a bear named spigot
Arcane
- Joined
- Sep 19, 2012
- Messages
- 784
Who are you in this story anyway Marsal? Grotsnik did the research and wrote the text? You just read it on the 'dex? WTF are you even arguing about?
I read a lot of books, both academic and fiction, on the PC because I only have them in digital format. Please tell me how that makes it different from reading them in paper format.I don't see how reading text on a monitor is different from reading a book; reading text is just reading text.*sigh*
I'm going to go on a rant about a few things.
You can start with the "I don't see" part of that sentence and go from there.
Hepler was a developer lamb, so the journalist came riding in to save her, as they are paid for. Wainright is the journalists sacrificial lamb, not even turbofeminists journalists want to associate thenselves with her now, she HAS to die so that they may live.I'm just surprised all the negative attention Wainwright has been getting hasn't become a "she's getting picked on because she's a girl!" shitstorm like it did with Hepler.
It's extremely annoying to do academic research on a digital book, I miss not being able to highlight & write stuff on the book.I read a lot of books, both academic and fiction, on the PC because I only have them in digital format. Please tell me how that makes it different from reading them in paper format.
Hepler was a developer lamb, so the journalist came riding in to save her, as they are paid for. Wainright is the journalists sacrificial lamb, not even turbofeminists roll journalists want to associate thenselves with her now, she HAS to die so that they may live.I'm just surprised all the negative attention Wainwright has been getting hasn't become a "she's getting picked on because she's a girl!" shitstorm like it did with Hepler.
I thought you needed a recap, seeing how you missed the fun part.I think pretty much everything on this subject has been covered in this thread already, so no need to rehash it any further.
yes reading text is just reading text congratulations captain obvious but both the composition of the text and the medium by which you receive it can impact legibility for example a complete lack of punctuation and formatting can make it both a bit more difficult and a whole hell of a lot more aggravating to try to read something indeed this particular bit of text would be pretty fucking annoying to read for most people and most people wouldn't be able to read it at their usual reading speed even so all this legibility bullshit is just elitist wanking imo
I'm partly responsible for the reading, so I argue about the reading. I'm running out of material. This doesn't fit at all!Who are you in this story anyway Marsal? Grotsnik did the research and wrote the text? You just read it on the 'dex? WTF are you even arguing about?
I was just injecting some humor into the argument. We usually agree on things, but this is not an argument you can win... and even if it was it wouldn't be worth doing.
inspiration 1
inspiration 2
, I wanted to see his reaction to posting stupid shit. Now you foiled my plans! Damn you, Jim, damn you!mine
That's because Wainwright actively sought to bring decline to the gaming industry (committing something undeniably evil), while Hepler was doing creative work that just happened to suck balls. One isn't really defendable by co-workers and employers, the other is.I'm just surprised all the negative attention Wainwright has been getting hasn't become a "she's getting picked on because she's a girl!" shitstorm like it did with Hepler.
EDIT: actually, with that reasoning, more men should be white-knighting Wainwright.
EDIT: actually, with that reasoning, more men should be white-knighting Wainwright.
Teachers must have loved you. Well done! It seems that there is hope for Denmark still.God you people have a short attention span:
http://www.rpgcodex.net/forums/inde...-journalism-scandal.77426/page-6#post-2342484
http://www.rpgcodex.net/forums/inde...-journalism-scandal.77426/page-6#post-2342489
http://www.rpgcodex.net/forums/inde...-journalism-scandal.77426/page-6#post-2342499
edit: beaten to it :-/
EDIT: actually, with that reasoning, more men should be white-knighting Wainwright.
To be honest, funny as I find that twitter exchange I just posted, the focus on Wainwright or any other single games journlolist only serves as a distraction from the real problem, the fact that games journalism in its current form is institutionally flawed.
Of course, I doubt that's going to change any time soon, so perhaps it's best to just keep on posting screencaps of particularly amusing examples.
My industry pisses me off.
I was a little suspicious of the cover choices one of our competitors was making, so I checked in with a contact of mine from a major game publisher. "Yes," he confirmed. "We can pretty much get whatever cover we want from that magazine. All it takes is for us to meet with the publisher, promise that we'll buy some ads, and discuss the details from there." So...that magazine's cover stories are for sale. Great.
Recently, some publicists for another game company were lamenting the fact that they couldn't get any coverage on a certain, very high-profile website out there, because they weren't advertising with that site. To get stories written up on their games, they'd have to start spending the bucks. More editorial coverage for sale. Wonderful.
Sadly, I'm not making this stuff up.
I have no stake in these two situations, so why should I care so much? Because even though they're competitors, they affect my business and my reputation. Why do so many mainstream newspapers and periodicals command respect? Because they don't act like the idiots I referred to above. But how will gaming journalism, a relatively new field, gain any credibility when certain prominent outlets or even entire publishing groups whore out their editorial integrity (if I can even call it that)?
Q: Talk about your experiences with press from the early days up until now.
A: Press was a lot more open in the early days of the industry; they were much more accessible. And in my view they were much more representative of their players in what they were writing than they are today.
People are much more vocal now and that vocality is translating to the press, which seems to be more free. But then you have a press which seems to be almost run by the advertising agency of a publisher. You can see a lot of examples of that in the reviews being posted; you can almost pick which ones where you say 'Well, I know where that influence came from', which is publisher organized, and then the ones where you say 'Well that guy actually played the game and is just writing what he's thinking about it'.
Q: I feel like that's a misconception, though. Maybe you know things I don't, but, as I've usually understood it, the advertising and the public relations (PR) teams are generally very separate and have little or no influence over each other. We've never had that problem; it's never been brought up. I mean, we're not a massive site, but I think we're big enough we would've seen that by now, because we deal with a lot of big publishers.
More often it's an issue where the writer isn't as critical as they should be, but it's more down to them and PR. It doesn't even have to be a spoken thing, they just don't want to upset PR for whatever reason.
A: In general it's not that outspoken. Sometimes it is; I've seen examples of it. But it's probably not the norm. Although, and I'm not going to mention the magazine (it's a fairly big one), not sooner than I'd just done an interview with somebody [recently] was the advertising manager talking with us on the phone a couple of hours later about how many pages we'd wanted to buy, etc. So it does happen like that.
Public relations is all about creating the perception around a game, which does cause problems. You see situations where the guys going to review a game are invited to go to Venice, and they're going to spend a half hour with the game and a week in Venice in a five-star hotel. It's going to be extremely hard to be extremely negative about it.
I've seen a PR manager in action for one of my games make a 79 an 81. And it cost him a lot of money; it cost him full page ads over multiple titles, but he managed to, and it had a big impact on the sales of the game.
True, he should instead write formatted articles, like this here: http://www.escapistmagazine.com/articles/view/editorials/reviews/8701-Dragon-Age-II-Review*sigh*
(And yes, the article's good. It'd be even better if it was easier to read. And this thread is so bloody long I'm very likely very late with this comment, but meh.)
This is the text copy-pasted into Word. You can see the paragraph breaks - in some cases there are only 2 paragraphs per page.3) Look at the size of a page in your book. Look at the size of your (likely) 16:9 or 16:10 monitor. See the difference in size, font size, reading distance?
What width is grotsnik using?4) Look at the chunk of text you read in a book/newspaper, in a nice, compact column. It's not done like that accidentally. It's done like that because that's what makes it easy to read. Fluid layouts (the default here, unless you use my Fixed Width forum style) are inherently flawed because you get the text stretched across the entire width of the monitor which is much harder and/or inconvenient to read especially on widescreen ones, which are the default today.
I've been trying to get DU to switch the site and forum layouts to fixed width for exactly this reason some time ago. It's not by accident that most sites out there have fixed width layouts.
On this point, I'd say that if you don't have the patience to read it, you're not Codexian.5) Brevity is the key with online articles. Most online readers do not want and do not have the patience/time to read very long articles
re: The actual editing, I read it all right (because I can) but I did wonder why the links were all specially coloured, rather than using the standard Codex formatting.
Now, re: massive paragraphs...
This is the text copy-pasted into Word. You can see the paragraph breaks - in some cases there are only 2 paragraphs per page.
View attachment 1075
What width is grotsnik using?
On this point, I'd say that if you don't have the patience to read it, you're not Codexian.
I agree with you. And subheadings would be good.And your point is...?This is the text copy-pasted into Word. You can see the paragraph breaks - in some cases there are only 2 paragraphs per page.
View attachment 1075
I just double-click the blue bar at top to minimise the window a bit when I need to. Then drag the sides as needed, depending on what I'm doing.What width is grotsnik using?
I don't know... personally, I still read stuff like this on my second 4:3 monitor in a fixed width style because I can't comfortably read text stretched across my wide monitor. Most people don't keep a legacy (or a second) monitor around, though.
Fuck those losers.a boatload of people reading the Codex articles these days aren't (hard-core) Codexers.
Now, if it wasn't so late, I'd whip up and example of what it could be with a proper styling. Maybe someone else can demonstrate.
I just double-click the blue bar at top to minimise the window a bit when I need to. Then drag the sides as needed, depending on what I'm doing.
Fuck those losers.
snip
DarkUnderlord, I've been playing around with firebug.
I think setting the max width of "content" and "panel_nowdith" to 800 px improves readability.
nb4 rpgcodex doesn't scale to your monitor.
Well thanks to John Hynd's coworker David Hynd (brother?), who retweeted John's opinion of this piece, I've found this: https://twitter.com/JournoShits
It seems everyone else is just behind the curve on this one. I especially liked "Take a minute to spare a thought for@atheistium who won't be able to play her free video game as she'll be on a free trip#pray4lauren" from May 11th.