50726f73706572
Arcane
- Joined
- May 30, 2021
- Messages
- 461
what the fuck. not even pre alpha everquest looked this gay
I mean wtf. His excellence is showing this off.
Thankyou for comparing my game to an MMO.
I actually have some ideas for improving the look of my game based on a different MMO.
One that looks like shit in its prealpha too. Coincidence.
Not making excuses but I'm a one man team. I cannot focus my energy into one thing when so many others need help.
The word texture means different things to different people. To some it's an excuse to copy the most realistic stuff and just make it work.
You get a quick payoff because it looks like something you recognize and implicitly has qualities you copied and didn't have to think through that much.
To others texture means to come up with a look and as long as that look is stylized, quality almost doesn't matter. Is it too blurry? No? Then congratulations you're done.
I'm somewhat trapped between these worlds of textures that aim for a look, and textures that actually look like something.
Professionals will tell you there is no compromise, only laziness. They are just trying to impress you.
Overly designed worlds are a real threat to a good game. Iteration is ofcourse perfectly acceptable and necessary.
But you don't want people making different parts of the sandwhich without first knowing what sandwhich you're suppose to be making.
Anything worth making you won't know exactly what it will be like no matter how certain you are at the beginning.
Again true professionals will say design and communication would resolve this. Good for them.
But now they're committed to a design down to the details.
That's a trap unless you have the money/time and commitment to go back and do things you'll get wrong anyway.
Shake your fists all you like, anything worth making isn't so decidable upfront.
Too much stimulation = bad idea. Gameplay-dev is still in progress.
In b4 everquest was made over night by 1 person and textures for pre-alpha took like 10 minutes.
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