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Capcom Resident Evil 4 Remake - out now for PC/Playstation/Xbox

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,695
Nah, it makes me HIGHLY suspicious that people that enjoyed CV never played all 3 originals prior. That or they have an inability to parse good from bad.

-Dismisses much of the gameplay progression made from 1-3, especially the innovations of 3.
-Goes full 3D. WHY? RE went with the fixed cam because pre-rendered backgrounds. They should come as a pair. Going 3D but keeping the fixed cam just results in artistic decline, at least on early 2000s tech. 3D with fixed cam can probably only now in 2022 match pre-rendered backgrounds in terms of artistic quality.
-The origins of modern RE's batshit storytelling and character designs begins here. No more grounded Resident Evil. The two rich kid weirdos, Wesker with his resurrection after nearly being chopped in half, and his newfound general relativity-defying superpowers. Steve is a cocksucking J-pop caricature. The plot in general is fucking boring at that. All the style and badassery of the prior games is gone for this soy boy animu shit.
-Soundtrack. 1-3, great stuff. This game I don't recall a single track, except maybe save room.
-The horror? What fucking horror. It's not a scary game. It's so horrifically bad that I don't even recall a single enemy outside of the usual dogs, zombies, and tyrant at the end (juiced up wesker if I recall).
-x2 main characters gameplay that periodically swaps throughout the story without actually making it relevant or interesting to play. Even shitty RE0 manages that to some degree.
-It brought zero innovation of its own, only decline. Except OMG it's full 3D! Except that too is decline.
I do see where you're coming from, but a lot of this just feels like petty bullshit on your part. OOOOOO, its in 3D! THE HORROR! THE HORROR! How very Codexian of you to make a mountain out of a molehill. I can't say I remember enough of the story to say if it was batshit or not, but it was intriguing enough when I played it. Or Steve, that guy who stole the plot item, right? I guess that's always the problem writers have in writing intentionally annoying characters, which I've always assumed Steve is supposed to be. I didn't see him as that much of a problem, whereas it clearly worked too well for you. But I mean, I liked the gameplay. The weapons were nice, felt badass using them. Had a few nice scary moments in it. I remember liking the locations and most of the puzzles. Liked having what was it, 6 tyrants throughout the game? Something like that? Felt like it had some nice difficulty to it, though since you're one of the few people who beat Martian Gothic, I'm sure you have nothing good to say about it.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,049
I...did not make a mountain out of it. I briefly pointed it out, explained why it is bad, and called it decline (in this context. I love 3D). How very Codexian of you to lack reading comprehension. :smug:

Regarding the gameplay...I expected more. This game followed RE3.

6 tyrants? Wow I don't remember that. I just remember one that you have multiple run-ins with, as is tradition.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,695
I...did not make a mountain out of it. I briefly pointed it out, explained why it is bad, and called it decline (in this context. I love 3D). How very Codexian of you to lack reading comprehension. :smug:

Regarding the gameplay...I expected more. This game followed RE3.

6 tyrants? Wow I don't remember that. I just remember one that you have multiple run-ins with, as is tradition.
You talked about it twice, so I don't think I was lacking any reading comprehension. :roll:

Eh, fair enough, I found what it had more than suitable for what it lost.

Yeah, there were a few weren't there? Although I guess some might not be "proper" tyrants, so to speak.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
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6 tyrants? Wow I don't remember that. I just remember one that you have multiple run-ins with, as is tradition.

I remember there being two. There was the tyrant with weird mutated club like hands who Claire has to fight twice and is eventually given the boot off a plane in flight.

There was the second one who was blindfolded and bound (Alexia's father I believe?), who was slightly more mutated and had combat tentacles (IIRC) and some sort of nerve gas attack.

After that it was just the various boss fights with Alexia in different forms.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,049
Look at this cringey shit. What is wrong with you people?



I was looking for a cringe compilation, not an expert analysis & dissemination, and this video serves that well enough.

Jesus Christ in hell, this is even worse than I remember. This is so bad it makes RE4 look like a serious, believable, tasteful and intelligent story.
 
Last edited:

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,745
Location
California
Code Veronica feels like some bad, fever dream of an RE game. I frankly don't remember much about it at all...Weren't there like dual uzis or some shit. It's the only one that lingers in my memory in that way.

Anyway, back on topic, looking forward to seeing the Regenerators.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,104
Location
Lusitânia
Something interesting about Code Veronica is the fact that, despite being a "spin-off", canonically and lore-wise it is easily top 3 the most important RE games
It's impact on the story of all pre-RE7 installments (including the animated movies) is massive
As far as the plot of RE franchise is concerned, CV is for all intents and purposes the true RE3...
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,566
It cannot be worse than the original. This is actually the first remake that doesn't sadden me.

Remakes are finally entering the popamole era. You cannot popamolize what is already popamole.
 

toughasnails

Guest
-Goes full 3D. WHY? RE went with the fixed cam because pre-rendered backgrounds. They should come as a pair. Going 3D but keeping the fixed cam just results in artistic decline, at least on early 2000s tech. 3D with fixed cam can probably only now in 2022 match pre-rendered backgrounds in terms of artistic quality.
It didn't look too bad though, especially the few places where the dynamic shadows were heavily employed would've been pretty impressive to see back in the day (speaking of that, effective use of dynamic shadows is one of the things I really miss from the early to mid 00s era of 3D graphics).
The worst thing about it is the textures which are p smudgy, just think of the indecipherable blotch at the back of Claire's jacket or just any time you have to see the texturework up close. But that seems have been one of Capcom's weakspots, even the first DMC has some smudgy ass texturework even though they hide it better there for the most part. In general Capcom seems to have had rougher transition to full 3D compared to other Japanese big boys, I guess that explain why they tried to stick with prerendered backgrounds for so long with REmake, Zero, early Onimucha games.
 

Ereshkigal

Educated
Joined
Sep 4, 2019
Messages
125
I barely remember anything about Code Veronica. I beat it but it all feels like a fever dream. What a weird game. That game and RE: 0 almost ruined the collective interest in the series. I know people love to complain about RE4 but it was the injection of freshness the series needed if it wanted to keep relevant.
 
Self-Ejected

HereticGuy

Self-Ejected
Joined
Sep 11, 2022
Messages
218
Nah, it makes me HIGHLY suspicious that people that enjoyed CV never played all 3 originals prior. That or they have an inability to parse good from bad.

-Dismisses much of the gameplay progression made from 1-3, especially the innovations of 3.
-Goes full 3D. WHY? RE went with the fixed cam because pre-rendered backgrounds. They should come as a pair. Going 3D but keeping the fixed cam just results in artistic decline, at least on early 2000s tech. 3D with fixed cam can probably only now in 2022 match pre-rendered backgrounds in terms of artistic quality.
-The origins of modern RE's batshit storytelling and character designs begins here. No more grounded Resident Evil. The two rich kid weirdos, Wesker with his resurrection after nearly being chopped in half, and his newfound general relativity-defying superpowers. Steve is a cocksucking J-pop caricature. The plot in general is fucking boring at that. All the style and badassery of the prior games is gone for this soy boy animu shit.
-Soundtrack. 1-3, great stuff. This game I don't recall a single track, except maybe save room.
-The horror? What fucking horror. It's not a scary game. It's so horrifically bad that I don't even recall a single enemy outside of the usual dogs, zombies, and tyrant at the end (juiced up wesker if I recall).
-x2 main characters gameplay that periodically swaps throughout the story without actually making it relevant or interesting to play. Even shitty RE0 manages that to some degree.
-It brought zero innovation of its own, only decline. Except OMG it's full 3D! Except that too is decline.

I agree with your post. For me, there were two main reasons why I never completed the game :

1. Fucking Leonardo Di Caprio wannabe annoying brat Steve. From voice acting to writing, everything about him sucked. After Leon Kennedy, this shit nugget is the partner of our Claire? Nope... After the plane crash scene, Steve lays on the ground motionless. I was thinking "well, maybe that bastard is dead for good!". Then motherfucker gets up; I stopped playing there. Only reason why I played until that stage was; as an adolescent who fapped to any hot chick, I enjoyed controlling cute Claire.

2. The game was boring. It wasn't good as a survival horror, as an action game or as a story driven game. It felt like Frankenstein's monster; different corpses sewed together to form an abomination.
 
Self-Ejected

HereticGuy

Self-Ejected
Joined
Sep 11, 2022
Messages
218
CV has a section in Antarctica and Antarctica is cool

thats-a-fact-fact.gif
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,263
Code Veronica can hardlock the players and force them to start all over again. And none of the re-releases fixed that shit.
 
Self-Ejected

HereticGuy

Self-Ejected
Joined
Sep 11, 2022
Messages
218
Code Veronica can hardlock the players and force them to start all over again. And none of the re-releases fixed that shit.

Is it about character switches without warning / proper weapons and ammo?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,049
in general Capcom seems to have had rougher transition to full 3D compared to other Japanese big boys, I guess that explain why they tried to stick with prerendered backgrounds for so long with REmake, Zero, early Onimucha games.

And as a result they're among the best-looking early 2000s games, for whatever that is worth.

Also I'm not sure I agree with your preceding point: DMC1 also looks fucking fantastic, among the best of early 2000s full 3D, and Code Veronica is just kinda ugly. It's fine, sure, but they could have done better (DMC1 proves that) and it's just decline over 1-3 in that regard.

hereticGuy said:
2. The game [Code Veronica] was boring. It wasn't good as a survival horror, as an action game or as a story driven game. It felt like Frankenstein's monster; different corpses sewed together to form an abomination

Nailed it.
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
6,193
Location
Haliask, North Ambria
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Code Veronica can hardlock the players and force them to start all over again. And none of the re-releases fixed that shit.

Is it about character switches without warning / proper weapons and ammo?
If i remember right(it's been ages), i got fucked at the end of the first Claire section one time with the tyrant boss fight in the plane RE: ammo
 
Joined
Jun 13, 2019
Messages
734
music is boring and generic actionshit, gameplay is just re2/3 remake (generic), many of the revealed key models for the big characters look like ass. the face scans are particularly bad in these games and i hate the engine.

i would have settled for a full and well made port of the gamecube version

salazar now looks like a grandma, leon had a pointless redesign, claire looks like a more retarded version of her real life face scan model, more to come.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,049
I will probably just end up sticking with the classic original 3 games, 4 for some fun action, and 5 for some fun couch coop. Same as always. Both the survival horror and the fun action sides of RE is dead. Just popamole or half-baked survival horrors now.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
Code Veronica can hardlock the players and force them to start all over again. And none of the re-releases fixed that shit.

Is it about character switches without warning / proper weapons and ammo?
If i remember right(it's been ages), i got fucked at the end of the first Claire section one time with the tyrant boss fight in the plane RE: ammo
That happened to me too actually. Really you can hardlock yourself in any RE before 4 once you get to any halfway serious boss fight and just waste all the ammo you pick up.
 

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