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Capcom Resident Evil 4 Remake - out now for PC/Playstation/Xbox

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
The game is not out yet and Ash is already trying to mod it.
 

Daedalos

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The Real Fanboy
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Apr 18, 2007
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Denmark
Day1 purchase for me, for sure. It looks good, and I don't care about any1 else nitpicks as shit things, it legit looks good.

Resident Evil 2 remake was a masterpiece, RE3 remake was good, but way too short and cut corners, sadly.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
poor doggerino maxierino

1666347139710354.jpg
 

KogaClaws

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Oct 21, 2022
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15
I don't know if it's the artstyle, the fact that they only use face-scans for characters now or the camera angle, but this game looks EXACTLY like every 3rd person shooter that came out these past few years. It seems lacking in charm or "soul".
And the fact that it looks exactly like RE2make with an RE4 theme on top, along with the added shit like stealth, crouching and all of this pointless crap makes me think that this game will go along the RE3make route. Shit, with cut content and no passion behind the project with unnecessary changes, but people will still eat it up and praise it.

Yeah, not looking forward to this. At all.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,433
After watching the video again I changed my mind, the new mechanics are just worse variants of RE6 mechanics. Also rumours say there will be stalker enemies.
 

Machocruz

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Jul 7, 2011
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Hyperborea
Hmmm, this has my attention. But

A lot of the pitches for these remakes talk about "modernizing" things, as if there is inherent merit in being modern, and what they mean by "modern" most times is simply being trendy, which is a superficial value. I don't think looking at things as old vs. new is that useful to begin with, as it binds ideas and mechanics to time rather than them standing on their own as good or bad. E.g. we don't like Fallout 1 because it's old, and we think the things it did right then are still right today and will be tomorrow. Same with Doom, Max Payne, Splinter Cell, Deus Ex, etc.

I'd rather they be bold and say they are improving the game, even if that turns out to be highly arguable or downright bullshit.
 

Daedalos

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Honestly, RE4 was decent, but people were overhyping it wayyy too fucking much.

Resident Evil 4 was a de-tour of decline in terms of RE1-3, so already it was combat focused shit compared.. then was the combat really that good ? eh, it was allright I Guess.
Gone was all the survival horror elements of the first 3.

I'm so glad they are bringing that back, and actually making a proper RE4 that carries forth what worked in RE1-3, whilst also opening the world up.
Smart decision.

This will be a smash hit, and fuck the haters and nerdragers.
 

Daedalos

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Is there a single upcoming game Daedalos doesn't want to consume with all his strength?
I probably keep track on like 5 games total that I'm hyped for, maybe ten if we stretching it abit.

So fuck you man. I've been playing resident evil games before you were a twitch in yo daddys pants, nigga.

get the fuck outta my face
 

Ash

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Joined
Oct 16, 2015
Messages
7,103
Resident Evil 4 was a de-tour of decline in terms of RE1-3
It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.

Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
 
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Daedalos

Arcane
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Apr 18, 2007
Messages
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Denmark
Resident Evil 4 was a de-tour of decline in terms of RE1-3
It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.

Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
True RE fans didn't ask for a theme-park combat oriented resident evil game, we wanted more like RE1-2, tbh. The combat fags ruined it, as pr. usual.
I am glad they are restoring the remake to its roots, the other remakes have been great, save for the obvious cut content, but still amazingly fun and true to design.
The combat of RE 2+3 remake was excellent, and the right way to go about it instead of OG RE4.

Try asking TB cRPG players if they want their franchise to turn into Real-Time with Pause, and shit on the story, world building and focus mostly on combat. I'm sure you're gonna get alot of positivity, there...
There's a reason RE5 and RE6 are universally shit on, because they continued the dumb trend that RE4 put forth... only RE7 managed to actually fucking salvage the entire franchise, and course correct it again, and it's been amazing ever seen with the lastest RE8, too.

Ain't no fucking survival horror in OG RE4, and it sucked ass. It was silly, over the top, themeparky trash if you want to get edgy, so yeah.

I don't think I even ever completed RE4 more than once, maybe twice, but I can't even recall, meanwhile I completed RE1-3 multiple times OG and remake both, and it's fucking great each time.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Resident Evil 4 was a de-tour of decline in terms of RE1-3
It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.

Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
While I love RE4 to death, its hard not to see that it was responsible for the genre's decline in the AAA sphere. RE4's approach completely shifted what survival horror games did for the entire PS3 generation and some of the PS4 generation as well. You all can say that its a different genre or whatever, but everywhere else, its a survival horror game.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,103
Resident Evil 4 was a de-tour of decline in terms of RE1-3
It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.

Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
While I love RE4 to death, its hard not to see that it was responsible for the genre's decline in the AAA sphere. RE4's approach completely shifted what survival horror games did for the entire PS3 generation and some of the PS4 generation as well. You all can say that its a different genre or whatever, but everywhere else, its a survival horror game.

I can see that too, but at the same time EVERY genre died around that time because there was a conspiracy to sell out en masse, and if any game was inspired by RE4, they all failed to understand what made it good, except perhaps Dead Space.

Additionally, survival horror was already dead. Can you name some top-tier survival horrors or even good ones between 2000-2005?
I sure as shit can't. There was a lot of focus on the hide in closet type horrors, which aren't the same thing and are lame. Then there was all the Resident Evil spinoffs (Code Veronica, 0) that were SHIT, far inferior to RE1-3. Then there was the storyfaggot boring shit Silent Hill 2, which was inferior to SH1. SH3 is also pretty overrated. Then thankfully RE4 came along and we got 4, 5 (it's fun coop), Dead Space, Dead Space 2 as a result, fun action-horrors that kept me from abandoning gaming all together as they're some few of very games that were actually decent during those dark decline years. I also kind of like Cold Fear as a 7/10 experience.
For me, Martian Gothic and Call of Cthulhu: DCotE are the only hardcore horrors/survival horrors I like from 2000-2005, and both are highly flawed. It's all decline buddy.
True RE fans blah blah

Can't say I give a shit about you and SumDrunkGuy. Resident Evil 1 through to 5 are all great and RE is a high quality gaming series as a result, but it probably barely scratches my top 20 game series. Which is still really fucking high on my list, but yeah. Resident Evil stopped delivering good survival horrors after 1999, so I just went looking elsewhere. Lots of gold to find. Survival horrors that surpass it.
 
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Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Additionally, survival horror was already dead. Can you name some top-tier survival horrors or even good ones between 2000-2005?
Yes, Resident Evil: Code Veronica and Resident Evil Outbreak 1/2. Just because you don't like them doesn't mean they weren't good. Additionally, despite your obsessive hatred of them, those were the golden period for Silent Hill and Fatal Frame. I have also heard nothing but praise for Gregory Horror Show and Eternal Darkness. Didn't Alone in the Dark: The New Nightmare come out then? That's the only AitD game past the original I've seen people actually like.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,615
Location
Denmark
Resident Evil 4 was a de-tour of decline in terms of RE1-3
It wasn't though, it was just different. a different genre (arcadey action adventure TPS vs survival horror), which has equal merit.

Classic Evil was tactile slow-paced gameplay that made some concessions (combat is shit!) for story/immersion/atmosphere/horror/graphics focus.
RE4 was gameplay faggotry through and through with charming camp to accompany. The entire castle is designed like a goddamn theme park ride/haunted play house, with one insane gamey obstacle course to the next. And it's fucking glorious. Despite this it still maintained some inferior level of atmosphere/horror/immersion/horror whatever, which is nice. But the gameplay came first for sure. this should not be derided. Both styles have merit, since both excel in one way or the other, and are legitimate well-made games.
While I love RE4 to death, its hard not to see that it was responsible for the genre's decline in the AAA sphere. RE4's approach completely shifted what survival horror games did for the entire PS3 generation and some of the PS4 generation as well. You all can say that its a different genre or whatever, but everywhere else, its a survival horror game.

I can see that too, but at the same time EVERY genre died around that time because there was a conspiracy to sell out en masse, and if any game was inspired by RE4, they all failed to understand what made it good, except perhaps Dead Space.

Additionally, survival horror was already dead. Can you name some top-tier survival horrors or even good ones between 2000-2005?
I sure as shit can't. There was a lot of focus on the hide in closet type horrors, which aren't the same thing and are lame. Then there was all the Resident Evil spinoffs (Code Veronica, 0) that were SHIT, far inferior to RE1-3. Then there was the storyfaggot boring shit Silent Hill 2, which was inferior to SH1. SH3 is also pretty overrated. Then thankfully RE4 came along and we got 4, 5 (it's fun coop), Dead Space, Dead Space 2 as a result, fun action-horrors that kept me from abandoning gaming all together as they're some few of very games that were actually decent during those dark decline years. I also kind of like Cold Fear as a 7/10 experience.
For me, Martian Gothic and Call of Cthulhu: DCotE are the only hardcore horrors/survival horrors I like from 2000-2005, and both are highly flawed. It's all decline buddy.
True RE fans blah blah

Can't say I give a shit about you and SumDrunkGuy. Resident Evil 1 through to 5 are all great and RE is a high quality gaming series as a result, but it probably barely scratches my top 20 game series. Which is still really fucking high on my list, but yeah. Resident Evil stopped delivering good survival horrors after 1999, so I just went looking elsewhere. Lots of gold to find. Survival horrors that surpass it.
Ey, what can I say, it appears in your case, one man's trash, is another man's treasure.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,103
Nah, it makes me HIGHLY suspicious that people that enjoyed CV never played all 3 originals prior. That or they have an inability to parse good from bad.

-Dismisses much of the gameplay progression made from 1-3, especially the innovations of 3.
-Goes full 3D. WHY? RE went with the fixed cam because pre-rendered backgrounds. They should come as a pair. Going 3D but keeping the fixed cam just results in artistic decline, at least on early 2000s tech. 3D with fixed cam can probably only now in 2022 match pre-rendered backgrounds in terms of artistic quality.
-The origins of modern RE's batshit storytelling and character designs begins here. No more grounded Resident Evil. The two rich kid weirdos, Wesker with his resurrection after nearly being chopped in half, and his newfound general relativity-defying superpowers. Steve is a cocksucking J-pop caricature. The plot in general is fucking boring at that. All the style and badassery of the prior games is gone for this soy boy animu shit.
-Soundtrack. 1-3, great stuff. This game I don't recall a single track, except maybe save room.
-The horror? What fucking horror. It's not a scary game. It's so horrifically bad that I don't even recall a single enemy outside of the usual dogs, zombies, and tyrant at the end (juiced up wesker if I recall).
-x2 main characters gameplay that periodically swaps throughout the story without actually making it relevant or interesting to play. Even shitty RE0 manages that to some degree.
-It brought zero innovation of its own, only decline. Except OMG it's full 3D! Except that too is decline.
 
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DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,167
Location
Lusitânia
He's always been the pretty boy of the frachise
Meanwhile, new Luís looks like a gypsy...
 

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