Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,489
it doesn't really but yea Wesp5 should definitely cut the turnstile from the basic patchIf this approach extrapolates on the whole game
it doesn't really but yea Wesp5 should definitely cut the turnstile from the basic patchIf this approach extrapolates on the whole game
it doesn't really but yea Wesp5 should definitely cut the turnstile from the basic patch
Also revisiting the game with the most recent Unofficial Patch and Werner, is there a reason to end every dialogue with a line by the PC?
So, that reporter dude in Downtown, Milligan. You find him hiding in his closet and you get a couple of dialog options to get rid of him. And guess what, the cutscene hangs up. Don't remember it being broken in vanilla.
Now, I've done a fair bit of googling, and all these shitty bugs I'm constantly coming across, it's all the same, they're all widely known unofficial patch specific bugs. You google the problem, and sure enough on some forum there's Wesp5 coming out of the woodwork and saying "oh, it's nothing, just add this line to that file" or "just use this console command to push thru". Well fuck you Wesp5, you've been patching this game for over a decade and this is the state it is in now? I guess the stories about you fixing the bugs you've introduced yourself are true. This is such a mess, I mean there's not enough dialogs and scripts in the game to keep releasing a new patch version like every couple of months for over 10 years. You just keep on intentionally fucking it up. I've played the game at release and I don't remember fucking vanilla being this broken.
You're an insane individual, Werner Spahl, who keeps on breaking things just so that you can fix them later and get some internet cool points for that.
He should have ended it with version 2 or 3, instead he's constantly messing with the game, breaking things, then fixing them in the next iteration while breaking some other things, then adding some new features in a basic patch, then removing them, then adding them again, etc. etc. It might not be that awful for people who have already played the game dozens of times but first timers will get the inferior experience if you ask me. He even added faggot intro into the game because one faggot asked for it...I haven't played the game since release and just a week ago decided to give it another go with this seemingly popular patch.
And you know, it's completely fucked up, the game was nowhere this bad plain vanilla. There was only one single game breaking bug in vanilla where you had to use a console command to continue. Otherwise it was completely fine.
Now this dude, Werner Spahl aka Wesp5, he's been "fixing" this game for over 10 years. His patch is already at version 9.7 (wtf). I mean, there is not enough dialogs and scripts to comb over in the span of 10 years. But let's suppose he's working very slow. OK, well, since the patch is 400+ MB in size I suppose tons of shit should've been fixed and the game should be mostly a smooth sailing. Right?
Nope. There's actually more bugs. I constantly come across all kinds of weird issues. Like missing dialog lines, broken cutscenes, shit not spawning where it should be. OK, I'm a learned man, I google this shit. And yeah, you sure come across various threads on various obscure forums where Wesp5 is coming out of the woodwork (or more like a knight in shining armor) and saying things like "oh sorry I must have broken it, add this line to that file to fix it" or "use this console command to push through" and "I'll fix it in version 5.6.1 beta 3, promise". And yeah, some of these threads are from 2010 or earlier. Shit's not been fixed yet.
Now, either this dude is utterly incompetent or he keeps on breaking things just so that he can keep on releasing more patches to support this twisted hobby of his.
All those forums, all those accounts. Where does he find the time to create so many accounts and promote his patch? Or maybe, that's his goal, to bask in the attention. To break something and then tell people how to get around the issue and get all those pats on his back for being such a knowledgeable fan.
If you had 10 years, you could fix everything. At least every single dialog file and every single script in the game. But nah, this patch is an absolute mess of attention whoring.
Hm, you are right. It would be easy to add them back in and to the same for the Russion words. I'll think about it! And don't expect this to be different in the basic patch, minor issues like this are usually not switched between basic and plus...
First thing I noticed: Why did Wesp add a couple of pointless sentences back to Jack's dialog in the tutorial that were obviously meant for an earlier revision where Jack would first talk to you inside the building. Are you stupid, can I expect this kind of rote reanimation of "cut content" to happen a lot in the "basic patch"?
I didn't know the discussion was on here again . Yes, I know these restorations were a little bit weird, but I just couldn't let go of his great lines. And no, there shouldn't be anything similar later, but some things like the improvised Sabbat ending aren't perfect...
Today I replayed the Hotel level and again I noticed some arbitrary changes with the UP...the ghost in vanilla disappears as soon as you see him...
Not exactly. If we are talking about the ghost of the father in the lobby, it originally disappeared after a fixed very short time, regardless of whether you saw him or not. So I didn't saw the ghost down the right side at all when I played and the other one looked like a graphical glitch to me as quickly as it disappeared. I have reduced the delay to only 1 second more that in the original now for the next 9.7 beta...
Is there a full documentation of the changes in Basic and Plus patches?
Yes, you can find it at the end of the patch readme. And no, not every single added line is listed there.
Also, it would be nice to have a third version with bugfixes and restored content but without the liberties you've taken regarding gameplay, skill checks, the library mission etc. Is this something you are willing to consider?
No. Basically most of the restored content includes liberties, because I didn't know what Troika exactly planned to do. Also there is little left in gameplay and skill check changes and I will revert some weapon stats already in the next patch.
I don't exactly get what you are implying by this, but if you think I change stuff only to release a new patch, that isn't true! But sometimes things become possible that weren't before so I change things over and over, that can indeed happen. As an example, let's take the Chang Brothers. Originally none dropped his weapon, which is still so in the basic patch, but annoyed me as this is an immersion breaker for me. So some time ago I managed to change the Blade Brother model myself so he was able to drop his sword. I could do nothing about the Claw Brothers as I know too little about modeling to create his claws as a weapon. Then Lenuska came along and helped me, so I could finally have him drop his weapon too! As this must not happen in the basic patch, I swapped the brother entities themselves and this was were the bug described here sneaked into the patch. It's already fixed, but things like this can happen!
I don't want to make Grout's mansion more dangerous. I'm just working on restoring as many weapons as possible to their original stats for the 9.6 final, because some of these changes were made years ago when somebody persuaded me to do something because it would better fit the lore. Like removing aggravated damage! Since then though I think I learned that Bloodlines doesn't much care about the weapon and discipline lore in the first place and at least for basic it should be as close as possible to the released version...
Anyone who doesn't LOL at malk dialogue is a humourless prig.
(though apparently Wesp is entirely to blame for this line, and he put it in the basic patch for some reason)
So, that reporter dude in Downtown, Milligan. You find him hiding in his closet and you get a couple of dialog options to get rid of him. And guess what, the cutscene hangs up. Don't remember it being broken in vanilla.
You're an insane individual, Werner Spahl, who keeps on breaking things just so that you can fix them later and get some internet cool points for that.
First thing I noticed: Why did Wesp add a couple of pointless sentences back to Jack's dialog in the tutorial that were obviously meant for an earlier revision where Jack would first talk to you inside the building. Are you stupid, can I expect this kind of rote reanimation of "cut content" to happen a lot in the "basic patch"?
And here is one of many examples where he changed something only because one person asked for it:
(though apparently Wesp is entirely to blame for this line, and he put it in the basic patch for some reason)
3) there are difficulties to display some foreign characters in the top titles which are not there in normal dialogue.
Since again, game's perfectly playable with the official 1.2 patch there's almost no point in doing that. And it is quite clear wasn't his/their actual goal all this time. AFAIK, basic/plus branches appeared only thanks to people's requests, not by initial design. So yeah, let players have one more version of the game, why not? Slightly "restored" (it's really amusing to read this word relating to the fan's game patches, can't help it) variant, close to the original but with some bug fixes and unnesessary changes as a bonus.That's not to say that Wesp5 hasn't done some great things, because he did but he really should consider making basic patch BASIC.
In that case there was no Malkavian answer, as in many others, but if you prefer your Malkavian to suddenly become sane all the time, play 1.2!
Started playing with 1.2. Strangely, I remember vanilla cutscenes being more janky. Maybe the Steam version has some differences compared to the original CD release or maybe what I remember was from the earlier iterations of the unofficial patch. Also, my PC spec at the time was hardly suitable to play this game. Would love to get my hands on the original CD to compare, but I can't even find anything legit in the usual places.
But in any case, the vanilla "buginess" is definitely exaggerated. The famous Leopold bug was fixed with the official patch 1.2.
Plenty of physical Bloodlines copies available on eBay for less than $10, if you're really interested.Would love to get my hands on the original CD to compare, but I can't even find anything legit in the usual places.
(and the much needed shortcuts).
Cheats like noclip can completely ruin immersion for some people.Just noclip if you're gonna cheat.
This should stay out of basic.Yeah, this is the most recent big change of the patch and I thought long if this should be in basic or plus. You see, after the intro you leave the theatre by the back entrance and end up in the tutorial location. Later in the downtown hub you can go to the theatre back entrance and the area looks completely different! This was bugging players for years. I remember seing plans on how the hub would needed to be change which is just impossible. Then recently somebody came up with the movement solution. To me this is a bug fix, because these exits should look the same!
This should stay out of basic.Yeah, this is the most recent big change of the patch and I thought long if this should be in basic or plus. You see, after the intro you leave the theatre by the back entrance and end up in the tutorial location. Later in the downtown hub you can go to the theatre back entrance and the area looks completely different! This was bugging players for years. I remember seing plans on how the hub would needed to be change which is just impossible. Then recently somebody came up with the movement solution. To me this is a bug fix, because these exits should look the same!
Just a thought, but wouldn't it be possible to make a modular patch in which one could pick and choose which additions he'd like besides basic bugfixing?
By the same logic, you'd also have to fix the Skyline Apartments building because it is bigger on the inside.This should stay out of basic.Yeah, this is the most recent big change of the patch and I thought long if this should be in basic or plus. You see, after the intro you leave the theatre by the back entrance and end up in the tutorial location. Later in the downtown hub you can go to the theatre back entrance and the area looks completely different! This was bugging players for years. I remember seing plans on how the hub would needed to be change which is just impossible. Then recently somebody came up with the movement solution. To me this is a bug fix, because these exits should look the same!
So it this not one of the most noticeable errors of the game? Where map designers obviously didn't compare their notes?
By the same logic, you'd also have to fix the Skyline Apartments building because it is bigger on the inside.
What is it then?But it's not a bug.