Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,447
If AP got cancelled instead of AC, Avellone would have had directed FNV :D
I... knew it!
If AP got cancelled instead of AC, Avellone would have had directed FNV :D
Another company owned by the owners of Obsidian liceneses the IP to Obsidian in the same way any company can license their IP (like Bethesda licensing Fallout to Obsidian).I don't understand: how can Obs not own PoE?
Unfortunately, being assigned to Alpha Protocol also hurt chances of having a shot at doing Project Director work on New Vegas, so that was an added disappointment (although to be fair, Feargus never asked me or brought it up with discussion with the owners, instead, Josh came to him and asked for it first and Ferg agreed - this isn't a negative, as I think Josh did a good job, but I would have loved to work on it, especially after all the Van Buren work. I should have camped out outside of Ferg's office.)
orc-heart is definitely lawful evil, he uses the law every time. parker is also a clear neutral evil.
Mmmm hmmm, and yet, I think Chris' earlier response to me suggests that he was in fact willing to put up with all sorts of management failures if he thought it was for a worthwhile cause - an inspiring cause.
Chris Avellone I am not in game dev but your experiences remind me so much of my current workplace it's painful to read. Thank you for posting your story; because of you I am finally going to take the step of looking for a way out of this dump. No one deserves to be treated like this.
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Another reason to try and leave for at least a while: Some of the biggest raises at Obsidian didn't come internally - it came from people who left, then came back and got a jump in pay (yes, Anthony is correct, some people did return - like Brandon, and I'm sure he got a substantial raise for returning - and he deserved it).
The problem with this is that this wasn't equalized among the people who had stayed with the company (this isn't uncommon in the game industry). If you pull up a chart, you can likely see the discrepancies in people who stayed vs. those who remained, and usually, the titles and responsibilities of the people who stayed are much lower, too. On the other hand, leaving and coming back does usually imply you've gotten more experience at another company, which should equate to some additional value for the perspective.
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Chris Avellone , since there is a new round of questions, I'll just ask again my last one:
I have inspected the manual and credits of IWD, but I never was able to find who specifically should I be thankful to for the tight and evocative fantasy prose style in the introductions to the chapters, the cinematics, and the longer expositions which single characters were giving the player. I just can't get enough of that style, and I wanted to know who was behind the writing and editing, in case you still remember.
These are totally different situations like working in some fake school or some hospital. Read the shit you're posting instead of googling "ghost employee frauds" and dumping first results.
Since FU never hid the fact that his wife is on a payroll (since it's public information and every Obsidian employee knows about it apparently) he must have paper trail that would protect him from IRS. If he went the "purple prose" route you can be sure he would have all the documents needed.
And yes, his wife could have been paid for writing and write it much later and because no one besides CEO would see it there would be no way to prove it was done after the fact.
I'm worried those might be stepping stones for a future, final step from selling the company - which is good for him, but I don't know about everyone else.
total baatezu moveDuring the last year at Obsidian, however, one of the breaking points (and I think he didn't realize how much his Interplay protection had meant to me personally) was he then told me he had actually done the exact opposite of what he said he'd done and that he hadn't done anything at all, and in fact, encouraged some of the troubles I had experienced. Other Obsidian employees have experienced similar revelations of past actions that turned out not to be true by Feargus's own admission.
orc-heart is definitely lawful evil, he uses the law every time. parker is also a clear neutral evil.
It was a big shock to me, but I made sure to double-check with him to make sure I'd heard him right, then went back to my office and thought for a while. One big problem with this revelation was it was one of the reasons I'd defended him at Interplay, gone with him to Obsidian, and then defended all he'd done for there for the past 9 years... because I thought he'd stood up for me and made sacrifices for me as an employee. But he hadn't. It was like a chunk of my life had been derailed, and I felt sick about it. After this, I stopped defending him to others (although I didn't attack him) and I became more aware of other things he did that were causing problems. It didn't cause anger, it was just like having a veil pulled from your face and you started seeing things around you more clearly. I also started being a bit more blunt when I saw things going wrong (reviews, feedback, lack of clarity in decisions, pipeline wastes in time, resources, and money), which I imagine went over less well when compared to my previous behavior of being careful bringing these things up.
Would you have liked to direct FNV base game instead of the Design Director? Does it bother you that people associate him with Fallout, as much as, if not more than they do you atm? Do you think he's favorited in the company more than he deserves? Did it trouble you that he became the go-to guy for overseeing the most important games company was gonna make? If so was knowing all this made you more aware of the problems in the company which you prolly justifiably used to stir up the pen half-expecting you'll leave the company/they'll make you?
Hey Chris Avellone thanks for taking the time to answer questions here.
Can you talk at all about the Orlan detective companion that (I think) morphed into the NPC of Kurran? When initially reading about him I thought he was a pretty interesting and unique character concept, and upon learning he had been cut as a companion I hoped that he might show up as MCA companion for PoE2.
What was your original vision for the character and his arc in PoE, and what ultimately caused him to be discarded in favor of (again, I think) The Grieving Mother? Was it entirely your decision, and, if so, how did that come about?
Thanks!
Hey MCA was this shit evident from the beginning or was there a distinct change in the way things were handled at some point?
The Codex dilemma: the guy who wants sexy women in video games also wants bog-standard save-the-land storylines.
Some of his management stories (more the tactics to push people out once they fall afoul of management than the outright fraud) remind me very much of many of the jobs I've had over the years. Bad management, nepotism, and 'evil' corporate practices are hardly the sole domain of game development. In my experience, I'd even say they are the norm rather than the exception.