Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Capcom Resident Evil 4 Remake - out now for PC/Playstation/Xbox

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Ok that is not quite up to my The Shield standards lol.
"The Shield" is absolute garbage compared to The Wire.
YOU SON OF A BITCH.

7KjoF58.gif
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Last edited:

yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,159
Pathfinder: Wrath
The Shield gets kinda repetitive after a while -- only so many times you can watch Vic get nearly busted by IAD (or similar) but then slip free at the last moment... until the next season when it happens again before it starts to get a bit dull. I was much more into Dutch and Claudette's plots by the end.
 

SumDrunkGuy

Guest
It's the reason i bought a steam deck.

Also fuck The Shield. They did my boy Shane dirty at the end.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,838
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
The "Resident Evil Showcase" is live right now - supposedly will show some stuff on the RE4 remake (as well as RE Village Gold Edition):



EDIT: RE4 remake footage starts here.

Steam page is up and preorders are available now.

 
Last edited:

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,190
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Don't seem to have much charm of the original. And the combat got the zoomer update.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
568
Location
hyperborean trenchtown
Cautiously optimistic; though I wonder what sort of changes they’ll be making. I was in my teens when RE4 came out so while I think back fondly on the pass-the-controller sessions with bros, even with my rose-tinted glasses I barely recall or remember enjoying much of anything after the castle area.. in my head that’s like half the game left after
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,263
They added counter-attacks and melee ground attacks, throwing enemies also have crowd control effect. Now I'm optimist about the game.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,105
Location
Lusitânia
>far more cutscenes, even during the middle of combat encounters
>new stealth system for... reasons
>knife has durability
>enemy grabs last longer, yet are easier to break free and do less damage
>no tank controls, movement similar to RE6
>enemies overall move faster (but not as fast as RE6) and their animations are less telegraphed, yet do considerably less damage
>RE6 counter mechanic but only against instant kill attacks, also its timing window is far more lenient
>melee moves seem less useful for crowd control as their hitbox is not as wide (plus enemies don't seem to cluster as much)
>new insta kill move for downed enemies using knife (this might be a neat idea, considering the knife is now an expendable resource)

:neveraskedforthis:

Honestly, this reminds me of a term from TES modding comunities - modder's megalomania
Where everything is bigger, lengthier and dumber than it needs to be

This Remake is essentially just bloating one of the tightest Action games of all time
 
Last edited:

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,263
>far more cutscenes, even during the middle of combat encounters
>new stealth system for... reasons
>knife has durability
>enemy grabs last longer, yet are easier to break free and do less damage
>no tank controls, movement similar to RE6
>enemies overall move faster (but not as fast as RE6) and their animations are less telegraphed, yet do considerably less damage
>RE6 counter mechanic for instant kill attacks, but its timing window is far more lenient
>melee moves seem less useful for crowd control as their hitbox are not as wide (plus enemies don't seem to cluster as much)
>new insta kill move for downed enemies using knife (is might be a neat idea, considering the knife is now an expendable resource)

:neveraskedforthis:

Honestly, this reminds me of a popular term in TES modding comunities - modders megalomania
Where everything is bigger, lengthier and dumber than it needs to be

This Remake is essentially just bloating one the tightest Action games of all time
Breakable knife replaces a stamina bar, othewise you would be able to counter everything.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,512
Location
Hyperborea
As far as unnecessary remakes go, not bad. I guess. I have no reason to ever play RE4 again in any form, but curious to see what how much present day bullshit or lack thereof are in there.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,049
The counter prompt only appeared for Dr Salvador's one shot attack though... :M
It's possible to do against normal ganados as well (1:47)



WTF they're saying almost all the right things in this video and I just can't bring myself to believe it after nearly 2 decades of straight shameless decline. It can only be further

:majordecline:

DJOGGamer said:
>far more cutscenes, even during the middle of combat encounters
>new stealth system for... reasons
>enemy grabs last longer, yet are easier to break free and do less damage
>enemies...do considerably less damage
>RE6 counter mechanic for instant kill attacks, but its timing window is far more lenient

Ah, there we go. That's the reality I know and hate.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,049
Ash's RE4 Remaster. thought of in 20 minutes or so, because I'm a natural. Is this really so hard devs?

-The very first thing to do is to add goddamn weapon hotkeys/quick switch. It only adds tedium having to go to the inventory every time. Sure it's nice the devs don't have to make weapon swap anims and have them disappearing into thin air when put away, but did you even notice that shit in RE5 at all, for instance?
-THIS IS IN: Upgradeable knife, and more knife moves. Providing it is balanced (knife was underpowered and clunky asf to use).
-Make the Matilda and the Typewriter legitimate unlocks, that aren't infinite ammo, and aren't ridiculously powerful. Just normal alternatives. So that they're actually fun, improve replayability, and are no longer cheat codes.
-More weapon attachments, adding additional depth to wep cust. e.g a red dot sight (1x1 inventory slot), adds slight zoom when aiming and reduces sway. Different scope types.
-Introduce recoil. If we don't even have to manage movement and aim simultaneously like any other game, then we definitely need recoil. The game has weapon sway which is nice, but recoil is non-existant. Once introduced, base sway should be reduced very slightly (say -15%) to compensate.
-Untie weapon upgrades from story progress, so you can max out a weapon early if you wanted, but then your other weapons would lag behind. Would provide more build choice with not really any downsides to note. Edit: one possible downside is it could encourage saving that maxxed out weapon only for the bosses. Most weapons it'd be fine but others would make short work of earlier bosses, like the Red9 maxxed out. So we should aim for more upgrade freedom but be very weary of this pitfall.
-with the introduction of recoil, it can also be reduced (but not eliminated) from the mechant upgrades.
-Take a look at the true inner workings of the dynamic difficulty system (which I am certain is overplayed how significant this even is), and nerf it if necessary.
-A difficulty level above professional added, mainly centered around AI intelligence upgrades. Maybe even real time inventory and ink-ribbons only (no checkpoints) for true terror.
-Adjustable aim sensitivity, or some alternative and more reliable way to aim faster than is current.
-MEME: scrap ze island! Just kidding of course, though a few level expansions here would be nice. While still great, it is the weakest of the three locations, and the most on-rails.
Generally, would love more level design additions, expanding away from the linearity at times, serving as alt pathways from the vanilla ones sometimes, other times simply extending the fun and the playtime, but not going overboard of course.
-Mercenaries expansion. More levels and game types.
-Online stats - rankings, mercs scoreboards, perhaps even certain challenges (e.g pistol and knife-only run).
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom