Karellen
Arcane
- Joined
- Jan 3, 2012
- Messages
- 327
Hey Chris Avellone, here's something I've been wondering about that might or might not relate to the way Obsidian has been run. I've thought for years that for a company its size, Obsidian has underperformed when it comes to art direction - on the whole, the games are sort of drab and generic in terms of how they look and sound, not so much technically but in terms of overall design. Meanwhile, you've got indie games like Banner Saga that really manage to leverage having great and consistent art and music, so clearly good art direction isn't necessarily incredibly expensive.
Do you think something in the structure of Obsidian was holding back competent people from giving their best in this respect, or did it have to do with working on other companies' IP? Do you think that this would improve with better organisation?
Do you think something in the structure of Obsidian was holding back competent people from giving their best in this respect, or did it have to do with working on other companies' IP? Do you think that this would improve with better organisation?