Cosmo
Arcane
- Joined
- Nov 6, 2010
- Messages
- 1,387
I don’t know
whatever the hell that is
you think that talking about theatre will make writing in cRPGs better. It won’t.
Clearly not if it's you that i keep adressing ...
I don’t know
whatever the hell that is
you think that talking about theatre will make writing in cRPGs better. It won’t.
“Sir,” he cried out, and all the jackals howled. To me it sounded very remotely like a melody. “Sir, you should end the quarrel which divides the world in two. Our ancestors described a man like you as the one who will do it. We must be free of the Arabs—with air we can breathe, a view of the horizon around us clear of Arabs, no cries of pain from a sheep which an Arab has knifed, and every animal should die peacefully and be left undisturbed for us to drain it empty and clean it right down to the bones. Cleanliness—that’s what we want— nothing but cleanliness.” Now they were all crying and sobbing. “How can you bear it in this world, you noble heart and sweet entrails? Dirt is their white; dirt is their black; their beards are horrible; looking at the corner of their eyes makes one spit; and if they lift their arms, hell opens up in their arm pits. And that’s why, sir, that’s why, my dear sir, with the help of your all-capable hands you must use these scissors to slit right through their throats”. He jerked his head, and in response a jackal came up carrying on its canine tooth a small pair of sewing scissors covered with old rust.
Interesting. I always thought that the English language lacks the grammar to support long sentences without the risk of the reader losing track.I don't think we should be criticising Locke for that. I read Berkeley, Hume, Spinoza, Leibniz, many many other less or more known philosophers, and basically anyone apart from Descartes wrote in such sentences. That seems to have been the style back then.
Exactly. I have the impression that until the 40s and 50s long paragraphs with lots of commas were the norm. The preference for short paragraphs is recent.
Kafka's style would be optimal for an RPG. Short and straight sentences.
The Ingenious Patriot
Having obtained an audience of the King an Ingenious Patriot pulled a paper from his pocket, saying:
"May it please your Majesty, I have here a formula for constructing armour-plating which no gun can pierce. If these plates are adopted in the Royal Navy our warships will be invulnerable, and therefore invincible. Here, also, are reports of your Majesty's Ministers, attesting the value of the invention. I will part with my right in it for a million tumtums."
After examining the papers, the King put them away and promised him an order on the Lord High Treasurer of the Extortion Department for a million tumtums.
"And here," said the Ingenious Patriot, pulling another paper from another pocket, "are the working plans of a gun that I have invented, which will pierce that armour. Your Majesty's Royal Brother, the Emperor of Bang, is anxious to purchase it, but loyalty to your Majesty's throne and person constrains me to offer it first to your Majesty. The price is one million tumtums."
Having received the promise of another check, he thrust his hand into still another pocket, remarking:
"The price of the irresistible gun would have been much greater, your Majesty, but for the fact that its missiles can be so effectively averted by my peculiar method of treating the armour plates with a new -"
The King signed to the Great Head Factotum to approach.
"Search this man," he said, "and report how many pockets he has."
"Forty-three, Sire," said the Great Head Factotum, completing the scrutiny.
"May it please your Majesty," cried the Ingenious Patriot, in terror, "one of them contains tobacco."
"Hold him up by the ankles and shake him," said the King; "then give him a check for forty-two million tumtums and put him to death. Let a decree issue declaring ingenuity a capital offence."
Interesting. I always thought that the English language lacks the grammar to support long sentences without the risk of the reader losing track.
I suggest you to re-read what I wrote because what you ascribe to me is simply false. I precisely underscored the importance of consequences of your (well, my) actions, never said anything about stats being not relevant (in all those games, they are - you can't pass hundreds of checks without having particular SPECIAL or skill at certain number or %, you can't join factions in Gothic at whim and so on). Have you actually played these games? They are completely opposite of what you describe.I was afraid you would say something along these lines
What matters is that you are a creative agent ___along___ with the authors who provide you enough latitude to veer off-road. If you don't like those games, look at Deus Ex.Your stats don’t matter, your skills don’t matter, the setting doesn’t matter, etc. It’s empty freedom.
As i said, screw with the realism, we are playing A GAME here, not an interactive novel or movie. And yes, one person can definitely kill a small town of few hundred people, check Martin Heemeyer and fine gentlemen like Butch Cassidy and his pals. According to the 40k lore, one spess muhreen can conquer whole planets. The premise does not matter, what matters is what kind of freedoms you are bestowed in its margins.Just ask yourself: “Does it make any sense that one person could murder an entire city alone?”.
I suggest you to re-read what I wrote because what you ascribe to me is simply false.
Kafka's style would be optimal for an RPG. Short and straight sentences.
Yeah it's the agenda pushing that's obnoxious. Them being on a mission to "educate" us plebs.Roxor’s explanation about the cultural causes of decline in game writing are interesting. I think these complaints about lack of data reeks of scientism and miss the point. It doesn’t matter so much whether most game writers have a degree in literature or not, but if game writers share some of the political beliefs usually associated with left post-modernism, genre studies, etc. If that is true, it suggests such a lack of basic common sense that will affect their work. The evidence for this is everywhere (forced lesbian, homo and tranny NPCs, twitter political activism, the omnipresent talk about diversity in many developer interviews, afirmative action in hiring process, gamergate jokes in BG games, etc.).
Nah you're just RussianStainless Veteran, it's very encouraging to see that people on an Internet forum are willing to fight to the death over Tolstoy's writing abilities. Truly, we live in the age of intellectualism.
The problem is, pixels cannot be replaced by words. A picture is worth a thousand words, yet very few people are willing to read a thousand words for each picture missing.
The problem is, pixels cannot be replaced by words. A picture is worth a thousand words, yet very few people are willing to read a thousand words for each picture missing.
I agree mostly but I don't think good prose should be underestimated for its brute force effectiveness, take Sensoriums in Torment for instance, can't imagine even a AAA+ game dein able to render all them scenes an images that are described so well, from manipulation o Deionarra, soarin through skies o Elemental Plane of Air on mechanical wings, bein invested as Empress of an Oriental realm while keepin secret fact that you're an imposter, to a flyin armada of arcane airships poundin a continent an all its people into non existence while tryin to avoid the guilt an madness o your actions.
Sometimes prose can be a very effective shortcut, but as you say too often its waffle for sake o waffle.
The sphere wrinkles in your hands, the skin of the sphere peeling away into tears and turning into a rain of bronze that encircles you. Each droplet, each fragment that enters you, you feel a new memory stirring, a lost love, a forgotten pain, an ache of loss - and with it, comes the great pressure of regret, regret of careless actions, the regret of suffering, regret of war, regret of death, and you feel your mind begin buckling from the pressure - so MUCH, all at once, so much damage done to others... so much so an entire FORTRESS may be built from such pain. And suddenly, through the torrent of regrets, you feel the first incarnation again. His hand, invisible and weightless, is upon your shoulder, steadying you. He doesn't speak, but with his touch, you suddenly remember your name. ...and it is such a simple thing, not at all what you thought it might be, and you feel yourself suddenly comforted. In knowing your name, your true name, you know that you have gained back perhaps the most important part of yourself. In knowing your name, you know yourself, and you know, now, there is very little you cannot do.
The general idea is that talented science fiction authors were often scientists and talented fantasy authors were often trained in the humanities (specifically in the sense of being analytic and not primarily focused on empirical study). It isn't too hard to substantiate the claim, at the very least, that there are many: Asimov -- a biochemist (and to some degree a polymath, probably). Arthur Conan Doyle -- a physician. The obvious examples are Tolkein, who was a philologist, and C.S. Lewis, who was educated in Ancient Greek and Latin literature and Philosophy (and was an infantryman in the first world war--military experience actually seems quite common among highly regarded authors). Lewis Carroll was a logician and mathematician. That's off the top of my head.
I would even say that Carl Sagan wrote more evocative passages in The Dragons of Eden, Pale Blue Dot, The Demon-Haunted World, and Cosmos, than nearly all writers in the video game industry to date. And that Plato and Berkeley wrote more engaging dialogues! Of course this is cherry-picking, as I'm fairly confident from experience that the majority of scientists and philosophers have bad to atrocious writing abilities, but again the general idea is that great scientists and philosophers can express complex ideas with clarity and cohesion--to themselves and to others.
There are cases of brilliant authors without formal educations or with educations in literature, of course, but the underlying idea is that talented writers tend to be skilled philosophers and logicians (informally or formally) who often possess 1) analytic habits and the ability to handle a large amount of complex information (without falling into the absurdity of relativism); and 2) an impressive amount of general knowledge or insight into human affairs, and/or a great depth of knowledge in a complex/meaningful subject. e.g. physics, chemistry, epistemology, ethics, logic--mathematics, computer programming, philology, psychology.
Take the exceptions: all you need to do is read the beginning of Poe's Murders in the Rue Morgue to see that he has an analytic and insightful mind even though he dropped out of university (after pursing something to do with language, I believe). Or Ursula K. Leguin, a highly regarded science fiction author with a Master's in French and Italian literature, who also had a heavy interest in philosophy and ended up producing a well regarded translation of Lao Tzu's Tao Te Ching.
The fact that many talented authors tend be formally educated in analytic disciplines is likely because those fields attract people who already have analytic minds, but I think Roxor's point about education and general epistemological bent is an integral part of locating the... carcass in the well of video game writing--which actually maps on rather nicely to the general divide between analytic and continental philosophy. Though geographically there are obtuse "analytic" philosophers and concise/analytic continental philosophers... and presently the western analytic tradition is being polluted with rubbish like 'feminist epistemology' and other relativist nonsense.
But perhaps much of it simply comes down to finding the right people for the job.
Let's get things straight here: "post modernism" "college degrees" (since when does this matter vs real world experience) "leftism" have absolutely no effect on game writing or RPG quality.
Writing in video games has atrophied because nobody has yet espoused how to do it right.
nobody has articulated how it's done
The best way to make a well-written RPG is to have a good vision. To have a good vision, you need to have the right producers, the right VPs in your company making decisions that are passionate, that are best for the PRODUCT and not for the PROFIT.
It's one thing to write because you really enjoy writing and have a story you want to tell, it's another thing to write because you want to call yourself a writer. Kids see respected writers who got there through hard work and effort, and they try to mimic the markers of success rather than the effort. When leftists write, their goal is primarily to spread leftism, which is how they get recognized by the leftist writing establishment. It's a form of social signalling.
Well done! Perfect point! FORMATTINGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG