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Rome Total War II

Brinko

Arcane
Joined
May 7, 2012
Messages
884
m5FNvLL.jpg
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Fucking Sarlaac pit
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
I haven't had the time to play much; just took a quick look at the campaign map and the various menus. My god the campaign map sucks. I desperately want to zoom out but can't. It's so frustrating.
 

Spectacle

Arcane
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Joined
May 25, 2006
Messages
8,363
The AI really seem to hate slave rebels. I had a slave rebellion form in Lilybaeum (sp), in western Sicily. My army there was not large enough to confront the rebels, but large enough to keep them out of the town with the help of the garrison, so I was just waiting for them to attack. A couple of turns later I notice there is are two big fleets from Sparta and Athens just off the coast near the slaves, and when I attack the slaves the Greeks join in the fight and attack the slaves for me.

I thought they were just passing by, but when the battle was over and the slaves destroyed, the fleets went back home to Greece, so it seems like they were deliberately targeting the slaves. Neither Greek state had any wars going at the time, so their armies must have been bored. :)
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362


What a dumbfuck, he should've grouped the ships that he wanted to board with and then press the "toggle boarding button" but instead he assumed that orders for one unit automatically apply to all of your other units. Now that'd be annoying.
 
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BlackAdderBG

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Little Vienna
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What a dumbfuck, he should've grouped the ships that he wanted to board with and then press the "toggle boarding button" but instead he assumed that orders for one unit automatically apply to all of your other units. Now that'd be annoying.

The icons are bugged for sure,not only in naval battles ,but in cities too.
 

Jick Magger

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The AI really seem to hate slave rebels. I had a slave rebellion form in Lilybaeum (sp), in western Sicily. My army there was not large enough to confront the rebels, but large enough to keep them out of the town with the help of the garrison, so I was just waiting for them to attack. A couple of turns later I notice there is are two big fleets from Sparta and Athens just off the coast near the slaves, and when I attack the slaves the Greeks join in the fight and attack the slaves for me.

I thought they were just passing by, but when the battle was over and the slaves destroyed, the fleets went back home to Greece, so it seems like they were deliberately targeting the slaves. Neither Greek state had any wars going at the time, so their armies must have been bored. :)

I had a slave rebellion near Roma. Bigass fucking doomstack of fucking skirmishers and italian spearmen. I had most of my fucking armies all over the place and in no condition to come back to help, so I had to desperately raise a new one and hope to god the slaves didn't fuck shit up too bad.

First turn, they do nothing.
Second turn, they do nothing.
Third turn, nothing.
They just sat there outside the walls of Rome itself, apparently content with making a non-violent protest as their entire force just starved to death. Hell, they gave me enough time for my newly created army to come in and kick their teeth in.


I really want to like this game, but it definitely needs alot of work.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
Same here, sometimes the AI does a decent job (but never in cities) sometime it completely freeze doing nothing at all, or throwing small armies against impossible odds.This game requires 6 more months of patching .It could be great , right now , the Ai, the lag on campaign map , the end of turn taking ages are really game breaking.

This game is a total mess :) Strangely I haven't got any FPS drops or deadly bugs yet. PB version is superior perhaps :smug:

I've read the crack solve some performance issues, wouldnt be surprised if its true.Ah me and my moral standards...
 

Jick Magger

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Some of the shit they pulled can't be patched out though, unfortunately.

I'm sure I'm not the first person to complain about this, but the whole "1 turn = 1 year" thing is really annoying. It basically removes all the importance from your generals (who in the earlier games, Rome I especially, could basically decide the battle for you once they get really experienced) since they'll be dead in 30-40 turns, and that's if you get them at 17, which is fucking far and inbetween. Half the time you'll be getting generals who're in their thirties and you'll be lucky to keep them for more than a dozen.

And the victory points. Fuck them. This is just fucking pandering to those power-gaming shitheads who'd exclusively play on grassy flatlands in multiplayer. What, did CA think people didn't like actually using the intricate terrain they painstakingly created to their advantage?
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404


What a dumbfuck, he should've grouped the ships that he wanted to board with and then press the "toggle boarding button" but instead he assumed that orders for one unit automatically apply to all of your other units. Now that'd be annoying.

Another bugged as hell, barely working, Total War game, after all, CA has a tradition to maintain.:lol: Well, I will just wait 6 months for them to realese the making shit to work patch.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
Instead of trying this before it is stable I played some Shogun2: rise of the samurai. And something new happened. I got my ass kicked. I can't remember that ever happened to me in a total war game before.

Of course that, is mostly due to the fact that the battle AI is kind of competent, while the campaign AI cheats. But still, I normally beat the AI anyway.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,102
I'm sure I'm not the first person to complain about this, but the whole "1 turn = 1 year" thing is really annoying. It basically removes all the importance from your generals (who in the earlier games, Rome I especially, could basically decide the battle for you once they get really experienced) since they'll be dead in 30-40 turns, and that's if you get them at 17, which is fucking far and inbetween. Half the time you'll be getting generals who're in their thirties and you'll be lucky to keep them for more than a dozen.

There is a mod for this already. You can select either 4turns = 1year or 2. Personally, I went with 4.
http://www.twcenter.net/forums/showthread.php?618096-Released-2-turns-per-year-4-turns-per-year
here you go.

I'm waiting for some lighting/colours mod as I really don't like the vanilla ones. It looks like most of the battles are being fought on sundown >.>
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Some of the shit they pulled can't be patched out though, unfortunately.

I'm sure I'm not the first person to complain about this, but the whole "1 turn = 1 year" thing is really annoying. It basically removes all the importance from your generals (who in the earlier games, Rome I especially, could basically decide the battle for you once they get really experienced) since they'll be dead in 30-40 turns, and that's if you get them at 17, which is fucking far and inbetween. Half the time you'll be getting generals who're in their thirties and you'll be lucky to keep them for more than a dozen.

And the victory points. Fuck them. This is just fucking pandering to those power-gaming shitheads who'd exclusively play on grassy flatlands in multiplayer. What, did CA think people didn't like actually using the intricate terrain they painstakingly created to their advantage?
CA meeting transcription:
CA dude 1: Let's think the most retarded feature we can add to the game.
CA dude 2:How about victory points to force the player to fight in certain points, removing completly any tactical use of the map.
CA dude 1:I don't know, that is not enough.
CA dude 2: Alright, let's make the player lose if he fail to hold that spot even if his whole army is still alive.
CA dude 1: Great, I heard eveyone wanted more formulaic, scripted battles. Boy, everybody is gonna love it.
CA dude 1: Now, that issue is resolved, now it is time for Q&A.
CA dude 2: What Q&A?
CA dude 1: There is no money for Q&A? Didn't SEGA made me go in interviews saying that this is the biggest budget that a Total War had ever seen. No kwan had gone to Q&A?
CA dude 2: That isn't a problem, who is insane to play more than 2 hours of our games unmodded, anyway?
CA dude 1: That is actually a good point.
CA dude 2: We should only worry if one day Paradox decides to add 3d battles in their games.
CA dude 1: Don't worry, they don't have money for that.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,600
Location
Nirvana for mice
Wait, what? There's now victory points on random battle maps that you have to capture or else you lose???? WHAT THE FUCK THAT"S THE MOST RETARDED SHIT CA EVER PULLED. What, did players get confused about what to do in a battle so no you have to follow the compass arrow to victory? What happened to good old killing or routing the enemy? I don't understand. Why would they do this??????
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Wait, what? There's now victory points on random battle maps that you have to capture or else you lose???? WHAT THE FUCK THAT"S THE MOST RETARDED SHIT CA EVER PULLED. What, did players get confused about what to do in a battle so no you have to follow the compass arrow to victory? What happened to good old killing or routing the enemy? I don't understand. Why would they do this??????
You don't have to capture them, it's just that both you and the AI have one, and the AI can potentially just completely circumvent your carefully deployed forces and basically score a victory by default by capping yours. It's pretty much pointless for you to try and go for it nine times out of ten.

It's not on all of the random battles, but I'm not sure what exactly triggers it.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
The person that came up with the UI should be fired. It's truly horrible and conveys almost nothing, not to mention that it detracts from the atmosphere of the game. It used to be at least somewhat immersive to check up on all the little stats and problems in your cities in separate menus, while now the feeling of erecting new buildings is completely devoid of any sense of achievement. Oh, and its design is reminiscent of something like an iPad interface, completely charmless.
 
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titus

Arcane
Patron
Joined
Sep 28, 2011
Messages
1,719
Location
Romania
:lol:

Truly, the UI is the most retarded thing in the game. Forget the AI, forget the battle victory points, the UI simply sucks.

Oh, and I haven't gone there yet, but I hear that Carthage has no walls. That would be simply golden.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
The limited number of city construction spaces is really lame. I'm pretty sure Rome has space for more than 6 building.

Also the lack of city pages is stupid as well. I liked reading about what I was building. I guess that goes into the UI deal again.
 

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