Finished here too, neat ending. Kasuga is entertaining from the start and only gets better. Roll on Y8 with an updated Ijincho map.
I haven't jumped yet into post-game, ng+, or spent much time in dungeons, so I guess this is where it possibly gets better, but while combat was serviceable most game, from chapter 12 onwards, it was all out of whack. Mobs are useless and just a waste of time, and bosses are stupid sponges with (for some of them) a couple of one-shot skills. All it means is tedious combat lasting too many turns spamming the same 2/3 skills doing enough damage (with Orbital Laser the MVP) and casting heals or consuming recovery items to spam some more. That chapter 12 fight was probably the most interesting one due to the dynamic of it, and the fact that as of then, I hadn't yet adapted to boss fights. The others were just watching HP bars, really. It definitely didn't feel as epic as the brawler+quicktime boss fights from previous entries.
Story-wise, this is typical Yakuza. Love the over-the-top melodramatic main story, and the wacky side stories (kudos to whoever came up with the kimchi of life and the sujimaru one...). I just wish the authors didn't feel the need to kill so many characters that could be interesting side actors in a story down the line. But ah, it's not like I wasn't expecting it.
Ultimately, it's a fantastic game. Now that the story's done, I can go back to playing mahjong and finish Dragon Kart.
I haven't jumped yet into post-game, ng+, or spent much time in dungeons, so I guess this is where it possibly gets better, but while combat was serviceable most game, from chapter 12 onwards, it was all out of whack. Mobs are useless and just a waste of time, and bosses are stupid sponges with (for some of them) a couple of one-shot skills. All it means is tedious combat lasting too many turns spamming the same 2/3 skills doing enough damage (with Orbital Laser the MVP) and casting heals or consuming recovery items to spam some more. That chapter 12 fight was probably the most interesting one due to the dynamic of it, and the fact that as of then, I hadn't yet adapted to boss fights. The others were just watching HP bars, really. It definitely didn't feel as epic as the brawler+quicktime boss fights from previous entries.
Story-wise, this is typical Yakuza. Love the over-the-top melodramatic main story, and the wacky side stories (kudos to whoever came up with the kimchi of life and the sujimaru one...). I just wish the authors didn't feel the need to kill so many characters that could be interesting side actors in a story down the line. But ah, it's not like I wasn't expecting it.
Ultimately, it's a fantastic game. Now that the story's done, I can go back to playing mahjong and finish Dragon Kart.