Cassidy
Arcane
*redacted*
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I agree almost entirely with Azira, except I think we should set up our colony sooner rather than set off on a huge journey to Miklagard. A lot can happen on a trip like that, especially if we annoy the Emperor trying to recruit his guard, and the news of the New World is already spreading. If we make a success of our colony we can always send our ships back on a trading mission. I'm tempted to just head off immediately, but think I'll go with Oscar's suggestion of Uppsala which won't delay us too much and has a good supply of pagans.Voting time! I'm terribly boring though and vote almost exactly the same as Baltika9 here..
1A we want this devious old man with us. I don't think it's a trap, call it a gut feeling. But I also suspect him of being a much, much better peoples person than Agantyr, and he'll be a great help when recruiting others.
2C HULK! Really, with that name, how can we turn it down? Kidding aside, having large, seaworthy vessels seem worth it, and this type of vessel meshes finely with the choice in option number 6.
3C Here I'm going with three vessels. They're probably quite expensive those hulks, and we want extra bling to convince the Guard in choice 6..
4C Important for establishing early trade and building our own tools. Settling in the proper location will help mitigate any food problems we might encounter. Weapons we can smith when we get there, if we have the tools and ores.
5B Subtle hints seem great, we're going to create the great Freedom Loving nation across the ocean. No need to flaunt it just yet though.
6F Varangian guard.
7E Fertile lands, yet not so far south as to deprieve us of our beloved snow.
B) The only Christian priest in Uppsala is selling large quantities of "holy water" for a relatively accessible and cheap price as a means of funding the expansion of the currently quite small chapel, and he really tried to convince him to purchase some after realizing he may end visiting the temple. Angartyr would instantly dismiss such as bogus and profiteering from the paranoia brought by the strange case of the missing people in the temple, were not for the fact he sensed an otherwordly power in that water. Perhaps belief alone, rather than what such belief is directed at, is a power. A pity Angartyr isn't enough of a priest and devout to experiment blessing some water in the name of Thor, but this could be useful, regardless of the god it was consecrated for.
What about the lawgiver? Is he devout enough to consecrate water in the name of Thor?
We already set the colonization up to be in the name of the Old Ones, however indirect the hints were, and that little shrine only solidifies that. Also, I doubt the followers of Odin would take kindly to them. Bringing in Christians is a bad idea, I'd say, period.A proper colonization effort will draw a lot of unwanted attention, specially if it clearly involves recent "converts", and considering the primary reasoning behind it in this, it definitively will involve lots of "Christians" reembracing their true beliefs to the old gods. There was a reason why the matter of the shrine to the gods was at vote for example, it may seem small but it shall bring consequences once colonization gets real. Consequences being that there will be no way to reason with Christian zealots other than to split their skulls open with an axe or beheading them with a sword, and having to declare independence as a mean of ensuring the religious laws of Denmark won't be enforced in the New World, and then slaughtering even more zealots and more and more until they give up.
Had you chosen to not build the shrine, once the time comes to deal with it, a more diplomatic and sneaky way to handle the Church and Denmark would be available. But I guess you imagined there is no fun in that.
Best make use of him now, then.What about the lawgiver? Is he devout enough to consecrate water in the name of Thor?
Certainly, but he won't have more than a couple of years left before dying of old age. And he didn't travel to Uppsala, which means that if you think that some holy water could be useful against whatever could be inside the temple, the only option is to buy from the priest.
Fear not, the Aryan Vikings need not the help of slaves.PS 2: Picking G in the first choice WILL NOT lead to Domination of the Draka esque results. So don't be predictable WCDS and KKKodex.
1A - Crossbows make for effective weapons even in the hands of green militia. Plus, they can be used for hunting as well. And maybe we could figure out how to make more.
2B - Well, if it will be only a few useful and not crazy people, why not? They'll be surrounded by the old faith, so maybe in the new world pagans convert you? And it's not as if christians won't be coming by soon anyway, so we will have to deal with this sooner or later. And this also let's us have:
3A - Because it works well with our primary cargo. We have the material for weapons, armor and tools - so let's make the best possible use for it. Would you let a novice weaponsmith take over the forge when there's a master dwarf idle? Fuck no. We need to get the best return for our investment in the previous choice to make our colony successful when the christians do come to visit us.
4A - Let's get out there as soon as possible.
5A - A quest!
A Kreia quote comes to mind: "And this is why a common soldier will never triumph against a Jedi. Your 'military tactics' are nothing compared to the Force.