quests suck hard (neverending FedEx in its worst, MMO form), combat is terribad (bandits in leather jackets can easily take a pistol clip to the body and a few shots from an assault rifle to the head), AI is extremely dumb (bots just spawn at point A and run to point B shooting everyone marked with an "enemy" flag, never showing a single sign of teamwork (compared to this ArmA2 AI that certain people here are known for criticizing feels like a tactical genius).Is there a "main quest" that you can follow or do you basically grind for loot in dungeons (sewers)?
A good, sf shooter... a bit easy.- Singularity
Freelance Henchman said:Judging from the current thread, Arma2 Operation Arrowhead seems to be a bugfest extraordinaire, and I really don't need to suffer through that sort of thing right now. I'll put that at the end of the queue for now I think.
Also, is skyway just hatin' or are the STALKER games really that flaky/unfinished?
Freelance Henchman said:EDIT: current recommendations in the order of how appealing they look to me right now:
- STALKER Call of Pripyat
- Call of Juarez 2
- Chronicles of Riddick Escape From Butcher Bay
- Singularity
- Necrovision
- Arma2 Operation Arrowhead
Which one of these is the best and why? Discuss!
Suchy said:Basically it's one huge map (~250 km2) with cities and villages, giving you complete freedom on how you want to approach the objective.
At its worst Necrovision is godawful, at its best it's like a tactical Quake game or.. something. Hell I don't know. It's not like Painkiller, in any case. It never becomes a full-on action shooter, even later on when things get crazy.Freelance Henchman said:Darth Roxor said:Necrovision.
Hm, that does look interesting. I replayed Clive Barker's Jericho recently and I could do with more horror-shooty stuff. Anyone else played this and can recommend?