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Rome Total War II

MetalCraze

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Oh man look at those retards raging about victory points.

How about you play the game or at least read about what they do before being a typical codex moron?

You don't need to fight at their location at all. All they do is prevent a retarded behavior where you can just exit the city, enemy will walk into it effectively capturing it yet the battle won't be over because you can keep running around at edges of the map. Capturing stuff isn't about killing every single unit like it was in TW before.

Unless the enemy is standing on top of them you won't lose but if you let the enemy cap all 3 spots in a middle of the city that very much means you lost. Because you did lose. It's good that they eliminated the need to chase every single fucking unit on the battlefield until it routs. That shit was routine as shit.
 

KoolNoodles

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The limited number of city construction spaces is really lame. I'm pretty sure Rome has space for more than 6 building.

Also the lack of city pages is stupid as well. I liked reading about what I was building. I guess that goes into the UI deal again.

Yeah, there's no sense of "history" at your fingertips, as it were. No Right-click, get a short description of your building and its probable place in history(or some approximation). It's just not fun to build up cities anymore. In MTW2 the first time you can build that Fortress or Huge city walls and some grand barracks to get those elite units(like Gothic plate knights), which took 100s of years to get to if you did an early start(because "tech" paused until certain "historical" events fired) was glorious. It was some grand goal to achieve, that took time and planning and a ton of money, further enhanced by mods later. Furthermore if playing the harder mods, these things are so prohibitive that you could only really specialize a handful of cities or castles. It just all added to the game experience imo.
 

titus

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Oh man look at those retards raging about victory points.

How about you play the game or at least read about what they do before being a typical codex moron?

You don't need to fight at their location at all. All they do is prevent a retarded behavior where you can just exit the city, enemy will walk into it effectively capturing it yet the battle won't be over because you can keep running around at edges of the map. Capturing stuff isn't about killing every single unit like it was in TW before.

Unless the enemy is standing on top of them you won't lose but if you let the enemy cap all 3 spots in a middle of the city that very much means you lost. Because you did lose. It's good that they eliminated the need to chase every single fucking unit on the battlefield until it routs. That shit was routine as shit.
Unless you're, you know, outnumbered and defending on a hilltop and the victory point will be set right in a valley. Now that's fun!
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh man look at those retards raging about victory points.

How about you play the game or at least read about what they do before being a typical codex moron?

You don't need to fight at their location at all. All they do is prevent a retarded behavior where you can just exit the city, enemy will walk into it effectively capturing it yet the battle won't be over because you can keep running around at edges of the map. Capturing stuff isn't about killing every single unit like it was in TW before.

Unless the enemy is standing on top of them you won't lose but if you let the enemy cap all 3 spots in a middle of the city that very much means you lost. Because you did lose. It's good that they eliminated the need to chase every single fucking unit on the battlefield until it routs. That shit was routine as shit.
What the fuck are you talking about? If the enemy has a little brain (talking about multiplayer here), he will capture them to win easier. You are forced to to fight at the victory points.
 

xilo3z

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Apr 17, 2012
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Reading this thread I'm confused. OK - is this bad as in Paradox "wait til it gets patched" bad... Or we talking SimCity levels of bad here? Cause that ship sailing through sand video is pure fucking gold.
 

J_C

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Reading this thread I'm confused. OK - is this bad as in Paradox "wait til it gets patched" bad... Or we talking SimCity levels of bad here? Cause that ship sailing through sand video is pure fucking gold.
It has some bad stuff, but I'm saying it is Paradox type of bad. It needs a couple of patches.
 
Unwanted

Cursed Platypus

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Reading this thread I'm confused. OK - is this bad as in Paradox "wait til it gets patched" bad... Or we talking SimCity levels of bad here? Cause that ship sailing through sand video is pure fucking gold.

I've played around 12 hours on an XPS. So far it's not that bad. The units and graphics aren't as pretty as current shogun ones, but I get the feeling that the material is already here, and a few graphical tweaks will help bring out the good code.
AI is intermitent sometimes braindead, sometimes Decent, and it tend to switch between the 2 in the middle of a battle.

It's much more fluid than shogun, at least for me. the FPS are around 30-35, instead of shogun 2 who was always around 25-30. Also, the engine does have some significant improvement : the combat physics for example, individual soldiers AI is great, making melee look good.

The UI is the worst UI in a total war game. And one of the worst UI I ever used. It's bland, inefficiant, confusing, shit. The political systhem is shit right now, a simple fix won't make it good, this is in need of additional content.
The 1 TPY is annoying, general dies too early, and it just makes things much less believable (you take 2 fucking years to cross your own kingdom, the sieges last 5 years...). Their justification for that was retarded, as empire have been known to grow and radically change in a few decades. They just wanted to be able to state that you can experience both the punic wars and Caesar's rise to power in the same campaign, but 4 different starting periods would have been just fine, and they can handle develloping radically different capaign just fine (Kingdoms).

I think it's comparable to Paradox's ''wait til it gets patched...''. Wait 6 month and you should have a great experience (buy the game and all DLC in a sale bundle). Wait 2 years and if mods like EB starts to pop up, this game will be the greatest.
 

DeepOcean

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:lol:

Truly, the UI is the most retarded thing in the game. Forget the AI, forget the battle victory points, the UI simply sucks.

Oh, and I haven't gone there yet, but I hear that Carthage has no walls. That would be simply golden.
Isn't Carthage, that city they conquer in the first trailer? At that time, it had walls.
 
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A few observations for various units:

1. Thorax Pikemen. Perhaps the most cost-effective unit in the game and extremely useful in multi. Solid morale and overall better stats than pikemen for just a hundred buxx.
2. Hellenic Royal Guard. Saw them defeat two german semi-elite units while surrounded and go even with Oathsworn while outside phallanx formation. Make Pyrrhus proud.
3. Oathsworn. Only non-phallanx/spartan unit that can go toe-to-toe with phallanxes and win. Against Royal Guard/Foot Companions they are the best frontal counter if you are feeling retardo.
4. Praetorian Cavalry. They put the sensual in non-consensual. 1 unit defeated 2 Companion Cavalry.
5. Druidic Nobles. Most cost effective barbarian unit I've seen so far. Very solid shock unit.
6. Praetorian Guard. Underperform for their price. I'd go for Eagle Cohorts/First Cohorts/Armored Legionairies whatever.
7. Spartan elite units, all of them. No Spartan dies today, etc etc
8. Cataphracts. A bit meh in my opinion. Can't shake the feeling that they aren't as good as they used to be. (aka rapetrain in tin hats)
 
Unwanted

Cursed Platypus

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A few observations for various units:

1. Thorax Pikemen. Perhaps the most cost-effective unit in the game and extremely useful in multi. Solid morale and overall better stats than pikemen for just a hundred buxx.
2. Hellenic Royal Guard. Saw them defeat two german semi-elite units while surrounded and go even with Oathsworn while outside phallanx formation. Make Pyrrhus proud.
3. Oathsworn. Only non-phallanx/spartan unit that can go toe-to-toe with phallanxes and win. Against Royal Guard/Foot Companions they are the best frontal counter if you are feeling retardo.
4. Praetorian Cavalry. They put the sensual in non-consensual. 1 unit defeated 2 Companion Cavalry.
5. Druidic Nobles. Most cost effective barbarian unit I've seen so far. Very solid shock unit.
6. Praetorian Guard. Underperform for their price. I'd go for Eagle Cohorts/First Cohorts/Armored Legionairies whatever.
7. Spartan elite units, all of them. No Spartan dies today, etc etc
8. Cataphracts. A bit meh in my opinion. Can't shake the feeling that they aren't as good as they used to be. (aka rapetrain in tin hats)

What about gallateum guard?


Regardless of their efficiency, they fascinate me. Reminds me of the old varangian guard, Vikings/Celts acting as a Royal Guard in a far away exotic realm.
 

Mortmal

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Jun 15, 2009
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Oh man look at those retards raging about victory points.

How about you play the game or at least read about what they do before being a typical codex moron?

You don't need to fight at their location at all. All they do is prevent a retarded behavior where you can just exit the city, enemy will walk into it effectively capturing it yet the battle won't be over because you can keep running around at edges of the map. Capturing stuff isn't about killing every single unit like it was in TW before.

Unless the enemy is standing on top of them you won't lose but if you let the enemy cap all 3 spots in a middle of the city that very much means you lost. Because you did lose. It's good that they eliminated the need to chase every single fucking unit on the battlefield until it routs. That shit was routine as shit.

Oh god..you used to be insightful about games, sometime a bit overcritic. Everything is going downhill now you have become a low level steam tard. Dumbing down of metalcraze... Or its maybe some post 40 kind of dementia, i hope i wont catch it too.
The victory flag in open battles is comletely retarded,who did this should be shot int he balls, it force you to place your troops in horrible strategic locations . In strategy games i used to place archers in woods , hide units for ambushes , place cavalry in top of the the hill and charge that kind of tactical stuff you know . Nothing of that anymore, defend the fucking flag at the bottom of the valley
Disregard everything sun tzu said in his little book, it seems the purpose of the game is to be played with a pad for mainstream audience, we are just beta testing for the upcoming ps3 xbox one port.
 

J_C

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Is it just me, or naval battles are shit? How can you fight effectively with this huge transport ships, when they take forever to turn, and they bug out every 2nd time I gave them an attack order. I lost several ships just now because some of my ships didn't go close enough to the enemy and they couldn't board them. Meanwhile the enemy ship defeated mine.
 

Mortmal

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Is it just me, or naval battles are shit? How can you fight effectively with this huge transport ships, when they take forever to turn, and they bug out every 2nd time I gave them an attack order. I lost several ships just now because some of my ships didn't go close enough to the enemy and they couldn't board them. Meanwhile the enemy ship defeated mine.

Ships are awesome, AWESOME look at this at 5min 20 :






Rome 2 in a nutshell:

FqXFSB.jpg
 

Malakal

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I am having a lot of fun playing the strategic map but I dont even fight battles on tactical maps because 99% of the time its not only pointless but also autoresolve gives better results, especially on the open field battles. Not to mention that one time when I fought on tactical map and enemy unit spawned surrounded by some random buildings and when enemy army routed it stayed there waiting for me to kill it - which was hard as it was shielded on all sides. Good it routed from archer fire else it could be 60min waiting for timer. Yeah, dont set it for 60min.

Anyway game needs a lot more polish but I can see how it could be very good. Love how every province is its own faction but they need to work on turn timer. Especially since strategic AI seems to be quite bad too.
 

Vibalist

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The only thing that really, truly bugs me so far is the Campaign AI. I'm playing on legendary difficulty, and it's so non-aggressive it's not even funny. In 30 hours of playing this game, I have not had a single faction declare war on me. All they do is sit around and wait for you to conquer them (though, granted, my first game was on normal difficulty, but still).
And not only are they pacifistic towards you, they are also pacifistic towards each other. They seem content with capturing a settlement or two at most before just sitting back and waiting. Remember in Shogun 2 where the game inevitably ended up having 5 or 6 really powerful factions that had lots of regions and large armies, with everyone else eradicated? And how this actually made the game more difficult? It simply doesn't happen here. Rome 2, as it stands, is simply just an exercise in slowly but surely defeating enemies that pose less and less of a challenge as you grow in power because they never grow accordingly. Neither from teaming up and fighting you or expanding themselves. This factor alone is enough to kill the whole experience, without even taking into account the numerous other complaints that have been voiced.
 

DeepOcean

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The only thing that really, truly bugs me so far is the Campaign AI. I'm playing on legendary difficulty, and it's so non-aggressive it's not even funny. In 30 hours of playing this game, I have not had a single faction declare war on me. All they do is sit around and wait for you to conquer them (though, granted, my first game was on normal difficulty, but still).
And not only are they pacifistic towards you, they are also pacifistic towards each other. They seem content with capturing a settlement or two at most before just sitting back and waiting. Remember in Shogun 2 where the game inevitably ended up having 5 or 6 really powerful factions that had lots of regions and large armies, with everyone else eradicated? And how this actually made the game more difficult? It simply doesn't happen here. Rome 2, as it stands, is simply just an exercise in slowly but surely defeating enemies that pose less and less of a challenge as you grow in power because they never grow accordingly. Neither from teaming up and fighting you or expanding themselves. This factor alone is enough to kill the whole experience, without even taking into account the numerous other complaints that have been voiced.
Shit, this thing seems like a repeat of Empire level of broken and this time they don't have a excuse of making a new engine. They could had made a total conversion of Shogun 2, name it Rome 2 and call it a day but even that is hard for CA. Paradox games are bugged as hell but when you manage to get them to work, they really work, no amount of patching is going to solve the retarded AI in Rome II. It can solve the most bizzarre cases of Ai fuck up but if Empire can be used as proof, no amount of patching will solve what is fundamentaly broken.
 
Unwanted

Cursed Platypus

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http://www.metacritic.com/game/pc/total-war-rome-ii

Mainstream reviewers: 84 % user score 4.4 .

Metacritic is a wonderful thing the plain clear evidence reviewers are corrupted to the bone if any evidence was still needed.

Nah. User scores is just retards with shit PC who can't run this game and who give it a 0. I'm playing this game as fine as I played Shogun 2, with a XPS's mainstream hardware. People who try to play this game with outdated hardwares or specific unusual video cards are just retards.

Reviewer scores is just complete retardition, there's not coherence and rationality behind it.
 

DeepOcean

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http://www.metacritic.com/game/pc/total-war-rome-ii

Mainstream reviewers: 84 % user score 4.4 .

Metacritic is a wonderful thing the plain clear evidence reviewers are corrupted to the bone if any evidence was still needed.

Nah. User scores is just retards with shit PC who can't run this game and who give it a 0. I'm playing this game as fine as I played Shogun 2, with a XPS's mainstream hardware. People who try to play this game with outdated hardwares or specific unusual video cards are just retards.

Reviewer scores is just complete retardition, there's not coherence and rationality behind it.
So the terrible AI issues and victory points retardation is caused by a shitty PC? You hear so much silly things these days.:lol: Indeed, people who try to play an unoptimized game that is supposed to get a patch to adress this very optimization issue, are retarded?:MReally, outdated hardware can't manage this:

FqXFSB.jpg
 
Unwanted

Cursed Platypus

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http://www.metacritic.com/game/pc/total-war-rome-ii

Mainstream reviewers: 84 % user score 4.4 .

Metacritic is a wonderful thing the plain clear evidence reviewers are corrupted to the bone if any evidence was still needed.

Nah. User scores is just retards with shit PC who can't run this game and who give it a 0. I'm playing this game as fine as I played Shogun 2, with a XPS's mainstream hardware. People who try to play this game with outdated hardwares or specific unusual video cards are just retards.

Reviewer scores is just complete retardition, there's not coherence and rationality behind it.
So the terrible AI issues and victory points retardation is caused by a shitty PC? You hear so much silly things these days.:lol: Indeed, people who try to play an unoptimized game that is supposed to get a patch to adress this very optimization issue, are retarded?:MReally, outdated hardware can't manage this:

I've been complaining about the UI, AI and other badly implemented elements. This game deserves critiscism, it's basically a glorified Open Beta. From my experience, and those I know on steam who got this game, if you have a decent hardware, you should be fine.
There are still some graphical glitches that I encountered and game doesn't look as good as it should be, but nothing that deserve a 0 from those retards thinking they could run it on a 2009 macbook.

User score is retarded. It's either retards giving it 0 because they can't run it, or retards giving it 10 to compensate for the retards giving it 0.
Reviewer score is also retarded.
Surprise Suprise, Metacritic is retarded.
 

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