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Rome Total War II

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
Hopefully they've fixed the way units move between and near buildings. I think it's been a problem for the AI from the very beginning, or at least from Medieval 2, and especially in Empire. Dudes would just go bonkers and start slippin and slidin all over the place, repositioning, trying to hold some imaginary formation... That makes me wish the units had some kind of a cohesion rating, which when broken would lead to individuals becoming separated from the group, instead of forcing the entire unit to wait for that one dude to regain his place in the formation. It would probably make the game AI explode, though.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
http://www.4players.de/4players.php.../Vorschau/31807/79887/0/Total_War_Rome_2.html

So what I got out of this was that the tutorial sucked shit and most of the things that I keep seeing in M2 that I've started playing again are again present here, such as only about 9 guys fighting while everyone else stands around. The author's gripe though about cav going through your infantry while fighting instead of around is :retarded: because it sounds like he just selected attack and that has always happened so idk what the fuck he was expecting.

He gave is a satisfactory grade though and I saw on the side that Empire is the highest rated TW game on their site so I take this review with a pound of salt.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Seriously i could care less about animations, i never even zoom into the battle so i dont see them for like 99 percent of the game.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884


Naval combat demo. Unfortunately its being played by that same tard who sucked ass in the land battle demo so no hope of intelligence being displayed.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362
Alexandria.jpg


Athens.jpg


Babylon.jpg


Carthage.jpg


Rome.jpg

Looks neat. I hope they've put some effort into AI pathfinding, especially in cities and forts. Otherwise this is going to be a clusterfuck.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
Naval warfare looks fun, but seeing TW AI fight in tight spaces is frequently infuriating and glitchy, and I expect the boarding mechanic will have all sorts of fun bugs to deal with (can't board from that side, please try again etc.), though I may just be bitter...
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
The naval warfare looks glitchy as fuck. I expected the usual shennanigans with the boarding but the ramming looks completely detached as well. Hit ship, nothing happens. Hit ship and breach damage treshhold and watch it fall apart. Where is the middle ground CA? You know, bits falling off and people falling overboard when another ship rams them. Not every ramming action needs to end with ships being blasted to splinters but I would like to see some damage happening.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884


phalanx shown off at 1:35, animation interview at 4:03, death animation montage at 5:50 so you can skip all the dumb shit in this video.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Good stuff. Although I'm not totally sold on the combat animations or UI.

This comment on the youtube video made me laugh: "Damn, they could make an Adriana- Total War because of all the people who would fight over her."
 

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
This does looks nice, admittedly.

But I'll probably wait a year or so until AI and realism mods are released (though, sadly, I don't think we can expect anything of, say, Europa Barbarorum's or Third Age magnitude).

By that time, hopefully, EBII and Dominion of the Sword get finally completed.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
Oh god yeah those siege fights were the most annoying shit in every TW game. I basically autoresolved every one of them and accepted defeat if the game fucked me over, I just couldn't deal with them.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
I jsut hope they would not repeat traditional flaws of Total War. The most prominent is turtling in multiplayer. Every TW had those turtle players who will not move even for an hour just to wait other player attack them. Or super-acurate medieval artillery, able to snipe generals across the map.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I jsut hope they would not repeat traditional flaws of Total War. The most prominent is turtling in multiplayer. Every TW had those turtle players who will not move even for an hour just to wait other player attack them. Or super-acurate medieval artillery, able to snipe generals across the map.
If people choose to play multiplayer with the timer disabled then they have only themselves to blame for static games.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,672
Location
Poland
Am I the only one annoyed by that Colosseum we see on the screen for the city of Rome? If its supposed to be a generic arena at least make it look differently geez.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
I jsut hope they would not repeat traditional flaws of Total War. The most prominent is turtling in multiplayer. Every TW had those turtle players who will not move even for an hour just to wait other player attack them. Or super-acurate medieval artillery, able to snipe generals across the map.

I loved playing against static players in Shogun 2! They give you plenty of time to plan your approach and it almost becomes like a juicy little puzzle to break apart. It was quite funny seeing player after player cry in anguish as I broke their carefully arranged lines of defense. It's the mobile players that one has to be careful with, because they obviously have some grasp of the game.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Sucked in Medieval II having to fight some loser who'd bunker down his longbow force at the very top of a steep hill at the rear edge of the map and refuse to budge. What do you think I am, the AI?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,078
I loved playing against static players in Shogun 2! They give you plenty of time to plan your approach and it almost becomes like a juicy little puzzle to break apart. It was quite funny seeing player after player cry in anguish as I broke their carefully arranged lines of defense. It's the mobile players that one has to be careful with, because they obviously have some grasp of the game.

So they thinned your lines, then proceeded to break your armies hard after that.
 

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