Looks like they're taking inspiration from Dragon Age II as well.There is a prologue in which you can already experiment with higher-level skills - then it goes with stage 1 next
Lawl, as if Gothic 4 didn't already do that.Haaaaaaaaaaaaaaaa you GRBG-lovers get another awful console port.
Looks like they're taking inspiration from Dragon Age II as well.There is a prologue in which you can already experiment with higher-level skills - then it goes with stage 1 next
- Group members who are supporting the fight again present a
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Why did you think it shit?I played Risen and I thought it was complete shit. I got to the point where I was wandering around that first town, and then dukin' it out with some dues in a swamp, and I was like what the hell am I doing?
Maybe I should give it another whirl.
You really should, it's a great game.I played Risen and I thought it was complete shit. I got to the point where I was wandering around that first town, and then dukin' it out with some dues in a swamp, and I was like what the hell am I doing?
Maybe I should give it another whirl.
There's only one, bandits do not count.You really should, it's a great game.I played Risen and I thought it was complete shit. I got to the point where I was wandering around that first town, and then dukin' it out with some dues in a swamp, and I was like what the hell am I doing?
Maybe I should give it another whirl.
Risen really takes off after you leave the town.
Why did you think it shit?I played Risen and I thought it was complete shit. I got to the point where I was wandering around that first town, and then dukin' it out with some dues in a swamp, and I was like what the hell am I doing?
Maybe I should give it another whirl.
This plus your second point doesn't make much sense. Risen is actually open at the start and turns into a linear dungeon-crawling hack n' slash towards the end.As a side note to this, I think as I get older I lose patience for the suggestion that I should "stick with" a game's bad systems because they a) get better or b) end up being bearable. One of the things that sticks out for me about this game before I bought it was all reviewers saying "Well the combat isn't great, but you get used to it." Or, "Well the first act sucks, but if you can tough it out, it opens up!" I don't want to hear that shit. That is the same exact shit people were telling me in the ESO beta. I spent hours and hours on that game and it never "opened up." But even, why should I waste my time on shit gameplay to get somewhere good?
Can't remember exactly anymore but there's some kind of crucial plot crossroads at the beginning. The main road will take you to the town and the side road (easy to miss, if I remember correctly) will take you to a completely different direction.Are you telling me there are feasible things to do in that game before you get to the first town? Because it sure as hell felt to me like I was being forced there, ASAP.
Having never made it past there, I cannot comment on the game becoming a hack and slash. I'll take your word for it.
Are you telling me there are feasible things to do in that game before you get to the first town? Because it sure as hell felt to me like I was being forced there, ASAP.
Having never made it past there, I cannot comment on the game becoming a hack and slash. I'll take your word for it.
The combat system was wonky/floaty in a way that made it irritating. I remember getting into a swordfight with some bandit in the swamp and being like "Why the fuck is there such a long delay between my hitting the attack button, and the actual attack?" It was frustrating as hell.
I felt like I was basically railroaded into the first town.
There was this dichotomous, no-sense-making "pick the bandits or the mages camp" choice I was asked to make super early in the game, with no information presented that made any real difference. If a game is going to replace classes with factions as a way to give you a character archetype, then they should make the faction choice not feel like I am picking a class in the beginning of the game. That's what this felt like. I might as well have just picked a faction off of a list, for all the difference it made.
Perhaps most importantly, the game was buggy as shit.
As a side note to this, I think as I get older I lose patience for the suggestion that I should "stick with" a game's bad systems because they a) get better or b) end up being bearable. One of the things that sticks out for me about this game before I bought it was all reviewers saying "Well the combat isn't great, but you get used to it." Or, "Well the first act sucks, but if you can tough it out, it opens up!" I don't want to hear that shit. That is the same exact shit people were telling me in the ESO beta (just as an example). I spent hours and hours on that game in the secret/private test server and it never "opened up." But even, why should I waste my time on shit gameplay to get somewhere good?
You can actually go (almost) anywhere in Risen right in the beginning of the game, just be prepared to get your ass handed to you if your level is too low.Well it has been several years now, so bear with me:
1) The combat system was wonky/floaty in a way that made it irritating. I remember getting into a swordfight with some bandit in the swamp and being like "Why the fuck is there such a long delay between my hitting the attack button, and the actual attack?" It was frustrating as hell.
2) I felt like I was basically railroaded into the first town.
3) There was this dichotomous, no-sense-making "pick the bandits or the mages camp" choice I was asked to make super early in the game, with no information presented that made any real difference. If a game is going to replace classes with factions as a way to give you a character archetype, then they should make the faction choice not feel like I am picking a class in the beginning of the game. That's what this felt like. I might as well have just picked a faction off of a list, for all the difference it made.
4) Perhaps most importantly, the game was buggy as shit.
As a side note to this, I think as I get older I lose patience for the suggestion that I should "stick with" a game's bad systems because they a) get better or b) end up being bearable. One of the things that sticks out for me about this game before I bought it was all reviewers saying "Well the combat isn't great, but you get used to it." Or, "Well the first act sucks, but if you can tough it out, it opens up!" I don't want to hear that shit. That is the same exact shit people were telling me in the ESO beta (just as an example). I spent hours and hours on that game in the secret/private test server and it never "opened up." But even, why should I waste my time on shit gameplay to get somewhere good?
Ugh.- Voodoo magic is expected to again with this
Ugh.- Group members
Day -365 DLC, awesome!- DLC 's
This doesn't bother me. The islands in Risen 2 were sufficiently large enough on their own. It's not like you had loading screens when you entered buildings.- Cut off from each other , as in Risen 2 regions - a free ascent of the game world without loading screens is therefore again not possible
As always? Except in Risen 2 where there were no guilds, only a hollow choice of siding with natives or Inquisition that had almost no effect on gameplay/content.- As always, several guilds ( probably three ) of which one may join a
People bitched about this but I never saw the big deal.- Food is summarized again in provisions
- Again Steam obligation
You can explore literally the entire overworld map before you ever set foot in the town, though it's a good idea to go to the bandit camp first.Are you telling me there are feasible things to do in that game before you get to the first town? Because it sure as hell felt to me like I was being forced there, ASAP.
Having never made it past there, I cannot comment on the game becoming a hack and slash. I'll take your word for it.
1) The combat system was wonky/floaty in a way that made it irritating. I remember getting into a swordfight with some bandit in the swamp and being like "Why the fuck is there such a long delay between my hitting the attack button, and the actual attack?" It was frustrating as hell.
2) I felt like I was basically railroaded into the first town.
Are you sure you actually played this game or just read about it? This is completely false. Picking a side pretty much encompasses all of the first Act (like it did in G1/G2) and you're given tons of backstory/exposition about what the sides are up to and what they entail.3) There was this dichotomous, no-sense-making "pick the bandits or the mages camp" choice I was asked to make super early in the game, with no information presented that made any real difference.
4) Perhaps most importantly, the game was buggy as shit.