I find the 'length' excuse moronic, sorry.
I could name you so, so many games that the player needed MONTHS MONTHS MONTHS to finish. Ok? Proper, kickass games. In fact, unless you are young enough to have started this whole thing in the opposite manner, chances are you are still baffled when you see 40-60 hours worth of content and no one complaining. Or worse, finding it O.K.
Now if you want to live and work in Cali, have tits to look at outside your window, have two houses and vacation somewhere exotic, or (to pre-empty the "i'm so humble a dev! You got us wrong!!" approach) if you want to make it to the big paychecks despite the market of RPGs (i mean real RPGs) no longer being what it was.. your fucking problem.. don't come to me for excuses. Just don't tell me about length again. I cannot believe so many of you gobble this up.
Just as again, it IS your fucking problem if you want to make said real RPGs but still get to include voice overs/fancy tech/other manhours intensive factor that costs you money in so many different ways.
You are welcome to disagree, but far as i'm concerned?
- Either you accept the fact that:
i) mostly everything is still shit, because exceptions notwithstanding*, a) it is, and at best, almost as good as it would have been decades back, b) that's pretty much the best we can look forward to ffs, never mind some fucking progress
ii) even that has to be in reduced length for someone to make it (because decline)
- Or you complain about it.. making excuses based on the factoring of invalid factors as valid is not exactly complaining
[good interview, he did his best to answer some hard questions, yes, good professional too for today's standards. None of these changes any of the above. Wake the fuck up. If you don't have it in you to demand something at least closer to what once was, closer, never mind better, then at least acknowledge this fact. Don't go about posting how you "like your games small and tight" as if the inverse is some sort of crime/oddity/exaggeration the players have no right to ask for]
* and they do exist. Just, what a surprise, not in the studios the 'big' names are in, not in the studios where the Dex favourites/famous devs tend to work in. In fact, barring one AAA title that at least tried for something above the 'what once was'? We're talking exclusively small-time/indie. And yet.. here you are.. "it's ok Eric and team, not your fault! Next PoE, make it 10hours long! It will rule then am sure!".