makiavelli747
Dumbfuck!
- Joined
- Dec 12, 2015
- Messages
- 402
It is really easy to implement, but somebody have to write that first.I don't know whether or not such a project would be worth it,
It is really easy to implement, but somebody have to write that first.I don't know whether or not such a project would be worth it,
Anyone else having the problem that after taking a ride in the cab, your char executes an attack when arriving at the destination?
Had several Criminal Violations now due to this.
I'm switching to fists now before taking a ride, since punching thin air is not causing the police to show up, at least.
Never once, at all, have I gotten the tutorial door bug though.
Well, since he believes in the existence of ancient aliens he may very well be Londo Mollari's distant cousin:The image above always reminds me of the Centauri from Babylon 5 ! But who is this for real and why has he such weird hair?
A related question: How does diablerie work? What happens to the vampire who is diablerized? How easy can others detect such an act?
I think Troika simply went with the lowest generation allowed by PnP rules for new vamps - 8th. Somehow I doubt there was any other well thought our reason for this.1) Troika didn't care about the PnP stats, as with a lot of other things, and choose the number of blood points regardless of possible generation.
2) The blood points indicate that the player is 8th generation and thus the Sire must have been 7th. I see some serious issues with this setup:
a) Why should the Sire let himself be killed if he would be much more powerful than everyone else around?
b) Why should LaCroix let the player live when he knows that he is of lower generation than himself?
-> I think both options make no sense, so the vampire who dies at the beginning can't be the real Sire of the player. But why does this pawn
get himself executed? If he was Dominated or something wouldn't the other vampires be aware of it? Are there other possibilities?
By drinking a vampire dry and then beyond to suck out his soul. If the victim is lower gen, the perpetrator gets reduced generation. The diablerist also gets some extra memories and even skills from the victim. The victim is dead, usually, unless they were really powerful (very low gen, high willpower) as then there is a real danger of them simply taking over the diablerist body. Detecting it is easy with auspex power (it shows in aura as black veins and everyone knows what that means). These can last for years, even decades if the victim was powerful. And even when it fades it can still be detected with Tremere blood rituals and such.A related question: How does diablerie work? What happens to the vampire who is diablerized? How easy can others detect such an act?
Okay, I hope some of you PnP gurus still follow this thread . I was speaking with the guy who makes the prequel and we are still not sure how the low generation of the Bloodlines player can be explained. I see the following options, maybe you can comment on them:
1) Troika didn't care about the PnP stats, as with a lot of other things, and choose the number of blood points regardless of possible generation.
2) The blood points indicate that the player is 8th generation and thus the Sire must have been 7th. I see some serious issues with this setup:
a) Why should the Sire let himself be killed if he would be much more powerful than everyone else around?
b) Why should LaCroix let the player live when he knows that he is of lower generation than himself?
-> I think both options make no sense, so the vampire who dies at the beginning can't be the real Sire of the player. But why does this pawn
get himself executed? If he was Dominated or something wouldn't the other vampires be aware of it? Are there other possibilities?
A related question: How does diablerie work? What happens to the vampire who is diablerized? How easy can others detect such an act?
Many others react more subtly, notably LaCroix gets increasingly unsettled as you make more and more mayhem way beyond your station.
Perhaps he was blood bound to the real sire.
But... there are pretty strong indications that this isn't the way Troika intended it. Notably, there's the taxi driver, and there's plenty of textual evidence that Troika intended him to be Caine, and him to be the one pulling the strings.
Could this be the result of the player drinking a lot of elder blood during the game? This is mentioned in the text above too!
exactlythe blood count of the player is just coincidence. At some point they decided that it's a good number for gameplay reasons
Many others react more subtly, notably LaCroix gets increasingly unsettled as you make more and more mayhem way beyond your station.
Could this be the result of the player drinking a lot of elder blood during the game? This is mentioned in the text above too!
Perhaps he was blood bound to the real sire.
This sounds like a possible solution! The Cabbie or someone else could be the real Sire of the player and the pawn getting killed was blood bound to him to die. But how is this done? How would one explain it inside the game?
But... there are pretty strong indications that this isn't the way Troika intended it. Notably, there's the taxi driver, and there's plenty of textual evidence that Troika intended him to be Caine, and him to be the one pulling the strings.
This would still be possible using the solution above! Nobody needs to say who the Cabbie really is, he Sired the player and let the blood bound pawn take the fall. Maybe we could construct a reason why the pawn deserved it...
exactlythe blood count of the player is just coincidence. At some point they decided that it's a good number for gameplay reasons
With some "creativity" this could probably used for some additional explanation as to why the player is getting powerful so fast.
With some "creativity" this could probably used for some additional explanation as to why the player is getting powerful so fast.
Other than Caine or some such Elder figure empowering the PC through whatever means, there really is no good PnP explanation as to why such a young Vampire is so powerful. Hell, it takes most Kindred a few years under their Sire's tutelage to properly develop basic powers, yet the PC can go from a level 1 Discipline to a level 5 in the span of weeks (or 2 months, judging by how often Heather begs you for her blood fix).
Having a low Generation doesn't guarantee power by itself. A 100-year-old Gen 12 Kindred could kill a freshly Embraced Gen 7 one as easily as a newborn kitten. Generation determines your maximum potential, but without a lot of time and practice to achieve it, potential in itself means nothing.
In other words, the only reason the PC is as powerful as he/she is, is because of gameplay reasons.
I don't know about you guys, but I find it much more interesting to take the events in VtM:B at face value and then try to figure out how it could have happened, given the rules that govern the World of Darkness, rather than simply go "Bah, Troika cheated."
The thing with the WoD is that there's always a way. The rules can be bent, if you find someone powerful and/or clever enough to bend them.