AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Friendly reminder to anyone spilling out their feelings - this is the internet. Most people are cheering you on just for the lulz.
I'm sure with his credentials, as well as how extreme Obsidians upper managements abuse against him was, most companies will see why he complained. It's one thing to badmouth former employers, it's another matter entirely when your employers go out of their way to fuck with you to such an egregious degree.All memeing aside, Chris Avellone Infi does have a point here, airing of grievances on that scale is not something I've seen people in the industry do, not unless they've had a long-term job lined up and they felt very secure about their future.
Why are you telling all of this now? Is it because the NDA expired just now? Is it just a spur of the moment thing?
What's your big plan?
I'm curious, however, how does this stand with Chris' unique position of being both a co-owner and a developer. He is subordinated as a designer to people who are subordinated to himself in his other role of co-owner.
I dislike fake humility as much as you, but there appears to have been other writers on that project. Also the Planescape campaign was obviously pre-existing, Chris didn't write it from scratch.
I dislike fake humility as much as you, but there appears to have been other writers on that project. Also the Planescape campaign was obviously pre-existing, Chris didn't write it from scratch.
I'm sure Michelangelo had help redecorating the Sistine Chapel too. And I hear he based it on pre-existing work as well.
All memeing aside, Chris Avellone Infi does have a point here, airing of grievances on that scale is not something I've seen people in the industry do, not unless they've had a long-term job lined up and they felt very secure about their future.
Why are you telling all of this now? Is it because the NDA expired just now? Is it just a spur of the moment thing?
What's your big plan?
Hipster gibe free stuf im lazy and fat or hipster and skinny urban degenerate. A fruit of city life indeed.
Yep, called it. A marxist.
I dunno, my man. People in the management and HR positions are their own belligerent little tribe, especially in the gaming industry. I've seen a few careers tank just because people were making waves.I'm sure with his credentials, as well as how extreme Obsidians upper managements abuse against him was, most companies will see why he complained. It's one thing to badmouth former employers, it's another matter entirely when your employers go out of their way to fuck with you to such an egregious degree.
For me the question still revolves around this:
My reading is that the "job descriptions mean nothing" mentality was applying as far up the chain as the co-owners, and the actual hierarchy of power and decision making didn't match anything that was on paper. There is no other explanation for me, with the little knowledge I have, of why a co-owner would be so powerless as to have to explain himself to another co-owner and be overruled on his decisions of organizing the work process in his own department - narrative.
Being a practical sort, these days I think less of Planescape: Torment and more of the Fallout: New Vegas DLCs. Thoroughly Avellonesque, but small and eminently doable. Surely he could create games like that without embarking on the dreaded death march.
How is it possible to own shares and "get nothing" when you leave the company you owned shares in? Or you didn't own shares in the first place? Then what is behind "co-owner", what do you own? Or was this false as well?
Co-leads, especially (which I observed at Black Isle) caused problems, and I've never seen a co-lead situation work
At worst Avellone can become our Codex meme: a professional crowdfunding stretch goalI dunno, my man. People in the management and HR positions are their own belligerent little tribe, especially in the gaming industry. I've seen a few careers tank just because people were making waves.I'm sure with his credentials, as well as how extreme Obsidians upper managements abuse against him was, most companies will see why he complained. It's one thing to badmouth former employers, it's another matter entirely when your employers go out of their way to fuck with you to such an egregious degree.
Of course, none of them were even close to Avellone's caliber, so quod licet iovi and all that. Well, whatever happens next, I sure hope this shitstorm in a teacup won't affect Chris negatively.
For me the question still revolves around this:
My reading is that the "job descriptions mean nothing" mentality was applying as far up the chain as the co-owners, and the actual hierarchy of power and decision making didn't match anything that was on paper. There is no other explanation for me, with the little knowledge I have, of why a co-owner would be so powerless as to have to explain himself to another co-owner and be overruled on his decisions of organizing the work process in his own department - narrative.
Yes, this is a very interesting question.
Being a practical sort, these days I think less of Planescape: Torment and more of the Fallout: New Vegas DLCs. Thoroughly Avellonesque, but small and eminently doable. Surely he could create games like that without embarking on the dreaded death march.
I could if there weren't so many horrible catastrophic problems to fix from the New Vegas core game... which we tried to allocate resources to fix because it was everyone's (pls don't let go everyone who's done an amazing job for us) interest for not finishing the issues in the FNV core game. I am forever grateful to them.
Good question – most employees won’t ever speak to this, because they sign an NDA to that effect. I didn’t.
Man who posts news: help the news is posting itself!
Chris what is you doing
Nobody even asked about New Vegas
but I like Eric and Chris both
what do I do now
What a time to be alive!Jesus sweet fucking Christ. Just read through the thread and I'm clearly flabbergasted. Never seen it this coming, and I still can't believe Chris opened the floodgates this badly. What should an Obsidian and Chris Avellone fanboy like myself should do after this?
Fixed. You missed an opportunity, you fool.Full disclosure: Robert asked me to write some dialogue for it but I regretfully declined due to other commitments such as shitposting on the codex.
If cutting dialogue and refactoring some code means anything more than a couple of hours of busywork, it seems there's something seriously wrong with Obsidian's tools. I believe I read somewhere that you hooked up your dialogue tool for New Vegas to Unity... how arcane that environment must be for this to be an issue. I can hardly believe it. I've only been working with Unity for about a year and a half, but if I delete a line in my dialogue system, all dependent scripts are automatically adjusted or throw warnings if they have co-dependencies, which I can then systematically adjust.
Monty Markland did something similar to this to inXile not long ago. He seemed unwell (and disappeared shortly thereafter). I hope you aren't.