Azrael the cat
Arcane
Twinfalls said:Azrael the cat said:But really, I don't think I'd have anything against him if he didn't make such fucking awful games.
*One* fucking awful game.
Morrowind is pretty damn good, even great in many respects.
It's all there however. His philosophy just doesn't gel with the Codex's. He asks 'what skills can we remove, what can we streamline to make your choice more meaningful'. Not what could be added. He sees RPGs as being about building up your character and being rewarded - with loot. Not about C&C...
Or so it seems anyhow. He didn't give enough credit to the work of Peterson and Lefay, given how crucial TES lore and Daggerfall's design have been to Bethesda's current financial success. But still a reasonably nice guy in interview all things considered.
I agree regarding Morrowind (though I still prefer Gothic 2), but I didn't think Todd worked on it - Ken whatsisname was lead on it.
Also, if Todd did pursue a design of building up your character and being rewarded with loot, I'd respect his games a lot more - still wouldn't be my cup of tea, but certainly respect-worthy. I don't see him pursuing that design: in Oblivion levelling up was counterproductive, exploration was pointless and loot was meaningless due to the all-pervasive scaling. If character building was 'his thing', there's no way he'd let that slip through - it's the sign of someone who wants to focus on other things (the scale of the world) and isn't too interested in character builds so he doesn't notice when the system makes them meaningless and combines everything into a single mage-fighter-thief build.
FO3 was better at rewarding building one's character, but it still didn't play like a game that considered that important. If it was a focus, then he did it really really badly.
What he does seem to care about is the world - not the lore, but the towns and scope. He undermines that as well, through fast-travel and scaling, but I can still see the effort there. But it's missing everywhere else - even the 'build your character and be rewarded by loot' aspects.