You can check this post to see what the various controllers "track" when you move your hands. Here's a partial list of a bunch of titles and what they support: https://www.reddit.com/r/ValveIndex/comments/c5a3ua/vr_hardware_support_master_list_v1_finger/ but really the "squeeze" and the finger tracking mechanics on the Index Controllers are more for immersion than required for functionality (also most games are obviously programmed to work on all major VR HMDs) and isn't something that should be a primary criteria when buying one. Aside from all the old stuff the Reverb G2 and Index seem to be the major contenders right now. The G2 if resolution is important (especially good for things like Sims) with somewhat worse Controllers and Tracking, although nobody can probably provide extensive tests till it's out and the Index for the more accurate full room Tracking via base stations (not using cameras), Knuckles Controllers that are the most advanced and comfortable HMD with good sound, IPD adjustment and other features.So i was looking at the new headsets, are the valve knuckles the only controllers with finger tracking ? The quest 2, and G2 reverb seems to have only hand tracking, is it really a plus in games , especialy alyx ? I cant try any of those sets of course, absolutely no one own them still and VR arcade means exposing myself to people thus covid 19...
New PSVR Controllers Show Inside-Out Tracking, Index-Like Design In Fresh Patent
Jamie Feltham
September 24, 2020
A newly-discovered patent filing gives us what may be our best look yet at new PSVR controllers for the unannounced PSVR 2.
The Japanese filing, first spotted by Let’s Go Digital, includes detailed diagrams of the devices from various angles. Though the text is in Japanese and we can’t translate, the designs do seem consistent with a number of other patents and research filings we’ve seen out of Sony in the past few years.
New PSVR Controllers Spotted
The controllers, for example, look very similar to Valve’s Index Controllers, with a side-mounted ring that would likely house sensors for 6DOF tracking. The main grip for the controllers definitely looks like it could imitate the Index Controllers’ finger-tracking technology too. Earlier this year, we discovered a Sony research video that confirmed the company was working on such technology.
Those frustrated with the original PSVR’s Move controllers will be happy to hear these new PSVR controllers sport analogue sticks too. Plus there are what looks like two face buttons and two smaller buttons that could perhaps mirror the PS5’s ‘Share’ and ‘Options’ buttons. It’s interesting to note that, overall, this is a fewer amount of buttons that on the original Move controllers, making us wonder how and if these controllers might accommodate old PS4 VR games.
Another look at the design confirms that the controllers have not only triggers, but it also looks like the PSVR headset itself can track the position of the controllers. That suggests PSVR 2 might use an inside-out tracking system similar to the Oculus Quest and Rift S rather than the original PSVR, which relied on a user-facing camera.
As always, we should point out it’s very possible that these patent filings won’t amount to much but, as we said before, they’re certainly consistent with other Sony filings we’ve seen. PS5 is launching in November and will support the original PSVR, but a new iteration of the headset won’t be releasing alongside the console. Hopefully we’ll hear more about the company’s future VR plans in the new year.
The Quest2 is a closed ecosystem Mobile HMD, and the only way to play PC games on it is via "Link", which isn't a direct video signal, but a compressed video Stream sent over USB and comes with Hardware overhead since your GPU has to encode on the fly.
Facebook’s Account Verification Leaves Some Quest 2 Buyers With ‘Paperweight’
David Heaney
October 14, 2020
Quest 2 is the first Oculus headset to require a Facebook account at launch. False positives from its account verification system may be leaving some buyers with no choice but to return it.
We’re seeing reports from Quest 2 buyers who aren’t on Facebook finding difficulty creating an account. Facebook’s account verification system- reportedly administered by a machine learning agent– may ask for photographic evidence of identity. That evidence seems to be reviewed by a human, since it can apparently take weeks to process.
Others trying to re-activate old accounts to use their brand new Quest 2 also report instant suspensions. Trying to create a new account also fails.
If the review fails or your account is suspended, there appears to be no recourse for appeal. Multiple buyers called the system a “paperweight” in their emails to us about their interactions with customer service and what they feel like they can do with the latest VR headset on the market. In an emailed statement, a Facebook spokesperson said Quest 2 customers should contact Oculus Customer support to work through issues.
“People who are having trouble logging in to their device aren’t losing access to their purchased content, based on what we’re seeing in customer service reports. Someone may temporarily experience an issue accessing content if they have trouble logging in to Quest 2 with their Facebook account, but they will be able to access their content once those login issues are resolved,” the email explains.
Facebook claimed to only have “a very small number” of Oculus users running into login issues. Among the screenshots from Twitter and Reddit users reporting issues are Oculus Support agents supposedly saying they’re unable to help with Facebook account issues.
“I really wished we had a way to help you with this” one screenshot reads.
Why Is This Happening?
Facebook has a fairly unique policy for a consumer tech company: real identity. Mark Zuckerberg wants each of his users to have only 1 account, which represents themselves as a real person.
The company has also been under intense pressure in the political sphere, across the world, to curb the creation of fake accounts used to manipulate elections.
Automated account verification systems typically balance false positives (banning a real person) and false negatives (letting a bot through). Given the upcoming US presidential election, is it possible Facebook is prioritizing reducing false negatives?
At the start of the ongoing global coronavirus pandemic, Facebook’s account verification tool warned users of reduced numbers of humans verifiers. It’s unclear if it has yet found a work from home alternative, or if that would even be possible given the sensitive nature of handling account details and photo ID.
If you’re having issues with Quest 2, please let us know in the comments and check back soon for more updates.
Question: Any word on people getting their Facebook accounts banned, making quest useless?
Boz: Yeah of course, we’ve been tracking this from day one really closely, following up with every single individual case that comes across.
The number of cases isn’t large, but of course the impact is huge on those people and we take that really seriously. Every single person in VR matters to us.
So I mean I think people should continue to make sure their Facebook accounts are in good standing before they buy the headset. They can work through those problems before they do it.
And second of all is we are working really quickly through those and resolving all those issues that come up. There are Facebook account issues that can be solved and we’re working through them.
But I want to point out this is very common – Google, Apple, Xbox, pick a favorite. They make you sign in with an account and there’s a reason for that. We get to provide better services that way and stronger guarantees around things like data security, and compliance with regulations. So I’m a big fan of this move, even still.
Facebook’s Expanded VR Policies Disallow “invading personal space” and “sexual gestures”
By Ben Lang - Oct 14, 2020
As Facebook moved to require Facebook accounts to be used with Oculus headsets, the company also updated and expanded its VR policies which now dictate rules around “personal space” and “sexual gestures”.
Facebook’s expanded VR policies, updated this week just ahead of the launch of Oculus Quest 2, make it clear: behavioral etiquette in VR is not up to the community, it’s up to Facebook. And that means that doing something like intentionally invading someone’s personal space or making rude gestures may result in platform-level punishment that limits or disables the use of your headset.
Facebook’s newly updated ‘Conduct in VR Policy‘ highlights that you should not “harass or bully other users” by “invading personal space without consent,” nor should you “conduct yourself in an offensive or abusive way,” including making “sexual gestures.”
Repeated of flagrant abuses of the rules can result in suspensions or outright bans, which fully revoke your ability to use your headset. These rules apply in everything you do in the headset, whether you’re playing a social VR experience, a competitive multiplayer VR game, or even streaming a single player experience for others to watch on Facebook Live.
Are you seriously THAT fucking retarded? Are you not seeing what is happening here?I guess it sucks for people who don't want a Facebook account but i think the thing is overblown. Its not like Zucker couldn't already collect data with the Oculus client.
Are you seriously THAT fucking retarded? Are you not seeing what is happening here?I guess it sucks for people who don't want a Facebook account but i think the thing is overblown. Its not like Zucker couldn't already collect data with the Oculus client.
Borg suckerzerg will not get any privacy in hell. And believe me it will be describable as hell.
I used my technodystopic microsoft device without which I am unable to Gayme.Are you seriously THAT fucking retarded? Are you not seeing what is happening here?I guess it sucks for people who don't want a Facebook account but i think the thing is overblown. Its not like Zucker couldn't already collect data with the Oculus client.
Borg suckerzerg will not get any privacy in hell. And believe me it will be describable as hell.
Yeah sure buddy. Did you write this hot take with your Microsoft, Google or Apple device?
I used my technodystopic microsoft device without which I am unable to Gayme.Are you seriously THAT fucking retarded? Are you not seeing what is happening here?I guess it sucks for people who don't want a Facebook account but i think the thing is overblown. Its not like Zucker couldn't already collect data with the Oculus client.
Borg suckerzerg will not get any privacy in hell. And believe me it will be describable as hell.
Yeah sure buddy. Did you write this hot take with your Microsoft, Google or Apple device?
Are you saying that willingly entering 80% techno dystopia is okay because we are at 60% already?
There's a bit of a difference between Telemetry in your OS that you can turn off or a bunch of Cookies that you can block with something like Privacy Badger and what Facebook has with the Quest, using 360° cameras and a Live microphone in your home. For instance you start off by agreeing that they collect a lot of things, from your "physical features and dimensions" like "hand size", your "voice interactions", "information about your environment, physical movements and dimensions", "information about your play area and your hand movements" and could even be "video of you": https://www.oculus.com/legal/privacy-policy/No i don't, but i question whether that difference is 20% like you claim. Maybe i am missing something here, but if i am feeding Facebook zero data other than what is needed (which is exactly what you also give to Steam by the way), what terrible fate will fall upon me for being a little Facebook data node rather than being a little Valve data node?