Er, almost certainly not? It's Risen 3, therefore it will retain the setting of previous Risen games which is the setting of Gothic games without all the original elements that made the Gothic setting interesting. That means the setting will be boring as fuck, but then again one does not play Risen games for the setting.Only thing I wonder is if they can come up with an interesting setting.
Er, almost certainly not? It's Risen 3, therefore it will retain the setting of previous Risen games.
Actually, yes, Risen 2's setting is consistent with Risen 1's, it only places emphasis on different aspects, notably the pirate theme, which, by the way, was quite strongly present in Risen 1 as well (the pirate captain Romanov multi-quest, Patty, etc.). Yes, some elements of the lore were a little upjumped to suit the pirate theme better, like substitution of the elemental magic by guns, but the setting is undoubtedly the same, serving to accomodate the overarching storyline of titans getting loose from their imprisonment.Yeah, Risen 2 retained a LOT of Risen 1's setting, amirite
I loved the colonial and pirate setting in Risen 2. I would say that's what got me through the game actually, when the third island and all the ones after that ended up being shite.
I loved the colonial and pirate setting in Risen 2.
Would you like to go back to developing a new Gothic game?
Oh, ok, the following only represents my own opinion:
To be honest: not really. The one who develops a new Gothic, will get his fingers burned. He will be slashed by magazines and burned alive by die hard fans.
The expectations for this game would be so high, we couldn’t meet them.
The times have changed, the Gothic games lived up by a different mood, we were much more experimental back in the day. Something that was very exciting and the player could feel this loose and playful approach, but this also led to exorbitant developing times and many many bugs. We fixed this, but we also parted from this sand box developing approach.
I started to play our games at home but never played one completely to the end, they are just too long.
And the older I get, I also recognize a bad habit of not paying much attention to dialogues anymore but getting all frenzy on analyzing graphics.
Not to mention I imagine a lot of changed in PB since the days of good Gothic games.
Well sure, the problem is that they have fixed their sandbox problem by making a shitty game. The remedy is worse than the disease.Probably a wise decision if they're so uncertain about it in the first place. Not to mention I imagine a lot of changed in PB since the days of good Gothic games.
WTFI started to play our games at home but never played one completely to the end, they are just too long.
And the older I get, I also recognize a bad habit of not paying much attention to dialogues anymore but getting all frenzy on analyzing graphics.