SmartCheetah
Arcane
- Joined
- May 7, 2013
- Messages
- 1,103
Those random scenario-seeds are kinda hilarious. Solar Flare as a permanent map modifier combined with being unable to build coolers alltogether certainly is something different.
modsGame lacks damn more power systems. It's either geothermal or you are doomed to cover half the map with solars and capacitors.
Game lacks damn more power systems. It's either geothermal or you are doomed to cover half the map with solars and capacitors.
Alpha14b unlocks the missing half of the game events
JULY 18 -TYNAN
With the flurry of support and fraud combat tasks abating, I took a little while to watch Zeebos’ stream. A discussion was had and it quickly became apparent that a lot of the events in the game weren’t really firing – ever. No heat waves, no crazy animals, no crashed ship parts.
Doing some local testing, I realized how bad it was.Mostof the events in the game would never fire.
Holy crap!
I’ve fixed the issue and uploaded a patch. Your save games will be compatible. This will change balance somewhat - I'll be watching to see if it needs adjusting.
Look at it this way – it’s like releasing a juicy content patch three days after release!
Patch notes:
Fix: Events never fire (except in some exceptional circumstances):
- Infestation
- Manhunter pack
- Psychic ship part crash
- Poison ship part crash
- Animal insanity (single)
- Eclipse
- Solar flare
- Psychic drone
- Toxic fallout
- Volcanic winter
- Heatwave
- Cold snap
- Flashstorm
- Short circuit
- Crop blight
- Alphabeavers
- Psychic soothe
- Refugee chased
- Thrumbo passes
- Fix: Storyteller incorrectly adjusts trader frequency in relation to ally count.
- Fix: Threat cycle event maker sometimes queues events without enough points to actually fire them.
Sun lamps for hydroponics and plant growth. Two sun lamps hogs huge amount of power. Like a legion of turrets and then some more.
Click on the plants under the sun lamp during the night, they don't grow, but say "resting". Not fully sure if it's the same under hydroponics, but probably (I only used rooms with normal earth so far).Never checked really, i just keep sun lamp always on
Joined: Feb 29, 2016
This game is fucking stupid at times. Had a colonist lose his leg to a raid, ordered surgery to install a peg leg. My 14 medicine doctor then screws up the surgery in a fantastic way.
Not sure why he would cut his neck instead but I'm not a doctor.
The doctor then went into a daze due to being "insulted", probably by the guy who was supposed to get a new leg, and promptly wandered into some of my traps, losing a leg and an arm in the process. He was my only skilled doctor. Another one went into a food binge while toxic fallout destroyed all my crops and killed every wild animal, so the colony was going to die to starvation anyway.
Not sure whether to kill the wife in the sun chamber or leave her be, no hauling/cleaning/firefighting colonists usually aren't that valuable.