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RGG Studio (Yakuza, Judgment, Binary Domain, Project Century ) Discussion Thread

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
So they dropped the ball even harder on the difficulty with this one? Kinda killed any last little bit of interest I had in the game. I love the series, but when combat is such a focus as it was in 7, and there's good mechanics there to support interesting encounters at higher difficulties, and they STILL refuse to add a satisfying higher difficulty option, I just can't see the reason in that.

I think just after all the hours I've sunk into the series, I'm kind of sick of RGG Studio's casualized approach to difficulty. I know the target audience was originally drunk and tired salarymen without a ton of time on their hands to take on difficult games, but that isn't necessarily the case anymore.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Default difficulty has always been shit though innit? It does sound like they overcorrected response to the midgame power spike in 7, which was only a problem if you were a side quest skipper.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
Let's be real. The hardest difficulty in 7, and really almost every game in the series is what should be labelled "normal", and there should be one or two difficulties above THAT available.

The difficulty spike in lategame 7 was awesome, and pretty much the only time the game presented a challenge throughout. It needed many more moments like that, and that there isn't a single one now in 8 is just a shame.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Let's be real. The hardest difficulty in 7, and really almost every game in the series is what should be labelled "normal", and there should be one or two difficulties above THAT available.

The difficulty spike in lategame 7 was awesome, and pretty much the only time the game presented a challenge throughout. It needed many more moments like that, and that there isn't a single one now in 8 is just a shame.
Hardest as in the ng++ ones? Not played those yet.

It is kinda mixed because the Ishin harder difficulties were absolutely bullshit. Though I suppose it's on me for going for that right from the get go.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
Hardest as in the ng++ ones? Not played those yet.
Neither have I, because I'm not going to immediately replay these massive games, and maybe never will.

I mean that there should be a reasonably challenging "Very Hard" from the beginning of all of the games. I haven't played Ishin, so I can't speak on that difficulty, but the only other Yakuza that had somewhat acceptable difficulty on Very Hard was Yakuza 3 besides the original PS2 games.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
the only other Yakuza that had somewhat acceptable difficulty on Very Hard was Yakuza 3 besides the original PS2 games.
That was by accident since speeding up the frame rate to 60fps+ made enemies block a shit ton more.
 

Maxie

Wholesome Chungus
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Glory to Ukraine
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Nov 13, 2021
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Warszawa, PL
Let's be real. The hardest difficulty in 7, and really almost every game in the series is what should be labelled "normal", and there should be one or two difficulties above THAT available.

The difficulty spike in lategame 7 was awesome, and pretty much the only time the game presented a challenge throughout. It needed many more moments like that, and that there isn't a single one now in 8 is just a shame.
The game was a slog even without reloading all the time because you're a bdsm freak
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
Well-designed challenging JRPG combat doesn't require a party wipe and gameover to be tense and interesting. Curb-stomping every enemy - most bosses included - you come by without a single worry is neither interesting nor fun though. It's boring and shitty.
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
219
I am so done with piss easy JRPGs.
Any infos if there will be a hard mode patched in later?
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
219
https://www.polygon.com/24047430/like-a-dragon-infinite-wealth-review-pc-xbox-ps5

Like a Dragon: Infinite Wealth takes 8 hours to get started, but it’s worth it​


laugh-smile.gif


No thanks m8
 

Maxie

Wholesome Chungus
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Glory to Ukraine
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Well-designed challenging JRPG combat doesn't require a party wipe and gameover to be tense and interesting. Curb-stomping every enemy - most bosses included - you come by without a single worry is neither interesting nor fun though. It's boring and shitty.
You're going to pretend the excavator fight wasn't a skill check, or Majima and Saejima especially
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
You're going to pretend the excavator fight wasn't a skill check
I found it to be a breeze, with only a mild amount of brain activity needed.

Majima and Saejima
That's the big one that everyone had a problem with that I already referred to.

Even so, we're saying there's two challenging fights in the entire game? Not enough.
 

Maxie

Wholesome Chungus
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You're going to pretend the excavator fight wasn't a skill check
I found it to be a breeze, with only a mild amount of brain activity needed.

Majima and Saejima
That's the big one that everyone had a problem with that I already referred to.

Even so, we're saying there's two challenging fights in the entire game? Not enough.
The proper way to make Yakuza more playable in my mind is to compress these games as the cutscenes were ridiculously numerous
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,785
Location
California
You're going to pretend the excavator fight wasn't a skill check
I found it to be a breeze, with only a mild amount of brain activity needed.

Majima and Saejima
That's the big one that everyone had a problem with that I already referred to.

Even so, we're saying there's two challenging fights in the entire game? Not enough.
The proper way to make Yakuza more playable in my mind is to compress these games as the cutscenes combat encounters were ridiculously numerous
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
Messages
14,312
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Infinite Wealth is out on Steam. It capped at 27k users in the past 24 hours. Their biggest every Steam launch.

I took a look at their DLCs, and lol the greed is hilarious. It's just as bad as Atlus and Falcom games.

What is even more lol is that they have a post-game dungeon locked behind the master vacation bundle, and that one is €20, while the base game is already €70.

Like I said before, had I not found the game for $50, I would never have gotten it day one. Problably my last Yakuza game bought at day one. Oh, and my copy should arrive tomorrow.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,688
Location
Dutchland
Infinite Wealth is out on Steam. It capped at 27k users in the past 24 hours. Their biggest every Steam launch.

I took a look at their DLCs, and lol the greed is hilarious. It's just as bad as Atlus and Falcom games.

What is even more lol is that they have a post-game dungeon locked behind the master vacation bundle, and that one is €20, while the base game is already €70.

Like I said before, had I not found the game for $50, I would never have gotten it day one. Problably my last Yakuza game bought at day one. Oh, and my copy should arrive tomorrow.
110 bucks for the complete edition, and then there's the various pay2win purchases.

As the kids these days would say: omegalul.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,056
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Infinite Wealth is out on Steam. It capped at 27k users in the past 24 hours. Their biggest every Steam launch.

I took a look at their DLCs, and lol the greed is hilarious. It's just as bad as Atlus and Falcom games.

What is even more lol is that they have a post-game dungeon locked behind the master vacation bundle, and that one is €20, while the base game is already €70.

Like I said before, had I not found the game for $50, I would never have gotten it day one. Problably my last Yakuza game bought at day one. Oh, and my copy should arrive tomorrow.
Yeah this one is a guaranteed sale buy for me.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,020
Location
Ottawa, Can.
Sad that there only seem to be posts of people complaining about the game.

Not every encounter needs to be perilous in order to make a great game, quite frankly.

I don't mind that it's not the hardest game in the world.

This series is fun for the creativity, the hilarity and the crazy drama. It truly is a breath of fresh air.

On that it delivers in spades. Quite frankly I've enjoyed my first 8 hours a lot.

Essentially, if you liked Like a Dragon, this is just more of the same. Which is not necessarily a bad thing.
 

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