EGO MASTURBATION
We gots Gold, Glory, Power and Hero Worship. Why save a world you know nothing about and have absolutely no attachment to? Fuck that. We know what you really want to do – you want to run rampant in a world where you are a god. You want the power to change your environment, slaughter all who stand against you, and be a hero worshipped by the masses – everything you don‟t get pushing paper or suffering through school 40 hours a week. As such, Last Rites concentrates on every player‟s power fantasy and exploits selfish motivations. You and your destiny are the focus the game. You‟re not out to save the world, only yourself – and if the world gets saved in the process, then fine, but it ain‟t your problem. Maybe Planescape doesn‟t revolve around the character – but it would if you wanted it to, capiche?
yes, whatever you say, MASTER
People recognize the character and react to him. The player can build a “rep.” People will cower at the feet of a fearsome basher or else welcome (or try and take advantage) of a charitable character. They will recognize him when they have spoken before and will remember how the player treated them the last time he spoke to them. Characters in the game will learn to fear and respect the character. They will grovel and pander to his desires, women will adore the character and lavish praise upon him. Sure, you may be a fat dateless loser in real life, but in Last Rites, you get the women and respect you‟ve always craved. Rumors travel fast in Sigil, and the player‟s actions (however they are interpreted) will herald him, and people will react appropriately.
people you meet ain‟t from mcdonald‟s
People in our game have personalities – and sometimes, more than one personality. The people you meet aren‟t walking, talking, cookie-cutter cardboard clichés that you‟ve seen a thousand times before, and they have wants just like you. Opponents and allies don‟t break down into those two simple labels, and they may even switch back and forth throughout the game in response to your actions. You will have to deal with adversaries with multiple personalities, schizophrenia, or who have been possessed. It may be in the pit fiend‟s best interests to provide you with gifts or accurate information in order to harm one of his enemies in the Blood War. The friendly tavern barmaid with the flaming hair and strong sword arm who percolates your hormones may be a refugee from the pits of the Abyss taken mortal form. Your friends may be far more than they seem – they may change their personality depending on their allegiances and your actions. One of your allies won‟t take kindly you to looting bodies of the dead. Others won‟t stick with you except out of greed. Some smiling faces conceal fangs waiting for a combat when your back is against the wall to turn on you.
On the other hand, the player can build friendships and relationships. He can build trust with skeptics, help out those in need, or romance those he meets. We will work hard to try and include positive relationships within the game – relationships that the player may not have in real life or may desire from watching movies. The player can have buddies that will lay down their life for the character, Betsies and Veronicas/Gingers and Mary Anns fighting over his affections, mentors, loyal servants, and so on. They will thank the player for his help or fawn for his attention, giving the player additional ego-stroking.