These were shit btwTurisas said:Need for Speed: Porsche Unleashed (this was when the series was still worth a damn)
Soldier of Fortune
Diablo II
Age of Empires II: The Conquerors
Command & Conquer: Red Alert 2
Hitman: Codename 47
These were shit btwTurisas said:Need for Speed: Porsche Unleashed (this was when the series was still worth a damn)
Soldier of Fortune
Diablo II
Age of Empires II: The Conquerors
Command & Conquer: Red Alert 2
Hitman: Codename 47
I didn't miss the point because I don't claim that there wasn't less money in the business then - that's obviously true. I call bs on the perpetuating myth that crpgs were a niche genre and I stand by that. How many players who were active in late nineties do you know that never played the above mentioned titles?MicoSelva said:You missed the point here.
And where did you get that idea? Most games are shipped in the amount of 10000 or less in potatoland, nevermind sold. 30-40k is reserved for really huge titles and still you will sell most of that only when price drops, budget series etc.MicoSelva said:These numbers ale laughable now.
Define "back then". In the late nineties, when PCs became really popular that's just not true.MicoSelva said:Back then mostly nerds played video games
Oh, come on...[/img]MicoSelva said:There weren't that many good PC games when Baldur's Gate was released
DwarvenFood said:Entertaining game, played it a lot. But what "good" ? it was just another shooter. Yes you could sever limbs with the shotgun but hardly innovative.
You have successfully added MicoSelva to your ignore list.MicoSelva said:nerds (...) good PC games (...) Baldur's Gate
You mean "non-nerds" who want to live in a fictional world (immershun, LARPing, romances, obsessive exploration, etc.), who grind in MMORPGs, who spend many hours a day playing games like Fallout 3, Oblivion, Morrowind, World of Warcraft, spend tons of money on their hardware even if they are poor, etc?octavius said:I think this is the main problem. Video game have become as main stream as movies, and the lamer/consoletard to nerd ratio is now probably 1000 to 1.
That's the main problem. Publishers and distributors. No one is going to buy a game that wasn't made and that isn't distributed.octavius said:Which reminds me: another problem is due to distribution. Nowadays the shops in my neck of the woods (Norway) only sell games from the big publishers ( EA and Eidos), so I never even got the chance to buy games like Wizardry 8, Temple of Elemental Evil and The Witcher (yes, I know I can buy them online), whereas before any game that was reviewed in gaming mags could be purchased in local shops.
Awor Szurkrarz said:games like Fallout 3, Oblivion, Morrowind, World of Warcraft
Awor Szurkrarz said:You mean "non-nerds" who want to live in a fictional world (immershun, LARPing, romances, obsessive exploration, etc.), who grind in MMORPGs, who spend many hours a day playing games like Fallout 3, Oblivion, Morrowind, World of Warcraft, spend tons of money on their hardware even if they are poor, etc?
Seriously, if just liking to play an isometric/turn-based cRPG is "nerdy", then what the fuck is pathologic shit like this?
But no, according to you, aspie nerds, all the fans of isometric/turn-based/text-rich cRPGs are just like you.
It's funny how most of these modern popular cRPGs appeal to the lowest no-life nerd instincts, but still normal people get blamed for them.
waywardOne said:RPGs then:
RPGs now:
octavius said:Well, judging by the CRPG Addict thread it's difficult even to agree on the definition of "nerd", but for me it has more to do with computer savviness, and interest in all things fantasy and science fiction, than social skills. I know guys who still live with their mothers and who spend their time playing WOW, and single player games like Half Like and other PFS'es, but wouldn't know how to turn on hardware acceleration or install new levels/maps even if their lives depended on it. These are guys who haven't read a book since they finished high school. I consider them lamers, not nerds.
VentilatorOfDoom said:octavius said:Well, judging by the CRPG Addict thread it's difficult even to agree on the definition of "nerd", but for me it has more to do with computer savviness, and interest in all things fantasy and science fiction, than social skills. I know guys who still live with their mothers and who spend their time playing WOW, and single player games like Half Like and other PFS'es, but wouldn't know how to turn on hardware acceleration or install new levels/maps even if their lives depended on it. These are guys who haven't read a book since they finished high school. I consider them lamers, not nerds.
Sorry, but you're implying - intentionally or not - that Arwor Szurkrarz is a lamer. Welcome to his ignore list.
IGNPC: Did they raise the bar in terms of marketing budgets, production budgets?
RS: It isn't as simple as that. I think that a lot of things messed it up. I think that in '92, this is when you began to see real problems emerge.
I personally misgauged mass merchants, the ramifications of them getting into the marketplace. A number of the well-known mass merchants out there embarked on a policy of requiring publishers to pay huge, huge money to be granted shelf space. And that's fine, we played ball on that basis.
Because at first, in the early 90s, a number of them kept your products on the shelf for a good six months before they began complaining about a sales slowdown or whatever. And at least that six-month gap gave publishers a chance to coordinate their marketing initiatives, their advertising campaigns, their mailings--all of this stuff that can never be timed precisely.
And we found last Christmas that many of these same mass merchants, who were willing to give you six months back in 1992, now would only give you three weeks to a month at best. You had to coordinate all these initiatives, create demand, and see your product sell in exceptional quantities within that month before these people said either mark it down or take it back. It's very difficult to operate in that environment.
Some of them in fact refused, even after we paid for the buy-ins--the tens of thousands of dollars we paid in August for shelf space for products due in October--these retailers cut their orders in half and didn't go as deep as we had anticipated.
That's what I mean by disrespectful. They have no concept of relationships. They just do what they think is best in their own short-term interest and that's the end of it. I don't think that's a healthy way to proceed for this industry.
So it's for these and other reasons, that unless you have the huge energy mass of an Electronic Arts, to be able to dictate policy to these people, it's really a losing game.
I think what you need to see in this industry is consolidation. I think you're going to need to see a top three or a top six publishers, and I just hope that they're responsible enough to be able to provide proper funding to quality developers that have the vision and the background in the industry to be able to innovate in a way that makes people laugh or cry on the computer.
That's one of the reasons why we got into this, but it just stopped becoming fun, and we just don't think that the future, at least in the next three or five years, bodes very well for independents, and I honestly do believe that consolidation needs to occur in order to see less product coming on the market, but of that, more innovative product.
MicoSelva said:Back then mostly nerds played video games, and nerds have a knack for cRPGs. Now, when the potential audience is larger, nerds are only a small portion of it. In the meantime games have become more expensive to make. You have to pay for voice acting, motion capture, etc. cRPGs probably still sell like they used to, but now it's not enough to cover the expenses.
keithburgun said:Also: Do you guys think we can have a return to the 90s RPG days ever? Can digital distribution help? Etc!
I dropped out of high school, I play in rock bands, I've almost never NOT had a girlfriend, I'm not at all socially awkward, and I don't read books.
keithburgun said:Also: Do you guys think we can have a return to the 90s RPG days ever? Can digital distribution help? Etc!
Ovg said:I think that the decline we suffer is caused by the whole society being brought up differently, taught from early age to accept mediocrity and to consider activities requiring intelligence and a larger amount of thinking a waste of time.
Reptilian Shapeshifter said:And this is exactly what those at the top of the pyramid (who control the money supply) are after - a population incapable of critical thought, people who will swallow any piece of shit without question. The dumb-down/decline is intentional. Nothing went wrong. In fact, it's working perfectly.
Turisas said:DwarvenFood said:Entertaining game, played it a lot. But what "good" ? it was just another shooter. Yes you could sever limbs with the shotgun but hardly innovative.
Guts spilling out and head getting half-blown off was very innovative tho. :D
odrzut said:Old games seems so much better than modern, because:
- you remember the good ones and forgot about all mediocre shit
- you were younger then, and had more time for games (especially if you were child then) - you were more patient with a game, because the alternative was doing your homework or playing football, and now the alternative is feeding your family, sex, going to vacation etc
- games were sth new for you so you've had lower expectations
- games were more innovative (innovative != good) - so you didn't know all little inconveniences could be done better
Everybody is complaining that back then everything was better, because people are most happy when they are young. Nothing to do with objective quality of games.
In reality the ratio of great to mediocre games is more or less constant. RPGs are not dying - they are evolving. Some in bad way, some in good.
odrzut said:RPGs are not dying - they are evolving. Some in bad way, some in good.