I'm back, motherfuckers!
Great update. Reminds me of the old
VtM: Wild Nights days
1A - There's a reason Protestants are turning in droves to Catholicism and Orthodoxy. While faith can waver from generation to generation depending on a myriad of factors, powerful architecture and brilliant imagery aspire across time and speak to man's primal soul.
2A - This man seems competent and our attention is elsewhere
3D - We need to deal with the most important threat first. If they get wind of our actions and start preparing via summoning Eldritch monstrosities and utilising there vast wealth against us.
While interesting, I strongly recommend we don't get sidetracked by the girl. We need to
strike while we have the element of surprise. If we don't our inevitable clash with these guys is going to be a lot uglier. In regards to the assassination attempt, the culprits are either incompetent or hoping for us to pursue them and enter a trap. In any case we have far bigger and more immediate factions to deal with.
I love oscar's idea here, but we still have a few serious flaws to consider here. Architecture is powerful and I am totally with you on how it can serve as a powerful symbol throughout the ages, but there's more than one way to win hearts and minds here; the clergy supporting us don't have wealth but the Myyr family does, and they are situated in a poor, crime-ridden area to boot. Of course, going for a direct attack has its own problem's and the clergy won't be able to help us if we go berserkergang on everybody.
There's a good chance that attacking them at this point will result in
them seeking support from the commoners to use against us. I can totally see a wealthy, secretive cult trying to spin this as oppression. I'm not saying 1A is a bad idea at all, I'm just saying that we ought to keep in mind what kind of blowback that we should expect.
As for the clergy, we only have Freyvald to vouch for their trustworthiness. We shouldn't succumb to being overly paranoid, particularly if we choose to act decisively, but at the same time I'm also having trouble taking this all on faith. I wouldn't be surprised at all if the Myyr family has a mole inside the temple that Freyvald doesn't expect because they've been around for so long. That being said, I don't like the alternatives and I think that interfering might end up doing more harm than good.
For 3D, I love it in theory, but I just don't see it being feasible considering Angartyr's skill set. He's a bad motherfucker with a sword who's started to learn a thing or two about leadership and command, but he's not adept at this sort of operation. I suppose he could pose at a merchant, but Angartyr has never struck me as skilled at deception. No, a mission like this requires a lot of finesse, and I don't think Angartyr brings those skills to the table here. However, he knows someone who does; Ingvar's bastard daughter, who we should cultivate as an ally. This isn't like Linkoping - this sort of problem isn't the type that you can put an axe through.
I think that A is the route we ought to seek out and I don't believe that this is a situation where we can simply cut off the heads of our enemies in a single stroke. I know that sort of thing is tempting, but in reality things rarely work like that.
Ingvar strikes me as the sort who prefers to be on the winning side, clever but not very brave. If we spare his life and terrify him sufficiently, we can (a) find out who exactly wanted us dead and (b) how to reach them. I believe that Ingvar can be forced into working with us because of this. If we play our cards right, we can keep the element of surprise since we didn't take his life and we will have established a good relationship with Ingvar's daughter, who can handle finesse tasks better than we can.
1A
2A
3A