Hey
Chris Avellone thanks for taking the time to answer questions here.
Can you talk at all about the Orlan detective companion that (I think) morphed into the NPC of Kurran? When initially reading about him I thought he was a pretty interesting and unique character concept, and upon learning he had been cut as a companion I hoped that he might show up as MCA companion for PoE2.
What was your original vision for the character and his arc in PoE, and what ultimately caused him to be discarded in favor of (again, I think) The Grieving Mother? Was it entirely your decision, and, if so, how did that come about?
Thanks!
George (even though he didn't write a companion) and I would often push for being able to design companions without Josh providing summaries of them, since that could rob some of the fun out of creating them (and it also made them less yours, which isn't a great idea if you're going to be spending a lot of weeks writing that character). When we did Van Buren, my directive to each companion designer was "your companion needs to be a prisoner on the run, but beyond that, send me what you'd like to do with that in mind," since I felt it would make them own the characters more (and they should, if they're doing the work).
Originally, the Cipher character was proposed to be an orlan, but once I realized it was important someone speak to the severity and perspective on the Hollowborn crisis, I felt it would be distracting if the person in question was an orlan (it's hard to explain, but the fact they're an orlan AND a Cipher is pushing too many themes, since it's a new race and a new class, and one of the big things in the character should be the Hollowborn angle - just like Durance had the god importance angle). I also wasn't really interested in the detective concept for the first game, and I was more interested in the psychic midwife, even if it didn't go over as well as hoped - still, gave it my best shot.