Naraya
Arcane
The Real Question is whether Click (tm) is a descendant or a precursor of The Awesome Button (tm)?
Look at that font, and the inventory... Jesus Christ. It's like they didn't even create any UI, just using some kind of default template.
EDIT: Also, this "press a button to bring up inventory" trend in adventure games needs to stop. Old games did it much better, everything should be on screen at all times:
Er...that's been around longer than having your items displayed on-screen. The spiritual ancestor is typing inventory and getting a list of all your items, but when mouse controls came along people had the whole separate GUI piece thing straightaway. AGS even includes that as the default, you have to work to make an on-screen inventory. It was actually Lucasarts who developed the whole items on-screen at all times bit. Pretty funny that they're not doing the thing that set apart the Lucasarts interface, instead just blindly following something they dismissed at the time.EDIT: Also, this "press a button to bring up inventory" trend in adventure games needs to stop. Old games did it much better, everything should be on screen at all times:
I am afraid it's an intentional meta-'joke' (for lack of a better word). In adventures you solve puzzles, so here when you look at something, you are 'puzzling over it'. Get it? Get it? Are your thighs sore from all the slapping?I'm assuming "Puzzle over the arm bone" means "think about" or "examine" the arm bone? If so that's an awkward way to phrase it.
Also, this "press a button to bring up inventory" trend in adventure games needs to stop.
maybe it's a joke/hintI'm assuming "Puzzle over the arm bone" means "think about" or "examine" the arm bone? If so that's an awkward way to phrase it.
This looks like the current year-Cartoon Network's shitty low-budget animation. It's on the level of Peppa the pig and Gumball.
I am afraid it's an intentional meta-'joke' (for lack of a better word). In adventures you solve puzzles, so here when you look at something, you are 'puzzling over it'. Get it? Get it? Are your thighs sore from all the slapping?I'm assuming "Puzzle over the arm bone" means "think about" or "examine" the arm bone? If so that's an awkward way to phrase it.
"I could probably do it and toss him pretty far too." -- When using the pick up key on Chowchilla Charlie in Grim Fandango.Old Lucas Arts adventures: lol let me try picking up this NPC maybe he will comment something funny if I try
"Where are the three older guys who used to hold court here?"
"Who cares."
"Probably crying in an alley somewhere, wishing they were still relevant."
The original pirates were white. The three newer pirates are a black guy and two women (possibly trans or lesbian). I'm sure there is no subtext here.
This game's art style would be an insult to carefully cultivated art AIs.Man, this art is so bad it looks like some AI drew it. kek
What I find interesting in this dialogue is the duality at display here, it's not an ambiguity but rather that this is not only strongly signalling in terms of clear racial value judgement, the Disney trademarked 'strong woman' replaces men ordeal, but that it's also explicitly tied to the old games and those times. It's not that Ron Gilbert and crew only despises White Europeans or want women to be men, but wants this game to be a slap in the face to anyone who enjoyed those original games at all, whatever the reason. 'Remember those pirate captains you did trials for? Fuck those losers, we are the captains now, this is Monkey Island now', says the gay Somalian Disney pirate drawn in the style of late-stage-liberalism and points to himself. It's like what Rian Johnson did with Star Wars. Sure, one of the reasons Luke Skywalker had to be shat upon was that he was of European stock and a man, but it also had to be done to undermine and ruin the good memories people had of the original work. It compounds until it becomes the antithesis to whatever gave the brand weight to begin with, without any positive values of its own, being the child of judeo-liberalism."Where are the three older guys who used to hold court here?"
"Who cares."
"Probably crying in an alley somewhere, wishing they were still relevant."
The original pirates were white. The three newer pirates are a black guy and two women (possibly trans or lesbian). I'm sure there is no subtext here.
Sure. But for now "this art looks like some AI drew it" is my favorite offensive term. Given how mad artists are because of AI, calling their art something an AI did will drive them crazy.This game's art style would be an insult to carefully cultivated art AIs.Man, this art is so bad it looks like some AI drew it. kek
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In other words its "creative parasitism". The new creation cannot stand on its own so it has to attach itself to a previous work to even make itself happen. In that sense its similar to a commentary only without the honesty of admitting that its entirely derivative of something else.What I find interesting in this dialogue is the duality at display here, it's not an ambiguity but rather that this is not only strongly signalling in terms of clear racial value judgement, the Disney trademarked 'strong woman' replaces men ordeal, but that it's also explicitly tied to the old games and those times.