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RimWorld - Damned Colonists in Space

Whiran

Magister
Joined
Feb 3, 2014
Messages
641
Definitely needs more content but the current framework is pretty good. Lack of Z-levels is a bummer, since this game practically begs you to build some elaborate outright Blamemorian bunkers.

...

It gets bonus points for being the only DF clone so far to have good world generations, proper seasons, weather and varied biomes.
I prefer it to DF myself by a large margin mainly because I really dislike DF's UI.

With mods Rimworld becomes even better.

Rimworld's mod support is really nice and there are some really sweet mods that add a lot of content to the game.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Alpha 8 adds a lot of great stuff; I'm playing it again and having a blast. My only issue right now is that if you install a bionic arm on one side, a power claw on the other, the character does not seem to use his melee weapon. I want my character to stab with his spear rather than punch with the bionic arm.

Also, it doesn't make sense when everyone gets depressed because you sold, executed, or harvested organs from a prisoner. I'm sorry, suddenly we like the guys who burnt half our base down?
 

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Also, if I make peace with all the factions, will I only be attacked by robots?

I just gave up on my latest colony after 3 sieges back to back, 2 of which occurred at the same time.

Bases built in the frozen north definitely shouldn't be subject to constant, large-scale raids. How the hell are marauding pirates making their way through a frozen mountain range, and why?
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Also, it doesn't make sense when everyone gets depressed because you sold, executed, or harvested organs from a prisoner. I'm sorry, suddenly we like the guys who burnt half our base down?

That doesn't seem unreasonable at all, although perhaps the extent to which it affects them should be determined by some sort of empathy trait.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Also, it doesn't make sense when everyone gets depressed because you sold, executed, or harvested organs from a prisoner. I'm sorry, suddenly we like the guys who burnt half our base down?

That doesn't seem unreasonable at all, although perhaps the extent to which it affects them should be determined by some sort of empathy trait.

I think it's unreasonable, I don't know many people who would fret about executing/selling pirates who have killed members of the colony. As it is, a pirate can destroy your kidney, but heaven forbid you take his to replace it.

Anyway, I finally "won" the game. I chose the Tundra map, dug right into a huge mountain, and survived by making a little hydroponics garden (you inspired me) until I could research everything and build the ship. Mortars can't hit targets inside a mountain, and it's easy to make a big kill zone if there is only one mountain entrance. At the very end I was attacked by a caterpillar robot and some scythes who were literally shooting the mountain to pieces, but I finished the engines mid-attack and blasted off into space.

You can make a launch-site, solar panel farm, and trading zone on top of your mountain base by using the "no-roof" command, but unfortunately mortars can still hit it. I bought a few doomsday launchers when I started building the ship in case a siege happened, the ship is too expensive to lose it to a lucky mortar strike. With four escape pods, I think it wound up costing several thousand steel, maybe a thousand plasteel, the research core, and then a tonne of work-time.

Can you get a skill higher than 20? My researcher hit 20 after researching every single tech, but I was a few points shy of level 21 and didn't have enough time to try using a research neurotrainer.
 
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Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Oh, I was thinking criminals that were part of your colony, not captured raiders.

Ah, I understand what you're saying now; I can understand people being hesitant when it comes to harvesting the organs of petty thieves and wayward members. As it is now, though, you get depression for doing things to raiders, despite the fact that raiders are myopic psychopaths that exist solely to kill you. Next thing you know, people will be packing their bags because you melt down the caterpillar monsters.

Anyway, another thing: it seems you can't put injured raiders into cryosleep. When I right-click on injured colonists I can, but I don't want to do that. I want to store the raiders in cyrosleep so that I can easily sell them or pull them out for organs later. Is this a bug?

Also, the cyrosleep unit for the spaceship doesn't cost any uranium, but the regular cyrosleep does...
 
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Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
So I bought the game, because it looked like fun.

Downloaded a few mods, like Commando Dog, IceSheet and Armory Project. Started a new game at 160% difficulty.

Premise was to live in an ice cave, under extremely harsh conditions with extremely unfriendly neighbours. Return the neighbours hostility by raping their women (assuming they don't die because that would just be necrophilia) and torch anyone who resists my dominance with my trusty flammenwerfers and bolters.

It was going well, or so I thought. In the second month I was met with 2 invasions in a span of less than a few hours, an eclipse killing my power, a massive drop in temperature. The eclipse killed my entire harvest and the 2 invasions (both consisting of around 15 men each), proceded to wipe out my entire colony.

:4/5:, if only the physics was as complex as Dwarf Fortress and there was a Z-axis.
 
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Joined
Mar 10, 2011
Messages
1,160
hedgy? I'm assuming you meant edgy and no, actually I'm just shitposting. Pretty fun stuff you should try it once in a while.
 

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Alpha 9 released, and don't forget to check out the mods, too. One of the best games out there right now
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,510
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
For some reason my colonists keep getting food poisoning or drinking lots of beer so that my colony is just covered in vomit.

Is this something to do with the fact that I feed everybody frozen food? It's so much easier to have all food stored in a massive freezer, but then the people just grab it and eat it straight away without heating it (not that there are any microwaves or ovens yet).
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
For some reason my colonists keep getting food poisoning or drinking lots of beer so that my colony is just covered in vomit.
Nope, they just like to vomit. It's a pity that vomit is no longer immortalized in art, though. All of it is now random people whose names I don't recognize arriving in a drop pod, or guys being arrested. The gallery of vomit statues would have been way cooler, with a theme, even.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,064
Location
NZ
UI is very good by genre standards and in general the game is already pretty fun and solid. Looking forwards to where they take it.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,427
Location
Space Hell
Game is fun but horribly lacks content and balancing. Especially in trading as passing space vessels are scarce and caravans are pisspoor, yet food is easy to get.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,362
A Beautifully Desolate Campaign
Played it for almost a week straight now. While it certainly lacks content and complexity in a couple of areas the way they handled the UI and micro management makes me wish for a world where there's a DF with that exact same UI. No z-axis makes me a little sad too, but overall this game has a lot of promise and I'm hoping they will continue to enhance the gameplay further.
 

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