Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,905
The end result is the same - deflecting legitimate grievances with an all-purpose shield built out of victimization and resentment. Btw, I agree that it's an intentional tactic employed by modern corporations to throw in those 'lightning rods' into shitty products, but it's getting really tired and even normies can see through it by now.There's nothing strange about it - it's standard operating procedure now across all industries, including film. If you criticize #Product on its own merits, you're a racist homophobe and literally Austrian. A few months down the line when #Product is completely forgotten and relegated to the trash heap of history, those responsible just pretend nothing ever happened.I think one of the most strange things until the release of this game was the zealous defense of this game against all odds. Whenever you critiziced it, you were blasted by the usual -"ist" insults to the point no discussion could be made. Now that the game has been out for a while and the ending has been proven without doubt that is shit and incoherent (or bad and incoherent due trying too many things at once at best), the discussion regarding this game is mostly gone.
#Product isn't beholden to the profit motive anymore. ESG grants and funny money financing ensures that no one is ever held accountable for anything. The future is bright.
What was funny about this one, is how quickly the insults and accusations started flying over the art style.
This wasn't about any of the normal bugbears - criticism wasn't about gender roles, or trannies being in it, or the writing being done by a woman, or that a character was blackwashed, it was literally about the art style - which should have been entirely safe ground to critique - and they still ran the same playbook because they know they can.
I disagree that this is standard operating procedure in all industries right now, it's still a play only run when the criticism revolves around lighting rod topics. I think they intentionally throw in those lightning rods when they have a shit product to galvanize attention - i.e. black hobbits in that shitty LOTR show - but it's still focused on the racial aspects - not criticism of the overall product.
But gaming, being one of the first industries to succumb to the woke infection, is on the cutting edge. What happened with gaming companies and gaming 'journos' spread pretty quickly - so I fully anticipate when Disney puts out some shit film where the criticism is devoid of anything to do with social topics, but just that it looks like shit, they're going to run this play.
In the case of this game, although the initial object of criticism was the offensively terrible art style (and later on the ridiculous writing, nonexistent puzzles, lack of soul, regurgitation of previous material, etc.), the creator employed the exact same tactic as if the ostensible audience were voicing concerns about any of the sacred cows du jour. He vilified the people who built up his career and his brand because he got a little check from Disney and his brain has sloughed off due to extended exposure to SJW garbage juice.
It used to be that someone producing garbage would be met with some sort of fallout after said garbage flopped, but now many - especially those at the very top - are shielded from market consequences and continue to 'fall upwards'.
Why do you think Kathleen Kennedy or Jennifer Salke have retained their positions after such astronomical, colossal failures as the ones they've been responsible for?
Last edited: