FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Part of the charm of Planescape: Torment was being able to play beyond any fail-state.
What was so charming about it? Sure, you played an immortal and it made sense, but it wasn't like there was anything special about playing beyond the fail-states or any challenge to it. And what were those fail states anyway except for dying in combat after which you simply woke up? It was pretty much part of the playing an immortal thing and that's about it. Also, if you can play past it, it's not a fail-state.