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- May 18, 2015
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Mountain bases are not really viable because any tile with overhead "mountain" terrain can spawn an infestation and those are nasty as fuck.My favourite Rimworld play-though was a few years back. I basically dug into a massive mountain and fortified the one entrance, and then dug out a massive atrium and started constructing the spaceship. I barely succeeded, because those metal slug monsters appeared and started forcing their way inside. Nowadays I assume the raiders have become so advanced that they'd just dig their own alternative entrances or something.
The damage model pretty much forces you to set up some sort of defensive zone, otherwise there's a good chance a 5-member raid of natives wearing loincloths can close the distance and wipe your team as each of them is capable of eating multiple bolt-action rifle or pistol shots and keep coming at you. In other words, you can focus fire on a single unarmored enemy and fail to take him down before they're all on top of you.Seriously, people that play Rimworld with killboxes are reddit brainlets. What's even the point.Those granite wall people are probably trading for it. But even wooden walls can guide most enemies where you want them to go. I don't really like killbox design myself.stuff
This can be prevented as long as you keep the inside of the base very cold, IIRC. Infestations apparently don't like cold places.Mountain bases are not really viable because any tile with overhead "mountain" terrain can spawn an infestation and those are nasty as fuck.
Is the Psychic Drone defense still good? I remember if you only accepted Psychically Deaf pawns and intentionally just left the drone ship part intact, even building a temple around it, until it got to max strength, everyone who showed up would just go insane before they even got to your base.If you mean deathtraps (such as the burn/trap labyrinth), then yeah, you're right. But playing it without some kind of killbox setup is just stupid.
Yeah, this works but the temperature needs to be extreme (around -20C).This can be prevented as long as you keep the inside of the base very cold, IIRC. Infestations apparently don't like cold places.
Never tried this one. Sounds like it would work but you'd still have to have a way to deal with robotic enemies.Is the Psychic Drone defense still good? I remember if you only accepted Psychically Deaf pawns and intentionally just left the drone ship part intact, even building a temple around it, until it got to max strength, everyone who showed up would just go insane before they even got to your base.
If you haven't played before, I recommend vanilla. Then when you find things that annoy you and ask questions like, "Why aren't there toilets?" or "Why can't I repair damaged clothes?", look for the mods and install them to create your perfect version of the game.I was going to play rimworld today but decided against it. What are the best mods right now?
I have played Rimworld a lot since it was released in early access, but it has been a while since I last loaded it up. I tried flicking through the mods earlier today but it became a bit bothersome. I basically just want some extra weapons, some interesting new factions, and maybe a cool gimmick or two. The last mod I played was a Cthulu one, which was kind of amusing, but again that was a long time ago.
If by better you mean louder and more annoying I don't think there's something... There are mods though that might do things that you'd like...No? There's no mod for better alerts?![]()
If by better you mean louder and more annoying I don't think there's something... There are mods though that might do things that you'd like...No? There's no mod for better alerts?![]()
For example with Smart Speed you can set the game speed to slow down on specific Events - one of them could be a crashlanding
If by better you mean louder and more annoying I don't think there's something... There are mods though that might do things that you'd like...No? There's no mod for better alerts?![]()
For example with Smart Speed you can set the game speed to slow down on specific Events - one of them could be a crashlanding
I'll try to take a look when I get the chance, didn't play for some time now and I don't remember the specificsIf by better you mean louder and more annoying I don't think there's something... There are mods though that might do things that you'd like...No? There's no mod for better alerts?![]()
For example with Smart Speed you can set the game speed to slow down on specific Events - one of them could be a crashlanding
hmm, it doesn't seem to work. I've tried setting it to both 'slow' and 'half' but events just happen as normal
If by better you mean louder and more annoying I don't think there's something... There are mods though that might do things that you'd like...No? There's no mod for better alerts?![]()
For example with Smart Speed you can set the game speed to slow down on specific Events - one of them could be a crashlanding
hmm, it doesn't seem to work. I've tried setting it to both 'slow' and 'half' but events just happen as normal
Not if you do double tile corridors and TD up the entire place :DMountain bases are not really viable because any tile with overhead "mountain" terrain can spawn an infestation and those are nasty as fuck.
you can't shoot effectively in the tunnels, because it is usually dark
Yes, but robotic enemies, at least the last time I played, lacked any special attack types and only come at you straight up. They don't siege you, so you don't have to hide under a mountain to avoid being killed unavoidably or needing an absolutely massive counterbattery to stop them before they can fire. Ordinary meatbags that can use special attack types can no longer bother you because they will go insane before they can reach the base.Never tried this one. Sounds like it would work but you'd still have to have a way to deal with robotic enemies.
Aw! I never knew it affected things at one point. That's too bad, would have been nice to have an incentive to decently light up your base.It got patched ages ago so that lighting doesn't have any impact on shooting accuracy, iirc.
Keep an eye on your wealth stat, it probably spiked.(all ships so far had been fairly easy so I underestimated this one)
randomness can still wipe your power-armored clad colotist because some naked guy with a club or revolver delivered a lucky hit and you got yourself a permanent brain damage.