The gameplay experience in general seems mostly like a mix and match of REmake 2 and RE6the new mechanics are just worse variants of RE6 mechanics.
I probably keep track on like 5 games total that I'm hyped for, maybe ten if we stretching it abit.Is there a single upcoming game Daedalos doesn't want to consume with all his strength?
It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.Resident Evil 4 was a de-tour of decline in terms of RE1-3
True RE fans didn't ask for a theme-park combat oriented resident evil game, we wanted more like RE1-2, tbh. The combat fags ruined it, as pr. usual.It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.Resident Evil 4 was a de-tour of decline in terms of RE1-3
Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
While I love RE4 to death, its hard not to see that it was responsible for the genre's decline in the AAA sphere. RE4's approach completely shifted what survival horror games did for the entire PS3 generation and some of the PS4 generation as well. You all can say that its a different genre or whatever, but everywhere else, its a survival horror game.It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.Resident Evil 4 was a de-tour of decline in terms of RE1-3
Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
While I love RE4 to death, its hard not to see that it was responsible for the genre's decline in the AAA sphere. RE4's approach completely shifted what survival horror games did for the entire PS3 generation and some of the PS4 generation as well. You all can say that its a different genre or whatever, but everywhere else, its a survival horror game.It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.Resident Evil 4 was a de-tour of decline in terms of RE1-3
Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
True RE fans blah blah
Yes, Resident Evil: Code Veronica and Resident Evil Outbreak 1/2. Just because you don't like them doesn't mean they weren't good. Additionally, despite your obsessive hatred of them, those were the golden period for Silent Hill and Fatal Frame. I have also heard nothing but praise for Gregory Horror Show and Eternal Darkness. Didn't Alone in the Dark: The New Nightmare come out then? That's the only AitD game past the original I've seen people actually like.Additionally, survival horror was already dead. Can you name some top-tier survival horrors or even good ones between 2000-2005?
Resident Evil: Code Veronica and Resident Evil Outbreak 1/2. Just because you don't like them doesn't mean they weren't good.Additionally, survival horror was already dead. Can you name some top-tier survival horrors or even good ones between 2000-2005?
Ey, what can I say, it appears in your case, one man's trash, is another man's treasure.While I love RE4 to death, its hard not to see that it was responsible for the genre's decline in the AAA sphere. RE4's approach completely shifted what survival horror games did for the entire PS3 generation and some of the PS4 generation as well. You all can say that its a different genre or whatever, but everywhere else, its a survival horror game.It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.Resident Evil 4 was a de-tour of decline in terms of RE1-3
Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
I can see that too, but at the same time EVERY genre died around that time because there was a conspiracy to sell out en masse, and if any game was inspired by RE4, they all failed to understand what made it good, except perhaps Dead Space.
Additionally, survival horror was already dead. Can you name some top-tier survival horrors or even good ones between 2000-2005?
I sure as shit can't. There was a lot of focus on the hide in closet type horrors, which aren't the same thing and are lame. Then there was all the Resident Evil spinoffs (Code Veronica, 0) that were SHIT, far inferior to RE1-3. Then there was the storyfaggot boring shit Silent Hill 2, which was inferior to SH1. SH3 is also pretty overrated. Then thankfully RE4 came along and we got 4, 5 (it's fun coop), Dead Space, Dead Space 2 as a result, fun action-horrors that kept me from abandoning gaming all together as they're some few of very games that were actually decent during those dark decline years. I also kind of like Cold Fear as a 7/10 experience.
For me, Martian Gothic and Call of Cthulhu: DCotE are the only hardcore horrors/survival horrors I like from 2000-2005, and both are highly flawed. It's all decline buddy.
True RE fans blah blah
Can't say I give a shit about you and SumDrunkGuy. Resident Evil 1 through to 5 are all great and RE is a high quality gaming series as a result, but it probably barely scratches my top 20 game series. Which is still really fucking high on my list, but yeah. Resident Evil stopped delivering good survival horrors after 1999, so I just went looking elsewhere. Lots of gold to find. Survival horrors that surpass it.